NokiMo
roadtovostok

roadtovostok

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roadtovostok posts

Dev Build - AI Overhaul (Phase 1)

Download link

https://drive.google.com/file/d/1EfnpohYN...

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Dev Update (08/07/2024)

Hi!

I have now cleaned the build from all that devlog related extra stuff and I will share you the AI overhaul dev build tomorrow.

I'm going to spend rest of today optimizing the AI as ...

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Dev Update (06/07/2024)

Hi!

Here's a little dev update and info related to next dev build.

The AI overhaul devlog is now released but for making that video I needed to add all kinds of temporary scripts and pl...

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AI Overhaul | Devlog #12

Hi!

Here's the latest devlog episode about the AI overhaul.

-Antti (Developer)

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AI Overhaul | Devlog #12 (Teaser)

New Features | Devlog #12 (Teaser)
July. 5, 2024 | 10PM (EEST)

-Antti (Developer)

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Dev Update (04/07/2024)

Hi!

Just a quick update.

The AI overhaul devlog is now almost finished, it was much more difficult to record / edit than I expected but it will release either tonight or tomorrow (proba...

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AI Overhaul (Phase 1) Feature List

Hi!

Here's all the features which were implemented as part of this overhaul:

AI Rig Updates

  • Universal rig

  • New animations

  • Bet...

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AI Overhaul (Phase 1) Complete

Hi!

Good news, the goal was to complete the AI overhaul this month and today I implemented the last remaining features which is the "Group activities".

In the video attached, you can se...

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New Attachment: MRO

Hi!

I needed a little break from AI coding so decided to work on some old models that I had and added a new optic called MRO.

Loot Challenge: 128/200

-Antti (Developer)

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AI Overhaul Devlog

Hi!

The AI ​​overhaul will be completed in a few days and I will start editing the devlog this weekend. Regarding the new AI, what do you want to see in this devlog?

Only the most...

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Dev Update (27/06/2024)

Hi!

All the new AI behaviors are now complete, here's the full behavior set:

  • Wander

  • Guard

  • Patrol

  • Hide

  • Ambush

  • ...

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AI Behaviors (Random Clips)

Hi!

Here's some random video clips from the AI Overhaul.

In these clips you can see the AI equipment, animations and some new behavior states like Attack and Evade.

I will share m...

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Dev Update (24/06/2024)

Hi!

Here's a quick dev update.

Yesterday, I returned to my home office and development continues now at full speed.

Related to the AI Overhaul, today I implemented "Patrol Areas" ...

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Dev Update (21/06/2024)

Hi!

I have now returned back to Finland from that vacation and starting on Monday (24th) the development will continue at normal pace.

I spent one week in Italy (Verona, Garda, Valpolic...

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AI Overhaul Plan (Update) + Vacation

Hi!

Here's an update on how the AI Overhaul Plan is progressing:

Vostok AI (Phase 1 | Q2/2024)

1. AI Rig Update

  • Universal rig (DONE)

  • ...

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AI Equipment (Headlamps)

Hi!

Here's a little preview related to the AI Equipment and headlamps.

The AI can now utilize headlamps at night, the use of lamps is randomized and lamps increase the AI sensor detecti...

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New Electronic: Polaris

Hi!

Here's one of the new electronics called Polaris.

This item is a LED headlamp and was need for the AI Equipment Update where the AI can use headlamps at nights.

Lamps and ligh...

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New Weapon: AKM

Hi!

Here's one new weapon for the Public Demo 2 v2.

This will fairly common weapon in terms of loot rarity and can be found especially on Vostok maps.

Loot challenge: 126/200

<...

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AI Equipment (Preview)

Hi!

Here's small clip related to the AI equipment.

Through this update (happens today), AI will now be able to:

  • Carry backpacks

  • Have secondary weapons

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AI Overhaul (Update)

Hi!

Here's a quick update related to the AI overhaul.

Currently here's what has been implemented:

  • Better ragdolls (No more stiff death poses)

  • Dynamic hit im...

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AI Overhaul Plan

Hi!

I have now started the AI overhaul and decided that I could maybe share a small plan about this.

The phase 1 overhaul is divided in the four different elements and I will start impl...

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Dev Build - New Features

Download link

https://drive.google.com/file/d/1l4hDGQe3...

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Vicinity Crafting (Ready)

Hi!

Now all the shaders are fixed related to vicinity based crafts.

Here you can see the entire workflow how the cooking happens for example when you have vicinity-based recipe and heat...

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Dev Build (Update)

Hi!

Just a quick update related to upcoming Patreon dev build.

The build is basically ready but there's few small bugs with the vicinity craft mechanic. I think fixing those bugs is goi...

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New Item: Inverter + Loot Challenge 2.0

Hi!

Like promised a while ago, I started the loot challenge 2.0 this month.

For those who haven't heard about this, loot challenge is basically my extra development "side quest" where I...

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New Features | Devlog #11

Hi!

Here's the latest devlog episode.

-Antti (Developer)

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Dev Update (31/05/2024)

Hi!

Here's a quick dev update and some upcoming plans.

Devlog #11 comes out tomorrow on Youtube and after that I will start preparing that next Patreon development build.

This pre...

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New Features | Devlog #11 (Teaser)

New Features | Devlog #11 (Teaser)
Jun. 1, 2024 | 10PM (EEST)

Original plan was to release the devlog tonight but I decided to take one extra editing day since there was one feature (Dyn...

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Doctor

Meet Doctor.

Doctor is an in-game trader who offers medical services in the basement of an abandoned school building. Rumors say that the doctor likes to practice experimental medicine and m...

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Doctor (Update)

Hi!

Here's an updated look at the Doctor.

This version is so called high-poly with all the tertiary level details. Next phase is turning this into the game ready model and texturing. View Post