So... figure I should do more of these.
As y'all know, I've transitioned from doing analog animation ("frame-by-frame") to asset-based digital animation ("flash" animation).
The reason being, that between my day job, and trying to make animations regularly and sustainably, I can't do analog.
To that end, I started making puppet rigs, since I noticed I was redrawing a lot parts the same way, and could just offload cleanup and tweening to parts. Plus, similar to Sonic the Hedgehog and My Little Pony, I could create a template in Abby, and then customize them into other characters.
It also allows me to create unique costumes for characters depending on the scenario, and those rig render files can serve as reference for the characters too. It also creates branding/style consistency too.
For example the "Holiday Abby" alt attached to this post.
However Abby has a very unique body type, so I needed a different template for characters with more traditional bodies. Hence the "goonette" rig, for characters with a more standardized body.
For today's update, I figured out that, in addition to the standard five-point turn (front, 3/4ths front, side, 3/4ths back, back) I could also get "near forward front/back" and "near side, front/back" turns for a total of 9. This should give me as much flexibility as I'll need for my projects.
The downside is that, because I'm not offloading this development to an independent designer/rigger, it's been interfering with my ability to produce art, which sucks. However, this post should be the last major update, barring individual character customizations (and a "male rig") for a while.
So, hopefully, in 2025, we'll be back to consistently posting stories and Game Overs, once I figure out what distribution schedule I want, and what production schedule I want, in order to achieve that. Thanks for your patience, and see you soon!
Trevor Bond
2024-12-11 19:26:59 +0000 UTCSaunterWing!
2024-12-11 13:31:08 +0000 UTCTrevor Bond
2024-12-09 19:47:13 +0000 UTC