NokiMo
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3.0.0 - Adventure Module import is in!

First of all: Thank you!

I want to personally thank you for sticking with me while i wrestled with Google. I do not look forward to the next update and I am thinking of other means... but honestly, I really want to focus on content, content, content instead of dealing with Google, with Patreon, with... whatnot! in order to provide the best tools out there to integrate D&D Beyond into Foundry. You gals and guys are exceptional, and the feedback I am receiving is thoughtful, true, and oftenly heart-warming. 

In short: You are awesome

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This release is a major milestone for vtta-dndbeyond. Against all odds (Alas! A crit!), I finally managed to get the latest Chrome extension version audited by Google... and not only that, but this time, it passed the review. It was like wrestling with the gods, and the gods didn't play fair, to be honest. I am looking forward to battling through the next update /s

But here it is! And with numerous fixes to monster imports in general, a revamped UI, one really big hit: Adventure Module import. You can import whole pages within a D&D Beyond licensed adventure into Foundry VTT with a single click, that means that preparing has just become a whole lot less time-consuming (disclaimer: You still need to read through the module in advance ;)). While importing the data as Journal Entries is available for everyone to enjoy, the automatic import of scenes, alongside with custom scene thumbnails, adjustments to grids* and walling/lighting** is a benefit that my Patreons are having for themselves.

Three important, easy steps:

Note: * grid and ** lightening/walls is an ongoing effort that will start after release. You can see the state of each map on the top of the Adventure Module page:

Fixed

Added

Stay lovely, 

Sebastian



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