NokiMo
5eMagic.Shop
5eMagic.Shop

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Detect Magic Fun in v0.11.0!

If you're like me, your players love to exercise their Detect Magic spell when it comes to magic items. I love it, because it's a fun shorthand. But I also hate it because I always have to think about it...

"What does that magic item do? And what spells are kinda like that? And what schools of magic would those be?"

And Lathander forbid they pull that stunt in the middle of a magic shop.

Now, I don't have to think. I can just look it up. And I can even show them (or send them a link to) a big, animated representation of the aura(s) of that item.

And our Keepers can, too! Plus, they can easily search for other items or change to a different color scheme (there are only a few so far, but that may change down the road).

Even non-Keepers get some of this, too, enjoying a quick reference for items in any saved shops, though if the item has multiple schools of magic, it only shows a random of of those auras.

This release has more than just a shiny, new, really colorful feature.

There are several bugfixes related to custom presets and locations. That's right! Locations are back! (I think)

Plus, there are some usability improvements, including edit links next to saved shop prices to quickly add price overrides.

Overall, I'm pretty happy with this release. It's already seen some action at my table over this past weekend. Our druid, who just multiclassed rogue, managed to random roll some Gloves of Thievery, which is just about perfect. And I got to show off a nice visual aid for its magical aura when the wizard and cleric both scanned it with Detect Magic.

Hopefully, it'll be as fun for your table as it was at mine!

Detect Magic Fun in v0.11.0!

Comments

Okay, so it looks like your form data got wrapped up in a logic conflict. I can't figure out how it happened, but I have a temp fix that'll at least let you get in there and use the form again. Once you make some changes, it should fix it.

5eMagic.Shop

Finally got around to making that video... https://youtu.be/RVIcdp8PtTU Also, found the price sorting isn't working on the store pages. Just thought I'd mention/show these since I noticed them. Nothing world-ending haha

elzzid

I've tried in both Vivaldi and qutebrowser (using Mint) and had no issue. That said, does it start working if you start typing in values? The estimated travel time box (and many other elements on the page) will start hidden (and will show based on various form values), but not all browser rendering engines work the same way. Without getting too technical, much of the hide/show logic on that page fires when the browser reports that it's ready to go, and that might be delayed enough in some browsers for you to actually see the element (e.g. the "Estimated Travel Time" box) for longer before it hides. Even then, it should show when you start typing values.

5eMagic.Shop

I'm not sure if this cropped up in this update or if it's been a problem before, but trying on two browsers (qutebrowser and Vivaldi), it seems like the travel time calculator is broken? It shows the "Estimated Travel Time" box very briefly, but then it hides it, and same for many options under "Other Factors".

elzzid


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