NokiMo
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Quid Pro Quo - Progress Update

Hey all,

It's been a bit busy with two game projects running, but I have some updates on Quid Pro Quo that I wanted to share.

First off, you might notice that characters look a bit different. Quid Pro Quo will be using an entirely new character engine that I'm building from scratch around Daz assets. It's a bit more cartoony, and not so deep in the uncanny valley. I'm still retooling shaders (especially around the eyes), but I feel like this is already an improvement.

There's still a ton to do before version 0.1, but I'm pretty optimistic about the game's prospects. A ton of lessons from Stationmaster are going into pretty much every aspect of its design, and I think it's going to be an even better game when it's completed.

As for Stationmaster, things are still moving along well. I've spent quite a lot of time on bug fixes, and hope to have an update ready in a couple weeks.


Quid Pro Quo - Progress Update

Comments

You're in the right place. It doesn't have a separate page. The plan is to get it ready for initial release when Stationmaster hours hits 1.0.

StationmasterDev

First I've heard of QPQ (but I am new here), how can one follow progress on that?

Shremedy

I'm really looking forward to both game especially your newer one I think it's a great idea/concept

Hoff Man


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