Hey everyone, in this short post I have to tell you a few things. The first and most important, LumenRTX 1.0 is finally finished and released on mcpedl. which means that today I am starting work on...
2022-12-07 14:37:26 +0000 UTC
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Hi, I recently made some changes to patreon. It's mostly cosmetic changes, but there are two quite big changes. The first thing new patrons will experience is the new payment system (New patrons ar...
2022-11-19 18:14:26 +0000 UTC
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changelog:
Fixes:
- fixed non-transparent leaves
Surfaces:
- less reflective Oak leaves mer
- more reflective Stone bricks
- more reflective Pack...
2022-11-19 17:18:59 +0000 UTC
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Hey I come to you with the vanilla grass add-on update, i added vanilla dirt path and snowed grass, soo it's more complex now.
2022-10-29 12:23:07 +0000 UTC
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Hey, in this update I bring back the heightmap mode which has been updated with the new changes from the previous release, adds 1.20 blocks and makes small changes to fire, campfire and lava to be ...
2022-10-22 07:26:00 +0000 UTC
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hey it's been a while since i was active here, thank you for your patience and i come to you with the first LumenRTX 1.0 compilation (no beta). A few important things, this version only contains no...
2022-10-08 08:40:52 +0000 UTC
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Hey, it's time that to release version 3.0, it's available on mcpedl, but I'll give you the files here as well. When I managed to finish everything and version 3.0 is finished, I will soon start cr...
2022-08-15 12:48:59 +0000 UTC
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We are very close to release 3.0, I need to add 2 new blocks to normalmap mode and check everything again. There are also two problems, the first is a realms problem, unfortunately after the air te...
2022-08-11 18:34:05 +0000 UTC
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Hey, I got reports from you guys about realms issues, I'm currently working on fixing it, but i need your help. If someone has realms please add me on discord (Alegzzis๐ ๐ ๐#3891) and i wi...
2022-08-05 10:39:03 +0000 UTC
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Hey, I come to you with a new update to version 3.0,
I have improve many aspects and add coral blocks. It's hard for me to create a changelog, because there are a lot of changes, some smaller, s...
2022-08-04 19:55:41 +0000 UTC
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Hey, the time has come, I want to give you some insight into what I've been working recently. This version is still VERY far from what will eventually be (what is currently not finished and I also ...
2022-07-29 00:39:12 +0000 UTC
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hey, recently I was not very active with the new stuff, but that doesn't mean nothing happened
firstly, it was possible to release version 2.0 on mcpedl (mcpedl did not want to accept it twi...
2022-07-20 20:01:49 +0000 UTC
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hey i'm glad because this is the day i share LumenRTX Beta 2.0 to people. There is a lot of new stuff:
-added normalmaps mode
-added pbr to a dozen new blocks
-fixed all blocks that do...
2022-07-01 16:52:20 +0000 UTC
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Hey, I wanted to tell you what I am doing / planning at the moment. :D
There is an update on the horizon, LumenRTX 2.0 which will combine normalmaps and heightmaps, there will be a switch to cho...
2022-06-17 10:34:46 +0000 UTC
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Big update! (I forgot to include a lot of blocks in the changelog). Actually the game only uses about 50 heightmaps ! So we are now close to our goal because the LumenRTX normals only had normalmap...
2022-06-01 05:01:58 +0000 UTC
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Hey, I'm coming to you with something I didn't expect!
I started making a few normalmaps for fun, but I liked it so much that it turned into a separate project. Today, let me introduce you to...
2022-05-23 20:01:03 +0000 UTC
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Hi! I come to you with a pretty cool update, it doesn't add new pbr but still adds some cool stuff tha...
2022-05-13 21:51:56 +0000 UTC
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Well, my site will be rather empty for now, but in the future you will have early access to my new add-on, texturepack and other projects. I want to thank everyone for their support <3
2022-05-08 17:54:12 +0000 UTC
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