Godot Port Update #9
Porting stats
Porting progress: ~90%
Hours with Godot: ~529h
Scripts transferred: 95
3D-assets transferred: 68
Audio files transferred: 243
Godot project size: 6.12GB
Porting stats
Porting progress: ~90%
Hours with Godot: ~529h
Scripts transferred: 95
3D-assets transferred: 68
Audio files transferred: 243
Godot project size: 6.12GB
Hi!
Here's the first glimpse at the Guard character faction for Road to Vostok.
Guards are "semi-military" faction who make sure that nothing crosses the Border Zone. Guards are scatter...
2023-12-06 22:31:45 +0000 UTC View PostDownload link
https://drive.google.com/drive/folders/...
2023-12-05 12:13:39 +0000 UTC View PostHi!
Just wanted quickly to mention that I will share the next test build tomorrow afternoon. I will polish few audio things tonight and tomorrow the winter test build is ready.
This nex...
2023-12-04 21:04:54 +0000 UTC View Post
Hi!
Here's those winter visuals in Godot.
In terms of shaders, this winter system is much more capable compared to Unity, it has more parameters to provide different results and the tex...
2023-12-04 00:31:02 +0000 UTC View PostHi!
Here's a quick dev update.
I have now the entire winter season working in Godot and this includes winter shaders, footstep variants, ambient sounds and so on.
I have also some...
2023-12-03 02:01:32 +0000 UTC View PostHi!
Here's a quick dev update.
This week I started polishing and preparing the test build for bringing most of the assets from Unity to Godot. This preparation involved optimizing the c...
2023-11-30 20:24:18 +0000 UTC View Post
Porting stats
Porting progress: ~85%
Hours with Godot: ~481h
Scripts transferred: 89
3D-assets transferred: 64
Audio files transferred: 228
Godot project size: 5.61GB
Extr...
Download link
https://drive.google.com/drive/folders/...
2023-11-29 01:46:30 +0000 UTC View PostHi!
Just a quick update that I'm going to still polish some of the attachment system / inspect animations today.
I basically found a better method for handling the inspect animations in...
2023-11-27 20:40:54 +0000 UTC View PostHi!
Since there are a lot of things happening behind the scenes, I decided to give a little update on what's going on in the contractor world.
Basically the premise of this post is that...
2023-11-27 12:37:45 +0000 UTC View PostHi!
When it comes to scoped optics, I have been developing a custom set of additional optic shaders this weekend in Godot.
These scoped optics need quite a bit of custom tech since and ...
2023-11-26 21:32:57 +0000 UTC View PostHi!
Here's a short example of the new attachment system design.
This approach is utilizing those simple 1x1 inventory slots and provides a visual grid of available attachments under the...
2023-11-24 23:16:50 +0000 UTC View PostHi!
Here's a quick dev update.
I have now almost the entire attachment system ready. There's still few loose ends in terms of code but the main functionality is already there and weapon...
2023-11-24 01:07:09 +0000 UTC View PostHi!
Here's the improved version. If you compare this to the last post, this version has much better return animations without those sudden stops / stiffness.
I will post the next update...
2023-11-22 00:41:14 +0000 UTC View PostHi!
Now when the AI system is mostly done, it's time to start porting the attachment system to Godot and this time with few upgrades.
Here's an initial inspect mode for the "fast-paced"...
2023-11-21 20:19:41 +0000 UTC View Post
Porting stats
Porting progress: ~75%
Hours with Godot: ~434h
Scripts transferred: 67
3D-assets transferred: 55
Audio files transferred: 211
Godot project size: 12.7GB
Download link
https://drive.google.com/drive/folders/...
2023-11-21 00:39:33 +0000 UTC View PostHi!
Here's a quick dev update.
The Godot Test Build #7 with the AI system + KP-31 is ready for tomorrow and in generally I'm really happy with the progress this week.
The AI syste...
2023-11-19 21:42:41 +0000 UTC View PostHi!
Good news!
Most of the AI system is now fully ported. There weren't any major issues and I think I even made multiple small improvements to the previous Unity version.
Even th...
2023-11-18 19:15:24 +0000 UTC View PostHi!
The porting of the AI is progressing nicely and yesterday I implemented its sensor and pathfinding solution.
Today I'm starting to add the first few behaviors like Wander and ...
2023-11-16 15:24:35 +0000 UTC View Post
Hi!
The AI porting week has started pretty smoothly and so far there have only been positive surprises since I prepared for the worst outcome which would have been bunch of missing AI-related...
2023-11-15 01:30:58 +0000 UTC View PostDownload link
https://drive.google.com/drive/folders/...
2023-11-14 00:06:06 +0000 UTC View Post
Porting stats
Porting progress: ~60%
Hours with Godot: ~382h
Scripts transferred: 61
3D-assets transferred: 48
Audio files transferred: 169
Godot project size: 11.9GB
Hi!
The entire inventory system is now complete and all the missing features were added.
To summarize, these are the new features that were added since last test build.
- Clothing...
2023-11-13 00:25:57 +0000 UTC View PostHi!
Here's a small work-in-progress clip from the KP-31.
Animation by BarryBogs
Audio by Aki Knaappila
- Antti (Developer)
2023-11-11 19:21:09 +0000 UTC View Post
Hi!
Here's a quick dev update.
I'm now almost ready with the entire inventory system. Currently I have implement and fixed the following features from the last test build:
- Item ...
2023-11-11 13:15:00 +0000 UTC View PostDownload link
https://drive.google.com/drive/folders/...
2023-11-08 23:00:26 +0000 UTC View PostHi!
I'm now really confident with the current inventory system and I will be sharing the Test Build #5 tonight here on Patreon.
There's still certain equipment elements like clothing sy...
2023-11-08 17:52:24 +0000 UTC View Post
Porting stats
Porting progress: ~45%
Hours with Godot: ~328h
Scripts transferred: 58
3D-assets transferred: 44
Audio files transferred: 159
Godot project size: 11.04GB