NokiMo
x4fab
x4fab

patreon


Another progress report (no preview build yet)

First experiments with puddle maps. Just a repeated texture all over the place for now, to set transition and materials. And, of course, puddles shouldn’t look like that, it’s temporary. :)

 Also, found a way to improve wipers trace, now it’s much smoother. And performance seems to be getting much better now, with separate set of shaders. Rain drops now take only about 3 FPS from 66 to 63, and I believe other parts can be optimized too (right now those procedural maps are quite heavy, but I think optimizing algorithm and possibly reducing refresh rate would help a lot, and if not, resolution always can get a bit lower too).

Another progress report (no preview build yet)

Comments

Wow, you are working miracles here dude, and because of the rain i've never played so much Assetto single player, or any other sim single player for that matter, amazing, driving in storms is the only way now, anything else is boring

Sun Kin

Of course, I’ll try my best to various particles, both spray and splashes from puddles ;)

Ilja Jusupov aka x4fab

Ilja, just a question about the rain. Will you add progressive spray rain particles when the rain appears? Thanks

Josh Kerr

Awesome ! Also glad performance is getting better all the time.

Nice !

Looks good!


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