Hi!
For the past few days I have been implementing the second early access shelter called Cabin.
On top of modeling this asset, I have made a "visual template" scene which kind of acts ...
2025-01-15 19:50:16 +0000 UTC
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Hi!
Here's the new grenade items for the commercial branch:
- M43
- M50
- RGD-5
- F1
Models & textures by Claudia.
2025-01-12 22:09:43 +0000 UTC
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Hi!
Here's the new feature highlight video showcasing some of the new inventory mechanics.
-Antti (Developer)
2025-01-11 21:19:10 +0000 UTC
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Hi!
Here's a little update related to upcoming videos.
1. UI Overhaul (Feature Highlight)
- Release: Tomorrow
2. Scientist (Lore video)
- Release: Next week
3. Grena...
2025-01-11 14:45:05 +0000 UTC
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Hi!
Here's more in-depth look at the magazines and how the system would work with the ammo loading and unloading.
I'm doing some calculations today to figure out how much extra time thi...
2025-01-09 14:21:40 +0000 UTC
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Hi!
Here's one quick preview about the upcoming concept variations.
Basically the early access will have a separate Winter Mode and if you choose that mode, a lot of things in the game ...
2025-01-08 17:05:02 +0000 UTC
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Hi!
Just wanted to quickly get your general opinion related to magazine systems.
Basically this new UI overhaul, dynamic icons and item combining would allow me to implement a separated...
2025-01-08 16:01:01 +0000 UTC
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Hi!
Like mentioned few posts earlier, I have been planning to share a more detailed roadmap for Phase 2, meaning early access production and its goals.
There's now an updated roadmap av...
2025-01-05 22:45:29 +0000 UTC
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Hi!
Here's a little update related to grenades that are coming to the commercial branch.
Since it has been a long time when I handled grenades in the military, I had to gather reference...
2025-01-04 17:16:04 +0000 UTC
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Hi!
Here's a preview of the new inventory mechanics:
- Dynamic item icons + nested attachments
- Primary and secondary slots for all weapons
- Rig customization
- Velcro patches
2025-01-03 18:54:56 +0000 UTC
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Hi!
Just to let you know, I will be sharing that extra mini dev build tonight, so you can test the new interface and tetris mechanics.
I also have multiple cool surprises ready with thi...
2025-01-03 13:07:47 +0000 UTC
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Hi!
I had my holiday break a while ago, so I will be working this new year and making sure the commercial branch production gets a good start right away in 2025.
I will update the webs...
2024-12-31 19:14:57 +0000 UTC
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Hi!
Here's a preview of the first early access shelter called Tent.
Like mentioned in the previous post, this tent is based on real Finnish military tent called "puolijoukkueteltta".
2024-12-30 13:15:40 +0000 UTC
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Hi!
Here's a quick dev update.
The commercial branch production is now at full speed and here's some of the stuff that I have been working on and planning lately:
I will be using ...
2024-12-28 13:38:00 +0000 UTC
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Hi!
The Patch 3 hotfix has now been updated to Steam:
- [FIXED] Knife duplication bug when equipping after throw
- [FIXED] Tooltip didn't show damage values for knives
- [FIXED] ...
2024-12-27 17:45:47 +0000 UTC
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Hi!
Tomorrow I will be ending my holiday break and returning back to the home office.
I have also a small christmas surprise :)
Back in Unity, I had a pretty sweet inventory sys...
2024-12-25 09:28:28 +0000 UTC
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Hi!
Since the Patch 3 is now done, I will be having a small holiday break to get recharged for the commercial branch production that goes full throttle starting in January.
I will retur...
2024-12-20 22:29:16 +0000 UTC
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Public Demo 2 v2 (Patch 3) is now available.
This patch contains melee system, knives, new rigs, balancing and bug fixes.
Patch notes and download info on the website:
2024-12-20 17:02:23 +0000 UTC
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Hi!
Here's another update related to Patch 3 and what has been done so far:
- [ADDED] Melee system
- [ADDED] Knife equipment slot
- [ADDED] Knife throwing
- [ADDED] New knife: Ja...
2024-12-19 15:45:44 +0000 UTC
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Hi!
Since a lot of things are going on with the commercial branch, here's a little update.
Today I had few new contractor related meetings:
- One of these was related to Guard / Mil...
2024-12-17 20:39:56 +0000 UTC
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Hi!
Since I haven't really showcased how the knife / melee system works in practice here's some examples.
The melee system supports two kinds of attacks and combos:
- Slash (4 differ...
2024-12-17 00:00:34 +0000 UTC
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Hi!
Here's one of the new items that are coming to Patch 3.
This item is from the Savotta collaboration and it's basically a twig stove which will come really useful once cooking syste...
2024-12-16 02:02:17 +0000 UTC
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Hi!
Here's an update how the Patch 3 (Balancing) is progressing and what has been done so far:
- [ADDED] Melee system + audio
- [ADDED] Skrama 200/240
- [ADDED] LVPC Rigs (Non-modul...
2024-12-15 17:13:39 +0000 UTC
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Hi!
Here's few tweaks for lighting and post-processing for Patch 3.
- 50% fog reduction
- Less dark shadows
- More ambient light
- More sky exposure
Better or worse?
2024-12-14 16:30:25 +0000 UTC
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Here's a quick development update.
1. Support Patches
~500 patches have now been sent around the world. Thanks to this support, I have been able to start the "acceleration" of the comme...
2024-12-12 21:50:37 +0000 UTC
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Hi!
Here's some more voice acting related to the Punisher.
The voice acting for Phase 2 in general is progressing really well and I have already made multiple casting decisions for othe...
2024-12-10 19:45:19 +0000 UTC
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Hi!
Here's quick preview from the commercial branch related to lasers.
The laser attachment system is now fully implemented and to be honest even though I was kind of against (at some p...
2024-12-08 22:25:10 +0000 UTC
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Hi!
Here's some new items from the commercial branch:
- OZ5 (5mw green) "cheap"
- LS17 (5mw red + IR) "medium"
- ANPEQ-15 (25mw red / green + IR) "advanced"
Then few disclaime...
2024-12-07 01:41:26 +0000 UTC
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