Hey all,
It's been a bit busy with two game projects running, but I have some updates on Quid Pro Quo that I wanted to share.
First off, you might notice that characters look a bit different. Quid Pro Quo will be using an entirely new character engine that I'm building from scratch around Daz assets. It's a bit more cartoony, and not so deep in the uncanny valley. I'm still retooling shaders (especially around the eyes), but I feel like this is already an improvement.
There's still a ton to do before version 0.1, but I'm pretty optimistic about the game's prospects. A ton of lessons from Stationmaster are going into pretty much every aspect of its design, and I think it's going to be an even better game when it's completed.
As for Stationmaster, things are still moving along well. I've spent quite a lot of time on bug fixes, and hope to have an update ready in a couple weeks.
StationmasterDev
2020-03-14 15:19:26 +0000 UTCShremedy
2020-03-14 06:56:10 +0000 UTCHoff Man
2020-03-10 04:59:27 +0000 UTC