Hello all, this post is to do a little bit more explaining, and to introduce myself to everyone officially. I am known as Vladimir Romanov by most people, and many (many) names on discord, but my job here is as writer and project manager of LoK:R. As a short background I was hired in the original LoK:R as the writer, and I, along with Abelius, created a lot of the characters (text-wise) and dialogue that you are familiar with.
What was happening with the version of LoK:R that you're familiar with, from 0.01 to 0.8, was effectively going to slow down into a brick wall. It wasn't making any decent progress fast, and this was mostly due to how it was being made. It was a game built upon plugin after plugin, and it was prone to more and more failures/bugs. It was going to crash and burn.
What we have done to stop that, is to effectively restart the project from square one, but with far more help and talent. We have an amazing programmer, a great artist, two great animators which include the Abel you're familiar with, and yours truly. This restart will mean the game can actually be finished with a much higher standard of quality. Some people may be dubious as to this claim, and I cannot blame them, but this was the only option if you want a good LoK game to be completed.
Now what I have done as project manager, is create a design document based on what I believe will be the most enjoyable experience, and it is a rather innovative concept. I do not know how many of you out there have played Star Wars: Knights of the Old Republic, but that is a large inspiration to me in this project. We are looking to replicate its combat and feel but in an LoK and 2.5D format. Not only that, but we are adding platforming, and open world exploration, with the same story driven (even better) gameplay you have come to love.
Another thing we plan for the game is to have it be equal parts SFW and NSFW, with toggles that will allow you to have absolutely no NSFW content at all if you so choose. In order for this to work, we need to think very carefully about how we build the game, and we need to ensure that the game is FUN above all else. We'll be having customization of our beloved K, with several equipment slots that all visually change her appearance as well as play a role in combat.
Looking towards the future, with our massively expanded team, it is an ever important reality that we need continued support from our fans. Ideally we would like to be able to hire a secondary artist soon to take pressure off of Kuja, one that will handle background animations and concept art full time while Kuja focuses upon drawing characters/clothing/weapons/skins. As a result, we are looking to having further stretch goals (As our current one is extremely outdated) and even unique patron rewards in the near future.
I hope that you will see it fit to continue finding us worthy of your support, we appreciate every bit of it, and if you would like to speak with me directly, you may find me in the discord, I'll be glad to answer your questions!
- With love, Vlad.
FurryestX
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