NokiMo
RED_SIM
RED_SIM

patreon


Perfect Water Shaders - Caustics Experimental Update | FILES

There was not so much time since the last 1.3.0 update, but I implemented a new feature, I already being asked for a few times - caustics.

Please mind that this is not a release version, this one is just for testing. If you'll have any feedback, you can always contact me on Discord: RED_SIM#1337.

This is also a small benefit I can give to my Tier III patrons, early access to my experimental stuff. 

NOTE: Please, don't share this files with anyone. These are patron-only assets. 

CAUSTICS!

Now there are two new separate shaders: "Water Surface Uber Caustics" and "Underwater Fog Caustics".

Water Surface Uber Caustics is just an improved water surface shader with caustics projection ability.  Underwater Fog Caustics does pretty much the same thing, but for underwater volume.

This caustics can be projected on pretty much anything, which has depth. Underwater fish, your VRC avatars, anything! 

Caustics are all procedural generated with Voronoi. They also has a dispersion ability to look more realistic. Generating this Voronoi caustics is not very expensive for your performance, but not absolutely cheap at the same time. 

So, probably, in future, I'll add a separate shader version with texture-based caustics.

Perfect Water Shaders - Caustics Experimental Update | FILES

Related Creators