NokiMo
Novus
Novus

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Update on the New Years MMS

So, I've FINALLY gotten the new years MMS renders done. It was pretty much a nightmare. Apparently, I hit the limits of either my hardware or Daz3D with the number of figures I had in some of the renders, causing super slow renders/load times/camera lag/etc. Add in some crashes, some graphics glitches that took time to sort out, and a bunch of other irritants that crept up and the entire thing took SO MUCH LONGER than it should have. And the end result has more errors in it than I'm used to allowing myself, the long render times killed a lot of my ability to fix things. 

Anyway, the renders are done, and I've got a basic outline of the story itself. Hopefully, I'll get it finished and uploaded sometime later today. Since I have a New Years thing to go to, though, I'm not 100% it will be up before the early A.M. on the 1st. 


On another note: I have been doing research on engines for the new game possibilities. I was hoping to have most of the research done for a 1st of Jan poll over the subject. As I'm still puzzling my way through some details concerning Python and Renpy (I discovered that, yes, python does allow object oriented code. But I haven't been able to figure out if that is compatible with the embedding of python in Renpy or not), and I have a few more engines to research more in-depth, it will likely be another week or so. I want to make sure all the games I'm presenting as possibilities are doable, before I present them to the general public. I likely will do an update post before then though, just to let everyone know where I am. 

Comments

Awesome! Thanks! I thought that was the case, after looking through the documentation, but I wanted to actually make a test class an empty game just to make sure it actually worked the way I thought it did. Which I haven't had time for yet :(. It's super helpful to know someone else is using it that way. Eros Academy could be done without it (though it made/makes for some crude code), but some of the new games I'm contemplating would be a nightmare to do without at least some basic classes.

Novus

I use objects in my Ren'py games. The girls are all objectified. I mean... anyway, it works well from a coding perspective. What Ren'py does not support *well* are levels of inheritance, and adding new attributes to your classes will break saves. But if you create a single tier of classes, which inherit from renpy.store.object, you can absolutely have object oriented code.

Amaraine Games


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