NokiMo
Alegzzis

Alegzzis

patreon


Alegzzis posts

Lumen RTX 1.0 is out, so what's next?

Hey everyone, in this short post I have to tell you a few things. The first and most important, LumenRTX 1.0 is finally finished and released on mcpedl. which means that today I am starting work on...

View Post

Patreon changes

Hi, I recently made some changes to patreon. It's mostly cosmetic changes, but there are two quite big changes. The first thing new patrons will experience is the new payment system (New patrons ar...

View Post

LumenRTX 1.0 version 3

changelog:


Fixes:

- fixed non-transparent leaves


Surfaces:

- less reflective Oak leaves mer

- more reflective Stone bricks

- more reflective Pack...

View Post

Vanilla Grass add-on Update

Hey I come to you with the vanilla grass add-on update, i added vanilla dirt path and snowed grass, soo it's more complex now.

View Post

LumenRTX 1.0 new update (getting closer to full release)

Hey, in this update I bring back the heightmap mode which has been updated with the new changes from the previous release, adds 1.20 blocks and makes small changes to fire, campfire and lava to be ...

View Post

New update

hey it's been a while since i was active here, thank you for your patience and i come to you with the first LumenRTX 1.0 compilation (no beta). A few important things, this version only contains no...

View Post

LumenRTX 3.0

Hey, it's time that to release version 3.0, it's available on mcpedl, but I'll give you the files here as well. When I managed to finish everything and version 3.0 is finished, I will soon start cr...

View Post

LumenRTX 3.0 pre release

We are very close to release 3.0, I need to add 2 new blocks to normalmap mode and check everything again. There are also two problems, the first is a realms problem, unfortunately after the air te...

View Post

Realms problems

Hey, I got reports from you guys about realms issues, I'm currently working on fixing it, but i need your help. If someone has realms please add me on discord (Alegzzis๐Ÿ—• ๐Ÿ—— ๐Ÿ—™#3891) and i wi...

View Post

LumenRTX Beta 3.0 v2

Hey, I come to you with a new update to version 3.0,
I have improve many aspects and add coral blocks. It's hard for me to create a changelog, because there are a lot of changes, some smaller, s...

View Post

LumenRTX beta 3.0

Hey, the time has come, I want to give you some insight into what I've been working recently. This version is still VERY far from what will eventually be (what is currently not finished and I also ...

View Post

what am i doing now?

hey, recently I was not very active with the new stuff, but that doesn't mean nothing happened

firstly, it was possible to release version 2.0 on mcpedl (mcpedl did not want to accept it twi...

View Post

LumenRTX Beta 2.0

hey i'm glad because this is the day i share LumenRTX Beta 2.0 to people. There is a lot of new stuff:

-added normalmaps mode
-added pbr to a dozen new blocks
-fixed all blocks that do...

View Post

Progress report

Hey, I wanted to tell you what I am doing / planning at the moment. :D
There is an update on the horizon, LumenRTX 2.0 which will combine normalmaps and heightmaps, there will be a switch to cho...

View Post

LumenRTX Normals Update

Big update! (I forgot to include a lot of blocks in the changelog). Actually the game only uses about 50 heightmaps ! So we are now close to our goal because the LumenRTX normals only had normalmap...

View Post

LumenRTX normals

Hey, I'm coming to you with something I didn't expect!

I started making a few normalmaps for fun, but I liked it so much that it turned into a separate project. Today, let me introduce you to...

View Post

LumenRTX Patreon Beta 1.1

Hi! I come to you with a pretty cool update, it doesn't add new pbr but still adds some cool stuff tha...

View Post

Time for the first post .. Welcome to my patreon!

Well, my site will be rather empty for now, but in the future you will have early access to my new add-on, texturepack and other projects. I want to thank everyone for their support <3

View Post