This is my player-only VRChat mirror implementation. Basically, it renders and shows only players, but the rest stays transparent. It saves a bunch of GPU time on not rendering the rest of the stuf...
2022-04-26 18:48:28 +0000 UTC
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More info about this asset: HERE
Attention!
Choose the SDK2 or SDK3 asset depending on what VRC...
2022-04-26 18:48:16 +0000 UTC
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Related to the VRChat's latest release, the Avatar OSC feature, that lets you show any external data on your avatar, I decided to make a Simple Counter Shader, tha...
2022-02-21 19:05:18 +0000 UTC
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Hey! It's been a while, but now I'm here with a new really useful shader asset.
Real Weapon Sights Shaders asset includes two types of shaders:
- Scopes optics
...
2021-11-13 02:27:12 +0000 UTC
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Download the asset at this page below.
More info about this asset is here: Rea...
2021-11-13 02:27:06 +0000 UTC
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Hey! The time has come to release a new super useful asset for world creating.
This shader is mostly useful to create a good looking terrains with he...
2021-07-01 21:05:59 +0000 UTC
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More info about this asset is here: Universal Splat Map Shader | Release
Download this ...
2021-07-01 21:05:49 +0000 UTC
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Hey, guys, long time no see! Sorry for the lack of content, I'm planning to make more shaders and Unity assets in near future, but I have not enough time (I have laziness instead)
But right n...
2021-06-11 20:28:51 +0000 UTC
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Long time no see!
I really tired to see lots of Paimon (character from Genshin Impact) avatars in VRChat without an appropriate cape shader... So, I made my own!
Note that it is
2020-11-25 17:41:40 +0000 UTC
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More info about this asset is here: Paimon Cape Shader | Avatar Shaders
Rights o...
2020-11-25 17:41:29 +0000 UTC
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Fallback Texture

First of all, it brings you possibility to set the fallback texture<...
2020-09-26 14:02:36 +0000 UTC
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Universal Eye Shader, is a serious instrument for making nice looking stylized Eyes.
You can make pretty much anything you want with i...
2020-08-30 21:39:57 +0000 UTC
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More info about this asset is here: Universal Eye Shader | Avatar Shaders
Rights ...
2020-08-30 21:39:38 +0000 UTC
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There were no VRChat Video Player which works good, simple to use and has great functionality... until today!
Quantum Player's main features:
- Minimalistic desig...
2020-07-24 18:18:26 +0000 UTC
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More info about this asset is here: Quantum Player | VRChat Asset
2020-07-24 18:18:16 +0000 UTC
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Mirror is something which exists in every VRChat world. But why don't we have fancy custom mirrors yet? So, I decided to create a mirror shader with lots of useful...
2020-05-24 21:55:24 +0000 UTC
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More info about this asset is here: Ultimate Mirror Shaders
PS: Please,...
2020-05-24 21:55:08 +0000 UTC
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So, the world I was working on for 8 months has been released to VRChat!
This world is more then just a small chill island with water, sky and day/night cycle. For me, it is a project, that m...
2020-05-19 13:59:05 +0000 UTC
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I really love modelling hard-surface objects that I have in my own hands. So, for this time I made an old Soviet radio "Mayak" for my upcoming world "Lone Island" ...
2020-05-02 13:04:19 +0000 UTC
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This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersecti...
2020-04-20 17:28:41 +0000 UTC
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The time has come to release, probably, the most complex shader I ever worked on. It's a beautiful skybox shader with volumetric clouds, day/night cycle, r...
2020-04-05 15:56:27 +0000 UTC
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Please, don't share this asset with anyone who is not my Tier III (or higher) patron! I worked on this asset since summer, and it would be nice to be paid for this ^_^
2020-04-05 15:56:19 +0000 UTC
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I didn't publish anything till this month, and the time has come!
This is a shader-based asset I made for my friend's VRC world "Nier Automata Flowers" more then a year ago. ...
2020-03-27 16:07:41 +0000 UTC
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Another visual fix of the transparent objects support. Now all the transparent objects (VRChat nameplates, for example) will be rendered more correctly.
2020-02-23 14:43:35 +0000 UTC
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A quick fix of Unity default fog support. Thanks to my patron Noah Reeves for the report!
&...
2020-02-19 11:35:24 +0000 UTC
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Now Perfect Water Shaders can really be called PERFECT!
This update gives you beautiful caustics, which can be projected on any solid geometry in your water ...
2020-02-11 18:30:34 +0000 UTC
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And that's what I did from scratch in 3 days! A physics based Gish-inspired game. Obviously, that's an alpha (or even a tech-demo), but I hope to continue working on it.
PS: Free keys for my ...
2020-01-27 22:07:06 +0000 UTC
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It's going to be some kind of a challenge, but I decided to make a simple physics-based game in Unity in 3 days.
There's going to be a livestream here:
2020-01-25 08:30:41 +0000 UTC
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There was not so much time since the last 1.3.0 update, but I implemented a new feature, I already being asked for a few times - caustics.
Please mind that this is no...
2020-01-21 10:36:46 +0000 UTC
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Another big update of my Perfect Water Shaders. This one has a lot of improvements, such as better visual part, better performance. It also makes ...
2020-01-19 17:47:48 +0000 UTC
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