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yiffalicious

yiffalicious

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yiffalicious posts

FurryVNE Build 2024-06-19

Hi all,

I apologize for posting a new build, but we have just discovered a critical bug affecting validation in the live build. Essentially, when we create a build, a specific file tied to th...

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FurryVNE Build 2024-06-15

Hi all!

New build for you.

Some improvements and some bug fixes. See the release notes.

Other news

Still working on the cloud component for interactions. The cloud compone...

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FurryVNE Build 2024-06-07

Hi all!

New build for you.

New anti shaft-clipping tech and some bug fixes.

>>> CLICK HERE T...

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Example interactions + News

Example interactions

Latest:

https://storage.googleapis.com/furr...

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FurryVNE Build 2024-05-31

Hi all!

New build for you.

New body type "bt_f_curvy", new features, additions, changes and bugfixes! See release notes for full list.

2024-05-31 12:52:57 +0000 UTC View Post

Upgrading old YL Characters

Here's a couple of screenshots of some upgrading going on for the OG characters from YL1.

Bunny.. now has a name! -reintroducing Maple. We're probably going to give the others remaning unnam...

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Introducing bt_f_curvy

Edit: Thank you THe GERio for pointing out the feet, it has now been fixed and I need to check up my unity project export. - Dogson

Hello, Dogson here with a couple of quick...

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Updated interaction examples

Here's an updated archive with interaction examples:

https://storage...

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Character restrictions

Given potential future implementation with putting user configured restrictions on characters, what options do you agree with below? (Multi-choice OK.)

Allow editing and use

No restri...

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Problem with character exports?

Hi all!

Do you have issues with exporting characters for interactions?

We are aware some users had issues in the past. A few releases ago, we made some changes, hoping they'd fix the is...

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FurryVNE Build 2024-05-03

Hi all!

New build for you.

New spine stiffness slider and many important bug fixes!

>>> CLIC...

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Updated interaction examples

Here's an updated archive with interaction examples:

https://storage.goog...

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FurryVNE Build 2024-04-22

Hi all!

New build for you.

Some important bug fixes as well as new asset preview improvement!

>>>...

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FurryVNE Build 2024-04-16

Hi all!

New build for you.

Some bug fixes. We really wanna start working on interaction for cloud, so wanted to get this out of the way.

2024-04-16 20:26:42 +0000 UTC View Post

FurryVNE Build 2024-04-12

Hi all!

New build for you. New features as well as many important bug fixes. See the release notes for details.

After this release, we will begin implementing the long anticipated cloud...

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Timeline zooming vs Cloud priority

Should I implement timeline zooming before cloud for interactions?

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FurryVNE Build 2024-03-24

Hi all!

This new build greatly enhances shaft and orifice dynamics in terms of performance and quality. Also several important bugfixes. See release notes for details.

2024-03-24 20:41:13 +0000 UTC View Post

FurryVNE Build 2024-03-12

Hi all!

New build for you. Many important bug fixes as well as workflow improvements.

We reckon this kind of work will continue throughout the month (fixing bugs and making improvements...

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FurryVNE Build 2024-03-05

Hi all!

New build for you. Time markers and some bug fixes.

Usually I'd wait and buffer some more fixes, but since people really seem to want to get their hands on time markers we're re...

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Time markers

We have now implemented time markers for the timeline in interactions. Furthermore, you can use right Ctrl while dragging keyframes to snap to increments of time.

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FurryVNE Build 2024-02-27

Hi all!

New build for you. This one fixes multiple issues (several of which were major), in addition to improving workflow in interactions. See the patch notes for full details.

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Improvements to workflow

The next build of FurryVNE introduces several new improvements to workflow in interactions, in addition to fixing multiple bugs (some of which were severe).

Step creation changes

Prev...

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FurryVNE Build 2024-02-21

Hi all!

New build for you.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

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Important notice!

We detected a bug in our SDF generation process (character collision system), causing some SDFs to end up incorrect (especially the pelvis).

2024-02-19 17:13:45 +0000 UTC View Post

FurryVNE Build 2024-02-11

Hi all!

New build for you.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

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Sub-part bug

Hi all,

Writing to let you know that a fix we recently released is causing issues with previous characters:

Pr...

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FurryVNE Build 2024-02-09

Hi all!

New build for you.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

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Poll

I'll at least be spending this week on fixing bugs and some other issues, but what about after that? Do you want cloud asap, or should I spend some time improving interaction editing?

Just a ...

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Problems & potential solutions

We've compiled a small list of problems that some people have been running into and some things you can try in case it has happened to you.

Can't export character

Make sure you extrac...

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Craket made a quick start guide for interactions

If you want to make your own interactions, here's a quick start guide Craket made:

https://gu...

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