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roadtovostok

roadtovostok

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roadtovostok posts

Terrain Improvements (Cliffs & Paths)

Hi!

One of the main visual feedback from the demo phase was that the environment seemed a bit flat and there were only straight roads / paths.

Today I upgraded the terrain system to sup...

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Bandit Van Audio / Rave (Preview)

Hi!

One of the upcoming Area 05 Dynamic Events is the Bandit Van which brings a bunch of AI enemies onto the map at once and sometimes even a boss (Punisher).

As for the soundscape, the...

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Q1 Progression Update 2

Hi!

Q1 is ending today, so here's the second part of this Q1 progression update.

In general, developing the early access version of the game got an awesome kickstart in Q1 since the Su...

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Gunsmith

Meet Gunsmith.

Gunsmith was forced to "retire early" from the army after making illegal modifications to conscripts' weapons and was linked to suspicious case where bunch of firearms went mi...

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New Weapon: Hebel

Hi!

Since it's almost Q2, I have already initialized bunch of contractor work for the Q2 and here's the first weapon related addition.

This is an old 1894 flare gun that Finnish army us...

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Q1 Progression Update (Topics)

Hi!

Tomorrow I will be writing pretty lengthy update post since the Q1 is ending.

Is there something you would want to know about the commercial branch progression or something else inf...

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Gunsmith Update (Part. 2)

Hi!

Here's a second update to the Gunsmith trader.

Claudia is now almost finished with the character, it just need few finishing touches like the hair details etc.

I will be shari...

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Gunsmith Update

Hi!

Here's a quick update related to the second last remaining trader for the early access called Gunsmith.

Claudia has been working on this character for a while now and it's currentl...

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Environment Overhaul (Preview)

Hi!

Here's some raw in-game screenshots of the nature overhaul and new rendering tech for the commercial branch.

I'm quite happy about the visual style and look this is leaning towards...

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Upcoming Dev Build

Hi!

Since I'm currently doing bunch of environment work so I can start building the commercial maps in Q2, I decided that early next week would be a good time to provide you a dev build relat...

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Grass Performance Tests

Hi!

I'm still working on the updated nature assets and one thing that I especially want to improve is the grass system since it's a major factor related to performance and "filling" the empty...

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BTR Audio (WIP)

Hi!

Since the previous WIP video was a bit underwhelming without audio, here's a little taste of that upcoming audio design for the BTR :)

-Antti (Developer)

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BTR Testing (WIP)

Hi!

I still have to do some optimization for those updated nature assets but here's some BTR testing related to autonomous driving, steering, suspension, turret aiming and at the end some pla...

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Dev Update (21/03/2025)

Hi!

Here's a quick dev update.

I'm currently adding some finishing touches to the BTR (code-wise) and Aki (contractor) will now start working on the BTR audio since that will need a bun...

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BTR Update

Hi!

Here's a quick updated related to the BTR that I'm currently implementing.

I started the BTR work yesterday and sometimes you have these magical development days where everything go...

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Airdrop Performance Test + Preview

Hi!

Here's a first preview of the Airdrop event.

This video clip is from one of my performance tests related to this event, so in-game there will be only one airdrop / flyby if the even...

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Dev Update (18/03/2025)

Hi!

Here's a quick dev update.

Like showcased in the previous post, I have now connected the new animations to the magazine system and in general that whole system is pretty much game-r...

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Magazine Animations (Preview)

Hi!

The magazine system is now fully implemented with dedicated magazine animations for attaching, detaching and checking the ammo count (mag check).

In this video preview, you will see...

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Dynamic Events (Flybys)

Hi!

Yesterday I returned from my artic outdoor trip and now development continues with the Q2 features.

I have currently implemented all the flyby events and working on the airdrop even...

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Greetings from Arctic Circle

Hi!

I will be returning back to the home office on Sunday and development will continue normally after that.

Have a great upcoming weekend!

I will give more dev updates right ...

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Day & Night Cycle | Feature Highlight

Hi!

Here's the latest feature highlight video covering the day & night cycle, dynamic weather, seasons and the simulations behind the system.

-Antti (Developer)

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Dev Update (10/03/2025)

Hi!

Here's a quick dev update.

I'm currently working on the dynamic events and at the same time implementing the rest of the magazine system which is now based on those separated magazi...

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Dynamic Seasons

Here's a little surprise that I had been working on with this extra Q1 development time.

Originally I planned to have the Winter Mode as a separate mode from the main menu, but since the dyna...

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Dynamic Events (Update)

Hi!

Here's a quick dev update.

For the past few days I have been working on the "Faction Events" which are part of Q2 milestones. I think the better way of naming these would be "Dynami...

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Dynamic Weather (Preview)

Hi!

Here's a preview how the weather is now connected to this system.

This approach is really flexible and there's now much more randomization related to weather states and how those b...

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Dev Update (02/03/2025)

Hi!

Here's a quick dev update.

My goal today is to integrate the weather states to this dynamic TOD system, so there's blending from neutral to dark / overcast when certain weather sta...

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Dynamic TOD (Preview)

Hi!

Here's a little preview about the dynamic TOD and lighting system.

Key components of this system are:
- Universal game time connected to environment lighting
- Real-time water...

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Dev Update (28/2/2025)

Hi!

Here's a quick dev update.

For the past few days I have been in the IRL Border Zone, giving interviews to the Finnish media and extending the day & night cycle experiment.

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Day & Night Cycle (Experiments)

Hi!

Since I have plenty of extra development time for this Q1, I have allowed myself to play around with some "non-necessary" features.

The current dynamic time that I have implemented ...

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Grandma's Cat

Meet Grandma's Cat aka Shelter Cat.

After certain events, Grandma is no longer able to take care of her cat, in which case you have a choice whether you want to rescue the cat in your shelt...

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