Fishes
Hi!
Here's the first set of fishes for the early access:
- Roach
- Perch
- Bream
- Pike
ps. These fishes could be obtained and use like items so:
Loot challenge: 194 :)<...
Hi!
Here's the first set of fishes for the early access:
- Roach
- Perch
- Bream
- Pike
ps. These fishes could be obtained and use like items so:
Loot challenge: 194 :)<...
Hi!
I think now is a good time for the first Q2 update, so here's an overview what has been going on with the early access development lately.
For the past few months, I have mostly be...
2025-05-18 20:21:05 +0000 UTC View PostHi!
Here's a small boat testing clip.
The steering and audio needs a bit more work but in-general the boat system is coming together quite nicely which is one of the developments goals...
2025-05-16 20:44:54 +0000 UTC View PostHi!
Here's a quick dev update.
For the past few days, I have been preparing the Apartments map for the upcoming first playable test and here's some key task that I have being doing.
... 2025-05-14 16:33:01 +0000 UTC View Post
Hi!
Here's the early access fishing items + fishing boat now fully textured and ready to be implemented to the commercial branch.
Made by Claudia
Loot Challenge: 190
-Antti ...
2025-05-09 17:30:47 +0000 UTC View Post
Hi!
Here's a little update related to fishing.
Since the Apartments map is in the final stretch, I will spend few days (starting tomorrow) to port that original boat system that I had ...
Hi!
One of the most daunting task was to model and texture the apartments interior geometry, but this is now done with some clever tricks which really helped the process.
The quick vide...
2025-05-07 12:50:17 +0000 UTC View Post
Hi!
Here's a quick dev update.
I'm currently texturing the Apartments interiors and adding few more exterior details to the map like the Kiosk shown in the image.
On top of this, ...
2025-05-04 16:51:55 +0000 UTC View Post
Hi!
Here's the latest development video covering multiple elements related to early access progression and latest features that have been added to the commercial branch.
YT premiere no...
2025-05-02 14:35:04 +0000 UTC View PostHi!
Here's one behind-the-scenes milestone that I decided to share with you.
In game development there are these fancy words like vertical slices and first playables. First playable in ...
2025-04-30 20:40:29 +0000 UTC View Post
Hi!
Here's a bit more detailed preview of the Apartments exterior areas. I'm still missing the "cafeteria" building on the main road and after that I will start working on the interiors.
<... 2025-04-30 18:26:02 +0000 UTC View Post
Hi!
I'm almost ready with the Apartments map exterior areas and I really like how the map is turning out.
Since the map progress has been going so well, I decided today to start impleme...
2025-04-29 23:38:03 +0000 UTC View Post
Hi!
Since I have been sharing these WIP images of this map process, here's some more so you can get an idea how this process works in multiple phases for the early access maps.
Yesterda...
2025-04-27 12:54:59 +0000 UTC View Post
Hi!
Here's another Apartments map update.
The blockout phase for the map ended last week, so currently the main focus is to update everything to game-ready assets.
The biggest tas...
2025-04-26 15:04:36 +0000 UTC View PostHi!
Crash sites have now been added as part of the dynamic event pool. Only one more dynamic event left (Bandit Van) and then the entire event pool is ready for the early access.
ps. Ne...
2025-04-25 16:46:01 +0000 UTC View PostHi!
I'm currently doing some randomization work for the voice acting system and I totally forgot to share some previews of the Guards voice acting that was done few months ago, so here's some...
2025-04-21 16:00:28 +0000 UTC View PostHi!
Here's the Hebel with animation, audio and flare system.
There's still few lighting related things (like flare shadows are missing) that I will fix and I also have to model some amm...
2025-04-20 20:21:37 +0000 UTC View Post
Hi!
One of the main visual goals for the early access is to have much more variations when it comes to props and map specific details.
This task falls mostly on my responsibility but fr...
2025-04-20 15:33:03 +0000 UTC View Post
Hi!
I'm pretty much now 100% health condition (finally) and today I implemented the early access game modes.
These modes will be linked to starting difficulty and seasons.
There's...
2025-04-20 12:59:12 +0000 UTC View Post
Hi!
Here's another blockout update for the Apartments map.
I think I have now the map layout pretty much figured out and where I want all the main POI's to be placed.
In this scre...
2025-04-18 22:16:10 +0000 UTC View PostHi!
Since now it's Q2 and the Q2 milestones are getting more and more relevant, here's a first update related to fishing.
First, I would like mention that this fishing system will intro...
2025-04-15 18:11:53 +0000 UTC View PostHi!
I thought that I could maybe share few of these blockout examples related to early access map production.
The blockout in this case means putting some of the main elements in place,...
2025-04-14 17:33:59 +0000 UTC View PostHi!
It feels like I'm finally starting to recover from the virus thing (fingers crossed) and slowly starting to get my work output back to normal.
Currently I'm doing some blockout stuf...
2025-04-13 23:07:28 +0000 UTC View PostHi!
Here's a quick dev update.
I have been dealing with some minor health issues lately and I'm currently on antibiotics. Ever since that artic circle trip there have been all kinds of ...
2025-04-11 12:44:40 +0000 UTC View Post
Hi!
For the past few days I have been doing some code optimization and design work for the upcoming weapons.
Since I already implemented the separate magazine system, there is now this ...
2025-04-08 19:22:18 +0000 UTC View PostHi!
BTR is now fully completed, here's all the abilities for the early access:
- Turret Scan
- Normal Drive / Patrol
- Fast Drive / Evade
- Attack / Suppressive Fire
- Off-...
Hi!
Here's some video clips about the BTR drive / road audio.
BTR can also now go somewhat off-road like shown in last clip.
I will hopefully share tomorrow a full preview of all ...
2025-04-04 21:19:46 +0000 UTC View PostIMPORTANT (Read before downloading):
The following dev build was made by extracting multiple environment features from the commercial branch and combining it to some demo branch...
Hi!
Just a quick update related to upcoming environment / performance dev build.
I have some personal medical stuff today and if there's no unexpected things I should have that dev buil...
2025-04-03 12:20:15 +0000 UTC View PostHi!
Here's a small video clips about the curvy roads / paths that I mentioned in the previous post.
Small thing but quite a big impact on the feel of the maps, here's also some more scr...
2025-04-01 21:43:45 +0000 UTC View Post