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๐Ÿšจ Modern Jet Fighters Closed Testing Applications Open!

Pilots, the time has come! We are launching the application process for the closed testing phase of Modern Jet Fighters.
The first wave of access will begin nex...

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Before the Battle: Tutorial Mission Demo

Pilots,
Before diving into intense dogfights, every ace must complete training. Today Iโ€™m excited to share with you the very first tutorial mission from Modern Jet Fighter...

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๐Ÿ›ซ Flight Plan โ€” From Alpha to Launch

Modern Jet Fighters has come a long way โ€” from its early flight tests to full-scale combat simulation. With the core systems in place, itโ€™s time to look ahead. Here's your briefing on ...

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๐Ÿงพ Battle Results โ€” Stats, Rewards, and Recognition After Every Flight

The battle may be over, but your mission isnโ€™t. In Modern Jet Fighters, every match ends with a detailed Battle Resultssequence โ€” not just for bragging rights, but for...

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๐Ÿค– Game Automation in Modern Jet Fighters โ€” Smart AI for Battle and Comfort

In Modern Jet Fighters, modern combat isnโ€™t only about reflexes โ€” itโ€™s also about how smart your systems are. Thatโ€™s why weโ€™ve implemented a flexible Autopilot system View Post

๐Ÿ›ฉ Flight Model in Modern Jet Fighters โ€” Accessible, Tactical, and Visceral

At the core of Modern Jet Fighters lies a flight model built for clarity, control, and tactical impact. Rather than simulate complex aerodynamics or atmosphere physics, we...

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๐ŸŒ Game Maps in Modern Jet Fighters โ€” Terrain as a Tactical Weapon

Every map in Modern Jet Fighters is more than just a backdrop โ€” itโ€™s an active battlefield with tactical layers that reward awareness, positioning, and creativity.

From cloud cov...

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โœˆ๏ธ Game Modes in Modern Jet Fighters โ€” From Duelists to Tactical Squadrons

Whether you're chasing solo glory or orchestrating team strategy, Modern Jet Fighters delivers a game mode for every type of pilot. The experience is designed to be both skill-based and va...

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๐Ÿ›ก๏ธ Ranks, Squads, and Social Power โ€” The Core of Modern Jet Fighters

Modern Jet Fighters isn't just about missiles and maneuvers โ€” it's about progression, teamwork, and reputation. At the heart of it all lies the rank system, soci...

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๐Ÿ” Vol.2 Exclusive: MiG-17 Early OBT Gameplay (Raw Footage)

As promised โ€” hereโ€™s the second starter aircraft in action: the MiG-17.
This is another raw, no-commentary gameplay session straight from the test build.

๐Ÿ“Œ Exclusive for supporters ...

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๐ŸŽฎ Vol.1 First Look at Early OBT Gameplay โ€” Flying the F-86 (Raw Footage)

Hereโ€™s a raw, unedited gameplay session from the early OBT phase โ€” taking the F-86 for a spin to show you how the game starts out.

โš™๏ธ This is test build footage, so expect some bugs a...

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๐Ÿ“Š Player Statistics & Weekly Tournaments โ€” Competing with Data and Glory

In Modern Jet Fighters, your performance doesnโ€™t just disappear after the battle. Every action โ€” every missile fired, every target destroyed, every bold maneuver โ€” is recorded and re...

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๐Ÿ’ฅ Weapon Controls in MJF โ€” Smart Systems for Fast Reactions

Air combat is all about decisions made in fractions of a second. In Modern Jet Fighters, the weapon control system is designed to empower those split-second decisions while keeping the int...

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โœˆ๏ธ What's Coming Next in Modern Jet Fighters โ€” Your Exclusive Dev Content Plan

Thinking about becoming a patron? Here's your inside look at the full schedule of premium content we're sharing exclusively on Patreon โ€” a behind-the-scenes view of how Moder...

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Controls in MJF โ€” Where Arcade Meets Realism

When we started designing Modern Jet Fighters, one of the biggest challenges was clear: how do we make fighter jet controls intuitive and mobile-friendly, while still delivering the adrena...

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Ninja F-16 Gameplay Drop

Over the past few weeks, so many new people have joined the project โ€” it truly means a lot! ๐Ÿ™ I want to sincerely thank each and every one of you for your interest and support.

Your atte...

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๐Ÿ”ฅ MiG-29: The Ultimate Aerial Beast ๐Ÿ”ฅ

The MiG-29 is here, and itโ€™s ready to dominate the skies! โœˆ๏ธ

This isn't just another fighter โ€” this is raw power, precision, and unmatched maneuverability. Watch as t...

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Unlocking Aircraft Progression

Hello everyone! ๐Ÿ‘‹

In this post, Iโ€™m excited to give you a deeper look into the aircraft progression system weโ€™re building for Modern Jet Fighters. Thi...

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Cinematic Free Look Mode Adjustments

Hey everyone! ๐Ÿ‘‹ Iโ€™ve been working on improving the free look mode in the game, and Iโ€™m excited to share a quick demo with you all! In this video, youโ€™ll see how Iโ€™ve twe...

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New Jets! F-16 in Action

Our latest gameplay preview is here, featuring the F-16 in all its glory! Check out the new air-to-air and air-to...

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Development Report: Implementation of Core Game Systems

At this stage of development, several critical gameplay components have been completed and integrated, significantly enhancing the gameโ€™s depth, user experience, and player interaction. This arti...

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AGM-12C in Action

Conducting missile strikes against enemy support ships by F-4 Pahntom II using x6 AGM-12C

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Keep Polishing Missile Camera Mode

I keep polishing the camera missile tracking.

PS: sorry, I forgot to change audio source, so enjoy Spiritbox - Yellowjacket with me ๐Ÿ˜‚

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Missile Tracking Camera Mode

Trying to improve missile tracking camera mode.

How do you like this?

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Missiles For Air Targets

Now I'm working on missiles for air targets. There is an idea to add an additional camera zoom to track the flight of the missile.

What do you think?


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Air-Surface missiles

First tests with air-surface missiles.

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The gorge of the island

A flight through the gorge of the island. It is allows fighters to sneak into the the island unnoticed by enemy radars.

Timings - 35-40s to the middle.

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Fake Atacking Ground Targets

Starting work with ground targets and team bases.

I hope I can create the same "juicy" explosion effects for ground targets.

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The PVE part of the gameplay looks like this

I think I'm done with the visual side. The PVE part of the gameplay looks like this. I like the bloom effect and the way the guns and explsions looks now.

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Lightning and PosFX

Adjusting the terrain lightning and image postprocessing.

How do you like the picture? Is it not very colorful and cartoonish?

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