Double Release, 0.10 and 0.11 - PUBLIC and PATRON!
Added 2020-04-15 23:05:05 +0000 UTC
Hello everyone,
Corintio here!
It's been a long road since we started to work on version 0.10, so the patch notes are pretty dense. There are some known issues on it, but we are trying to work with smaller patches, so next month version 0.11 can go public as we release version 0.12 for the patrons. But no promises.
So here is, as we usually do to make easier the life of those that only followed the changelogs of the public releases, a condensed list of everything that happened between version 0.10.1 and 0.10.4
Version 0.10 – PUBLIC RELEASE!

Fixes
- Fixed UI not disappearing during dialogues
- Fixed facial expressions during dialogues
- Fixed some weird rotation on Kaly’s head while she had her weapon up
- Fixed textures on female floral armour (the one Luanna wears)
- Fixed Kalyskah being “playable” during the dialogue with Merishya after helping her out of the dungeon
- Fixed tavern door rotation, which was preventing some NPCs from leaving or walking in properly
- Fixed spelling on dialogue with Merishya and dialogue lines that Kalyskah says while exploring the dungeon.
- Fixed dialogue lines with Luanna that were assigned with the wrong audio and also fixed a sentence that was meant to be spoken by Luanna but was moving Henrysson’s mouth.
- Fixed typo on pet-collar info
- Fixed the bug that was causing Kalyskah to fall under the ground while fighting bears or the boss. Turns out that it was a problem on the Target Lock logic because she was trying to rotate towards the target even while in ragdoll and this was causing her colliders to friction with the ground until it passed through it.
- Fixed a bug that was causing the claws not to be equipped on some situations, and also making they disappear completely if you saved the game with them equipped and then loaded.
- Fixed being able to equip weapons during the first line of the dialogues with some NPCs
Enhancements

- Several new animations for dialogues
- Improvements on some camera angles and animations on Henrysson’s cutscene
- Made Madame Bouchard's eyes less saturated
- Choices that changes Kalyskah's tendency will now be displayed in different colours.
- Improvements on guards cutscene so the music change on some different choices
- Improved blacksmith animations and placement so now Fara will actually look like she is working on a sword
- Set Loretta to work at her pawnshop, but she doesn’t have any dialogue yet
- Crosshair will now be displayed during 4 seconds after the player hovers the mouse on something intractable.
- Added Target lock visuals again and made that the cursor disappear during lock-on mode, so it will look prettier

- Improvements on the cutscene between Kalyskah and Henryson.
- Luke has been working on improving our rivers. We realised now, over 7 months later, that the pretty river we had were not going to packing. So, we are using this opportunity to redo its flow and aesthetics.
- More improvements on Kalyskah\Henrysson cutscene. There are some new loops and actions there that eventually we will enable for the gallery as well
- Rivers! We are adding some nice rivers to the world, but right now Kaly cannot go through them because the area is not done yet.
- More improvements on foliage and vegetation
- Improved the collision on cloth simulation. The armour that you'll feel the biggest difference is the cape of the Karnstein Legion set.
- Increased Bear base-health
- added another Death-Hound next to the exit of the Dungeon's sewers
- Natasha's hair is not slightly darker
- More braches on the scene between Henrysson and Kalyskah. Needs polishment
- Nicer trees on a part of the forest that the player can't reach yet. We will enable that area on version 0.11 (probably)
- The Seekers at that camp that Kalysakh finds James should want to attack the player as soon as the cutscene ends
Features
- New vampiric power: Telekinesis! Push and pull enemies and rodents around. For now, the power is working on a very simple way, but it’s a milestone before we make the crazy stuff we have in mind that will be used in puzzles and other cool things!

- New NPC: Akrasiel Inoah. She doesn't have voice acting a quest yet, but she wears a whole new set of armour that eventually we will make a quest to enable it to the player as well.
- Started to add deers to the game. their locomotion animations and AI behaviour will be improved later.
- Some dialogue lines with Polly, Silas and Eira.
- Properly set the quest with Madame Bouchard to give the courtesan job. For now, she can only go with Silas and Eira, the text of the dialogue is done, but not the acting.
- New "character tag" system. It displays in the journal. It will tell when Kalyskah is starving and also, her profession if she starts the courtesan job.
- More landscape and foliage improvements. Now with cobblestone that will make the village look more like somewhere where people want to live without soaking their feet in mud.
- New place on the open-world under construction: The Windmill
- Slight improvements on some sentences at James’ dialogue at the surface world
- New place on the open-world (that will have a quest later): the Pawnshop
- New “cutscene dialogue” between Kalyskah and the innkeepers (when they are in working hours). The scene is under development so it will be patched soon with more emotions and interactions between characters.
- New “cutscene dialogue” between Kalyskah and Luanna. The erotic branch of her dialogue is under development, the ‘Scold her” option is the one with more lines so far.
- Added new ambient conversations for NPCs (Not voiced yet)
- Aliester
- Bronwyn
- Rulfio de Ravager
- Tarten - New power: Vampiric Vision! The area where you reveal objects and enemies is directly linked with your logic attribute. Right now, we set a huge value as a start because want you to see the new feature working. But in the future, the area that Kalyskah will be able to track objects\enemies and rodents will be smaller since the main focus of the vampiric vision will be the night vision. We don’t want to have an OP ability that will take away the exploration aspect of the game.


