NokiMo
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Perfect Water Shaders v1.3.0 | Update

Another big update of my Perfect Water Shaders. This one has a lot of improvements, such as better visual part, better performance. It also makes this asset more easier to use with improved Example Scenes and new prefabs.

>>> FREE VERSION 1.3.0 UPDATE IS HERE <<< 

>>> FULL VERSION 1.3.0 UPDATE IS HERE <<<  

Better visual part

In previous versions, water refraction power was calculated relative to the camera FOV, which means that in VR the same-configured water material looked too much refracted.

Now the refraction power is the same with different FOVs, on desktop and in VR with different VR headsets.

Before:

In this update:

Much Better Performance

Now all the water materials uses the same grab-pass. (Now all the grab-passes are named "_GrabWater").

It means, that if you have different water meshes in your scene (even with different materials), your screen grab stage will happen only once. Big thanks to ScruffyRuffles from VRCPrefabs community for the tip.

Also, water stencil now don't uses grab-pass.

Render queues are also changed from alpha-test to transparent.

Old performance stats:

New performance stats:

Hardware specs I made this performance test with:

- Intel Core i7 6700K 4Ghz

- NVIDIA GTX1080 8Gb

- VR Headset: Valve Index

- Super-sampling 100%

Example Scenes Improved

- Previously, prefabs in example scenes were linked to the prefabs from Amplify Shader Editor folder. Sorry, my bad! Basically, if you had no ASE in your project, all the example scenes were broken. Thanks to Ruuubick for discovering this issue.

- Water volumes and surfaces are now ready-to-use prefabs.

New Z-Buffer prefab

If you want to use this water shaders in a scene without realtime directional light, you MUST place this prefab in your scene. Basically, it's just a directional light, but configured not to make almost any performance impact.


That's it. Thank you for your support! Be free to become my patron, if you are not already. An stay tuned ;3

Perfect Water Shaders v1.3.0 | Update

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