NokiMo
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Perfect Water Shaders - 1.4.3 Update | FILES

This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersection with other objects. It really gives a better overall visual look.

Also, the asset was updated to Unity 2018.4.20, which means that now it uses a new nested prefab system and can be incompatible with older unity versions. Shader files themselves are still compatible with older Unity versions, so don't worry.

>>> FREE VERSION 1.4.3 UPDATE IS HERE <<< 

>>> FULL VERSION 1.4.3 UPDATE IS HERE <<<  

Perfect Water Shaders - 1.4.3 Update | FILES

Comments

Duendo use River Auto Materials in the Asset store for Unity. You can make all of them.

Scott Finnell

Hello! My water shader does not support any reflections "from the box", but with deferred rendering you can make screen space reflections, which should work, I guess. But fake reflections with duplicated mirrored objects are the best way or trick to make it work now. (if you can afford it) . I have plans to implement 3D waves with tesselation and vertex offset in future, yes. Flow maps... Maybe. Will try to implement them.

Hello, You have done a great job. :) I have some questions: I have downloaded the free version 1.2.1 to see the reflections in the water of the island and the boat but another example scene appears, without real reflections and some duplicated objects under the water to simulate the reflection. Does your shader have a real reflection (only for the full version) or in the example of the island and the boat are also the inverted 3D model? Another question, do you plan to implement waves to create oceans? And last question, and flow maps to create rivers? The truth is that I have been working with Unity for years and still nobody made an asset that allows us to create oceans, lakes and rivers, only one of them is allowed. I have no knowledge of shaders, so maybe it's not possible. Thank you.


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