- On the sentence “Oh, I’m flattered”, Henrysson is the one that moves his mouth instead of Luanna
- The ambient music is not going back to the default one after the erotic scene is done, you’ll have to reload the game in order to “fix” it.
- Although I suspect that I know how to fix the bug that makes Kalyskah get launched bellow the ground, we didn't have time to fix it yet.
- New Photomode! The player can now remove the HUD and move the camera around Kaly to take nice screenshots! Notice that this feature is under development, so bugs are expected. It also doesn't actually freeze the whole world, it only pauses every object and character around Kalyskah.



*As you can see on this last picture, the cursor is not disappearing when the weapon is equipped. But we'll fix that next time we have a chance to improve the photo mode
Controller support:

- The helper text in the interface will recognize which input device are you using
- Made that the camera will centralize to the character when you press the target lock key while there is no valid target around
- Made sprinting logic work differently on the controller so the player doesn't need to keep holding the sprinting button all the time. That’s because you can either sprint by pressing the left-thumb-stick or LB, but eventually, we might remove the LB button and leave just the thumb-stick button, as other games do.
- Telekinesis will aim to the character that the player is currently targeting while in lock-on mode
- The icons to interact with objects will now change if you are playing on a controller
- Made that if you are aiming to an intractable object and your weapon isn't up, Kaly won't automatically equip her weapon. This was necessary to avoid the player "hitting" every object they wanted to interact with while playing on a controller.
- Fixing Sucking blood with the controller
Changes in erotic scenes
- Changed spanking loop stamina and arousal gain on the mini-game.
- Slight improvements on the f\f facial expressions while the characters are embracing
- New interaction for hairpulling doggy animation
- Progression on handjob animation related to arousal level
- New transition from handjob to skullfuck
- Stamina will now decrease 50% slower during sex scenes
- New interaction for neutral kneeling (Rubbing)
- Added a button to reset arousal on the gallery menu
- New loop for female\female animation (Spanking manual)
- New interaction for the f\f spanking loops: Kissing
- New interaction for the f/m handjob pose: Lick
- New interaction for the f/f holding hands pose: Kissing
Known issues:
- The mouse cursor will be invisible when you pause the game, but still work and make the buttons brighter when it's on top of them. This was fixed on 0.11
- Akrasiel's hairstyle works weirdly at the gallery
- The game might freeze a few times during dialogues
Version 0.11 - $10+ PATRON RELEASE

This is an intermediary release. Some content here is not completely done and we will address to them on the next patch, which will tie the four steps of the prologue on a questline (so the guards will stop blocking you from the village everytime you try to get in)
So here is the changelog:
Fixes
- Fixed crosshair being displayed on photo mode
- Temporary workaround: Disabled physics on the hairstyles that were causing glitches on the gallery
- Fixed invisible cursor when you pause the game
Enhancements
- Improved some animations on the scene between Kalysakh and Henrysson
- Texture and material updates on level design
- Better rocks and cliffs on Thulgatha
- Improved rivers and lakes, eventually we might add a swimming system =)
Features
- Added missionary animations with an interaction, kissing
- A new event will be happening in front of a house outside Milhaven. Kalyskah can intervene but the consequences for that scene will be released on a later patch this month.
- Merishya will now follow Kalysakh again. We are working on improving her behaviour and she wasn’t properly tested at the dungeon level, so she might be not working properly there. We ask for patience because the next patch will be focused on tying questlines together and once this is done, Merishya will finally behave when you reach the open world.
For both versions:
- There is a launcher inside the game folder now, if you have a problem with directx12, you can use it to change the game to directx11 =)
Download
If you are not a patron, you can download the public demo by following this link. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
Follow these instructions if you are a patron:
- First, you need to create an account on itch.io.
- VAMPIRE: Link your account here, and download the game here.
- ROYAL BLOOD: Link your account here, and download the game here.
- NEONATE: Link your account here, and download the game here. (version 0.10 currently)