NokiMo
roadtovostok

roadtovostok

patreon


roadtovostok posts

Dev Update (07/11/2023)

Hi!

Just a quick info related to the port update and next test build.

For the past week, I have been really trying to find a out an efficient way to implement a nice inventory system th...

View Post

Dev Update (04/11/2023)

Hi!

Here's a quick dev update.

This I week I started implementing one of those "scary" porting topics which is the entire inventory system + dozens of sub-features that are related to...

View Post

Port Update | Devlog #9 | Road to Vostok

Hi!

Here's the latest devlog episode which showcases the ported features for people who haven't seen the Godot test builds here on Patreon.

This video also contains some of those behind...

View Post

Port Update | Devlog #9 (Teaser)

Devlog #9 | Road to Vostok
Nov. 2, 2023 | 10:00 PM (EET)
http://youtube.com/@roadtovostok

- Antti (Developer)

View Post

Suomi KP-31

Hi!

Just wanted to give quick behind the scenes update that the next fully animated weapon with custom audio will be the iconic Suomi KP-31 which is part of this "quality over quantity" appro...

View Post

Dev Update (1/11/2023)

Hi!

Just a quick update that I'm currently editing the Port Update | Devlog #9 video for YT and it should be ready either tomorrow or day after that.

I wanted to make this video since l...

View Post

Godot Test Build #4

Here's the Godot Test Build #4

Download link

ht...

View Post

Godot Port Update #4

Porting stats
Porting progress: ~35%
Hours with Godot: ~278h
Scripts transferred: 42
3D-assets transferred: 39
Audio files transferred: 121
Godot project size: 10.52GB

View Post

NVG Filter + Shaders

Hi!

Here's a quick video clip about the NVG filter that I added recently with some custom static noise shaders that are linked to the NVG behavior.

The visual effect is pretty similar t...

View Post

Dev Update (29/10/2023)

Hi!

Even though this week was a "texture hunting" week, there have been bunch of progression on top of that stutter fix and bolt-action weapons.

I will spent this day/night implementing...

View Post

Bolt-action animations (Part. 2)

Hi!

The entire bolt-action weapon type is now ready with staged reloads and individual bullet inserts that you control manually with each bullet.

Let me know what you think :)

- A...

View Post

Bolt-action animations (Part. 1)

Hi!

Like promised here's some first bolt-action animations with the Mosin.

The overall flow with the shooting feels pretty good and even though there are bunch of complexity to these an...

View Post

Stutter Fix

Hi!

The stutter fix is now fully implemented and I'm pretty confident that this will work on all systems and remove all the main lag spikes that are related to runtime shader compiling.

View Post

Border Zone Trip

Hi!

Here's some locations that I visited this last IRL border zone trip before the winter.

Taking photo textures and using those as references / base textures is one of the main "style ...

View Post

Dev Update (25/10/2023) + Stutter Fix

Hi!

I'm currently taking some last photo textures before the snow here IRL border zone where the game takes place.

This border zone thing is 1-3 day trip (depending on the weather) an...

View Post

Godot Test Build #3

Here's the Godot Test Build #3

Download link

2023-10-23 21:39:49 +0000 UTC View Post

Dev Update (23/10/2023)

Hi!

Just wanted to quickly mention that I will start preparing the next test build (Godot Test Build #3) tonight, there's still few bugs with the new features but I will get rid off those bef...

View Post

Godot Port Update #3

Porting stats
Porting progress: ~25%
Hours with Godot: ~228h
Scripts transferred: 36
3D-assets transferred: 33
Audio files transferred: 78
Godot project size: 9.29GB

View Post

Global Illumination Example

Hi!

Here's a short example of the GI lighting option and how it works areas like indoors.

The video clip is a bit low quality and there's minor banding but it looks pretty flawless in-g...

View Post

Special Shaders + Realtime GI

Hi!

Here's a quick technical update.

I have spent the last few days on implementing all the necessary building, blending and "special" shaders to Godot that need unique solutions compar...

View Post

Godot Test Build #2

Here's the Godot Test Build #2

Download link

View Post

Weapon System Updates

Hi!

Just finished implementing few final touches to the overall procedural weapon system and for tomorrows / todays (depending your timezone) test build.

Here's the new updates:
- Su...

View Post

Attachment System Brainstorming

Hi!

I'm doing some attachments system brainstorming today and since I have this unique situation to rethink some of the implementations, I thought that I would also ask your opinion on this.<...

View Post

Godot Port Update #2

Porting stats
Porting progress: ~15%
Hours with Godot: ~175h
Scripts transferred: 28
3D-assets transferred: 26
Audio files transferred: 41
Godot project size: 6.84GB

View Post

Inertia system + Optics

Hi!

Along with the map rebuilding, I implemented an inertia system today (much less "arcade" movement), fixed the jump velocity and added support for weapon optics.

I will leave this KA...

View Post

Contractor Work

Hi!

Here's a little update related to some of the contractor work that is happening along with this porting process.

FPS Animations (Barry)

There's going to be "q...

View Post

Dev Update (10/10/2023)

Hi!

Here's a quick dev update and what's happening behind the scenes.

Optic tests / special shaders

Probably not the most important thing currently, but this was ...

View Post

Godot Test Build #1

Here's the Godot Test Build #1.

Download link

h...

View Post

Dev Update (09/10/2023)

Hi!

Just a quick update related to this first Godot Test Build.

I will now start building the test version and write a small description of what would be the most important feedback fro...

View Post

Godot Port Update #1

Porting stats
Porting progress: ~10%
Hours with Godot: ~110h
Scripts transferred: 24
3D-assets transferred: 16
Audio files transferred: 32
Godot project size: 5.62GB

View Post