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roadtovostok

roadtovostok

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roadtovostok posts

Godot Port Update #9

Porting stats
Porting progress: ~90%
Hours with Godot: ~529h
Scripts transferred: 95
3D-assets transferred: 68
Audio files transferred: 243
Godot project size: 6.12GB

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Guard (WIP)

Hi!

Here's the first glimpse at the Guard character faction for Road to Vostok.

Guards are "semi-military" faction who make sure that nothing crosses the Border Zone. Guards are scatter...

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Godot Test Build #9

Download link

https://drive.google.com/drive/folders/...

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Dev Update (04/12/2023)

Hi!

Just wanted quickly to mention that I will share the next test build tomorrow afternoon. I will polish few audio things tonight and tomorrow the winter test build is ready.

This nex...

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Winter Screenshots

Hi!

Here's those winter visuals in Godot.

In terms of shaders, this winter system is much more capable compared to Unity, it has more parameters to provide different results and the tex...

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Dev Update (03/12/2023)

Hi!

Here's a quick dev update.

I have now the entire winter season working in Godot and this includes winter shaders, footstep variants, ambient sounds and so on.

I have also some...

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Dev Update (30/11/2023)

Hi!

Here's a quick dev update.

This week I started polishing and preparing the test build for bringing most of the assets from Unity to Godot. This preparation involved optimizing the c...

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Godot Port Update #8

Porting stats
Porting progress: ~85%
Hours with Godot: ~481h
Scripts transferred: 89
3D-assets transferred: 64
Audio files transferred: 228
Godot project size: 5.61GB

Extr...

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Godot Test Build #8

Download link

https://drive.google.com/drive/folders/...

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Dev Update (27/11/2023)

Hi!

Just a quick update that I'm going to still polish some of the attachment system / inspect animations today.

I basically found a better method for handling the inspect animations in...

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Contractor work (Update)

Hi!

Since there are a lot of things happening behind the scenes, I decided to give a little update on what's going on in the contractor world.

Basically the premise of this post is that...

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Optic shaders (Scopes)

Hi!

When it comes to scoped optics, I have been developing a custom set of additional optic shaders this weekend in Godot.

These scoped optics need quite a bit of custom tech since and ...

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Attachment System (Preview)

Hi!

Here's a short example of the new attachment system design.

This approach is utilizing those simple 1x1 inventory slots and provides a visual grid of available attachments under the...

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Dev Update (24/11/2023)

Hi!

Here's a quick dev update.

I have now almost the entire attachment system ready. There's still few loose ends in terms of code but the main functionality is already there and weapon...

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Inspect mode V2 (Attachment system)

Hi!

Here's the improved version. If you compare this to the last post, this version has much better return animations without those sudden stops / stiffness.

I will post the next update...

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Inspect mode (Attachment system)

Hi!

Now when the AI system is mostly done, it's time to start porting the attachment system to Godot and this time with few upgrades.

Here's an initial inspect mode for the "fast-paced"...

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Godot Port Update #7

Porting stats
Porting progress: ~75%
Hours with Godot: ~434h
Scripts transferred: 67
3D-assets transferred: 55
Audio files transferred: 211
Godot project size: 12.7GB

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Godot Test Build #7

Download link

https://drive.google.com/drive/folders/...

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Dev Update (19/11/2023)

Hi!

Here's a quick dev update.

The Godot Test Build #7 with the AI system + KP-31 is ready for tomorrow and in generally I'm really happy with the progress this week.

The AI syste...

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Dev Update (18/11/2023)

Hi!

Good news!

Most of the AI system is now fully ported. There weren't any major issues and I think I even made multiple small improvements to the previous Unity version.

Even th...

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Dev Update (16/11/2023)

Hi!

The porting of the AI is progressing nicely and yesterday I implemented its sensor and pathfinding solution. 

Today I'm starting to add the first few behaviors like Wander and ...

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Dev Update (15/11/2023)

Hi!

The AI porting week has started pretty smoothly and so far there have only been positive surprises since I prepared for the worst outcome which would have been bunch of missing AI-related...

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Godot Test Build #6

Download link

https://drive.google.com/drive/folders/...

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Godot Port Update #6

Porting stats
Porting progress: ~60%
Hours with Godot: ~382h
Scripts transferred: 61
3D-assets transferred: 48
Audio files transferred: 169
Godot project size: 11.9GB

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Dev Update (13/11/2023)

Hi!

The entire inventory system is now complete and all the missing features were added.

To summarize, these are the new features that were added since last test build.

- Clothing...

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KP-31 (WIP)

Hi!

Here's a small work-in-progress clip from the KP-31.

Animation by BarryBogs
Audio by Aki Knaappila

- Antti (Developer)

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Dev Update (11/11/2023)

Hi!

Here's a quick dev update.

I'm now almost ready with the entire inventory system. Currently I have implement and fixed the following features from the last test build:

- Item ...

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Godot Test Build #5

Download link

https://drive.google.com/drive/folders/...

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Dev Update (08/11/2023)

Hi!

I'm now really confident with the current inventory system and I will be sharing the Test Build #5 tonight here on Patreon.

There's still certain equipment elements like clothing sy...

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Godot Port Update #5

Porting stats
Porting progress: ~45%
Hours with Godot: ~328h
Scripts transferred: 58
3D-assets transferred: 44
Audio files transferred: 159
Godot project size: 11.04GB

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