TAG Chapter 1 Progress: Update #7
Added 2022-01-19 04:18:27 +0000 UTCWell, zero renders completed in the last few days, BUT I did solve that nagging problem I mentioned in the last update. That is: how to show a tear in MC's jeans from an open fly down his leg. I tried paying some modelers to do this, and provide a rigged (moveable) torn flap of cloth from there that I could pose as needed, but no one was able to accomplish that. So Plan B: I completely re-textured another pair of jeans that had a very openable fly to match the ones he is wearing. It's not what I hoped for at the start but it's quite convincing and the texturing looks surprisingly good. So that's out of the way.
In addition, I went back into Olivia's textures and clothing and made a number of good improvements there, which will improve her look down the road. Now that my "torn jeans" problem is solved renders should pick back up again quickly.
One thing I've noticed in following other DAZ Studio gamers is that initially the artists start by turning out renders very slowly and then begin to implement some time-saving and efficiency measures that makes them much more productive. I watched a video from another DAZ VN maker who explains exactly what sped him up, and will be implementing those measures to improve productivity.