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roadtovostok

roadtovostok

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roadtovostok posts

Shipyard Rebuild (Preview)

Hi!

Here's the Shipyard map now rebuilt with this new engine.

I'm quite happy with the end result and I think it's good to go for Public Demo 2.

- Antti (Developer)

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AI Corpses

Hi!

Here's a small detail that is now added to game and a small increase related to some "dark & gore" elements for certain maps.

RE3MR has been doing some "corpse poses" to existin...

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Dev Update (14/01/2024)

Hi!

Just a quick dev update that I'm almost finished with the Shipyard rebuild, there's just few elements left and I can most likely finish those tonight.

I think this 1 week per 1 map ...

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Shipyard Update 2

Hi!

Here's the second update to this week Shipyard rebuild.

Today I finished bunch of collision things, AI navigation and certain masks that are related to spawning loot / nature elemen...

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Medical Audio

Hi!

Here's the first iteration of the medical audio.

The main idea behind this is to limit the need of HUD elements and start to introduce recognizable sounds for each medical condition...

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Harmonica Animations

Here's a little preview of the harmonica playing in Public Demo 2.

Audio by Aki Knaappila
Animation by Barry Bogs

- Antti (Developer)

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Shipyard Update 1

Hi!

Here's a short Shipyard rebuild update.

I start with the included video and some topics related to that.

Some of you might remember that I showcased a water buoyancy thing a l...

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Guitar Animations

Not the most important feature of the game, but the atmosphere matters too. 

Here's a little preview of the guitar playing in Public Demo 2.

There will be few different instruments...

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OST - Rain

Hi!

Here's another new OST track which this time is a bit more calm and provides nice contrast to other OST tracks while maintaining similar style.

Downloadable file is attached to the ...

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Water System 2.0 (WIP)

Hi!

Here's a short video clip about the new water system that I made from scratch yesterday.

Water is always a complicated topic in video games, there's multiple rendering things that n...

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Map Milestones

Hi!

Here's the initial milestones for rebuilding the Public Demo 2 maps with this new engine.

Week 1 - Save system + Water system
Week 2 - Shipyard (Area 05)
Week 3 - Highway (Ar...

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Dev Update (02/01/2023)

Hi!

Here's a quick dev update.

For the past few days I have been making a new saving / loading architecture since the old save system in Unity was based on dedicated Unity asset (a bad ...

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Happy new year! + Q1 Plans

Hi!

New year is coming and new development plans with it.

I already mentioned about the upcoming Public Demo 2 (Q1) in this latest demo video but here's also few other details that are...

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Public Demo 1 v3 (Patch 1)

- Performance / rendering optimizations
- Camera interpolation caused shaking for low FPS [FIXED]
- Shader caching issue when shooting the weapon first time [FIXED]
- Flashlight caused unn...

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Dev Update (29/12/2023)

Hi!

Just wanted quickly mention that I will be "monitoring" the next few days before the new year if there are some game breaking graphical bugs or other major issues with this new public dem...

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Public Demo 1 v3 (Godot)

- Porting progress: 100%
- Porting time: 615h  

Demo video available now on Youtube.

- Antti (Developer)

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Public Demo 1 v3 Checklist Update

Hi!

I decided to give one last minute update before releasing this first Godot demo (hopefully today).

Here's the updated checklist that I worked on this past week. There's multiple new...

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Public Demo 1 v3 Easter Egg

Hi!

A little while ago Vostok tiers supporters had a poll where they voted the easter egg for this upcoming first Godot demo.

The winner of this poll was a santa costume (jacket) and it...

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OST - Road

Hi!

Here's a new OST track called Road.

I will be using this track in this upcoming Public Demo 1 v3 video where I go through some of the clips from this porting journey.

Download...

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Dev Update (27/12/2023)

Hi!

Christmas break for me is now over and I'm back at the full-time development.

I'm currently polishing some final stuff for this first Godot demo (Public Demo 1 v3) and I'm trying to...

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Vostok Symphony

Hi!

Here's a little special thing.

In Finland, we have many traditional symphony songs, which are a significant part of folk tales and national identity.

Audio designer Aki (contr...

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Dev Update (21/12/2023)

Hi!

Here's a quick dev update.

The progression towards Public Demo 1 v3 and bug fixing process has been going really smoothly.

About a week ago I posted this checklist:
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Godot Port Update #10

Porting stats
Porting progress: ~95%
Hours with Godot: ~591h
Scripts transferred: 104
3D-assets transferred: 129
Audio files transferred: 266
Godot project size: 6.32GB

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Guards

Meet Guards.

The guards are a semi-military security force whose mission is to defend the border zone and prevent access to the game's Vostok permadeath area.

Coming in Public Demo 2. View Post

Public Demo 1 v3 Checklist

Hi!

I made a small checklist of features and bugs which are my main focus for these upcoming weeks and end of this porting journey.

Once this checklist is completed I will consider th...

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Godot Test Build #10

Download link

2023-12-15 00:01:36 +0000 UTC View Post

Dev Update (13/12/2023)

Hi!

Just wanted to let you know that I decided to spend this day optimizing the level, since there's now much more assets and bunch of "low-hanging" optimization methods available for these n...

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The Missing HAMR

Hi!

Just wanted quickly mention that there was a funny event today.

Sometimes game development is a bit messy, there's all kinds of files in different places and when you are in hurry, ...

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RK-95 Animations

Hi!

Here's a short clip about the RK-95 which is the next fully animated weapon in the game.

- Antti (Developer)

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Dev Update (10/12/2023)

Hi!

Here's a quick dev update.

The demo map building process is going pretty smoothly and about 50% of the map details for this upcoming first Godot demo has now been added / ported. View Post