Another visual fix of the transparent objects support. Now all the transparent objects (VRChat nameplates, for example) will be rendered more correctly.
>>> FREE VERSION 1.4.2 UPDATE IS HERE <<<
>>> FULL VERSION 1.4.2 UPDATE IS HERE <<<
NOTE: All the shader render queues in this update has changed! Double check if everything renders right in your scene after this update!
There is also a new feature now in water surface shaders, switchable ZWrite option.

By switching this you can specify how your transparent underwater objects (or any other underwater objects without depth) will be rendered.
If it is checked, the underwater part will be cut:

Note that as transparent objects usually has no depth information, they can not create foam and use any depth fog!