Each server bind with 2 fuse boxes and 1 switch. All 3 parts have to be working at the same time for the server data extraction process to be online. The fuse box requires one fuse to fill if damaged, These fuses will be spawned around the server room for human players to pick up and attach, while ghosts will try to damage and slow the progression of the data extraction. Or even plant C4 bombs trying to destroy a server and win the game.
For the melee attacks, I decided to go with a system in that ghost players will have limited stab counts. Each ghost player spawns with one knife on their UI, indicating that they can stab one innocent player. They can obtain more stabs by picking up knives that are randomly spawned on the map. Ghost players also take significantly less damage from monsters. I will be working on the knife system tomorrow and then local debug tests. If things go well we can probably host a public playtest in the next week.