NokiMo
DORFteam

DORFteam

patreon


DORFteam posts

End of October Update - More Optimization, and some Redesign Considerations

This update will be pretty sparse on actual screenshots, as most of the work done this month has been on rather unexciting optimization work and fixing bugs, and new design (and redesign) proposals...

View Post

End of September - Better map editor and optimization

Hello everyone.

This month was mostly spent further optimizing the game and fixing bugs. We made a short timelapse video showcasing some of the editor improvements, so if you haven't seen th...

View Post

End of August Update - Further Improvements to the Map Editor

This update will be somewhat brief, since I've mostly been having to do unrelated freelance work to stay financially stable and thus have had less time for DORF, and Thomas was on vacation for 2 we...

View Post

End of July Update - More Logistics

Hello everyone,

We've spent the past month mostly working on additional logistics updates. One of the big ones was the addition of what we're terming "Slave Miner logic" (for any Yuri's Reve...

View Post

End of June Update - Working Logistics

Hello everyone,

First off, we posted a video to our Youtube page showing off the sprite tilting system in greater detail. If you haven't seen that yet, go do that: 2025-06-30 19:35:52 +0000 UTC View Post

End of May Update - Tilting sprites, light cast from gunfire, and more!

Hello everyone,

We made a ton of progress this month, to the point where the number of additions made to the game's lighting and sprite systems make it look totally different than it did a m...

View Post

End of April Update - Better methods for smoke and fire

Hello everyone,

This month was mostly spent figuring out a way to improve the game's visual effects, specifically in the area of smoke, explosions and clouds of dust and similar things. Orig...

View Post

End of March Update - More Units

Hello everyone,

First off, this month was mostly spent continuing to update old artwork and replace it with new stuff to fit the new graphics system, as well as redoing most of the game's co...

View Post

End of February Update - More Resource Shenanigans

Hello everyone,

February was spent mostly working on further optimizations and getting more working resource-related systems. While it's difficult to really demonstrate some of the optimizat...

View Post

End of January Update - Finally, The Bottom UI Is Actually Useful Now

Hello everyone,

While this month was mostly spent having to attend to some concerns unrelated to DORF, now that that has been dealt with, I can return to development. Thankfully there still ...

View Post

End of December Update - Interpolation Progress

Hello everyone,

This post will be quite brief; unfortunately, due to some real life circumstances, not much work could be done on DORF this month. However, that isn't to say nothing has been...

View Post

End of November Update

Hello everyone,

Progress this month mostly consisted of continuing to replace old SHP assets with new, updated graphics compatible with the lighting system, as well as making a number of der...

View Post

End of October Update - A Whole Lot of Junk

Hello everyone.

This month was mostly spent on trying to fill out a lot of the game's resource assets; while there will be conventional mines/resource caches that can be plundered, a lot of ...

View Post

End of September Update - 3D Sprites

First off, one of the biggest developments this month is work being underway to allow for 3D sprites. This sounds like a contradiction (well, it basically is), but what this refers to is getting 2D...

View Post

End of August Update

Hello,

I'll keep this one fairly brief, as most of you probably saw the short trailer that was posted to youtube a week ago, which contained a better demonstration of a lot of the updated vi...

View Post

End of July Update - Shadow and Lights are (Almost) Done

Hello everyone,

I know some people have complained about the massive amount of development time that the whole dynamic lighting system has eaten up, and that you would like to see more part...

View Post

End of June Update - Shadows and Lights

Hello everyone,

 There are still some kinks that would need to be worked out, but we now are on the cusp of fully functional shadows cast from units and terrain, as well as individual p...

View Post

End of May Update - Big Pile o' Stuff

Hello everyone,

This month was mostly spent doing prep work for the mountain of non-player assets the game will need, and it's still not done, nor have any of these assets been implemented i...

View Post

Boring End of April Update (which should have been posted 5 days ago)

Hello everyone,

I'll try and be brief, since not a whole lot was accomplished this month due to having to deal with some external things (work, school, expenses, etc), and most of what we di...

View Post

Belated End of March update - Warband scrap mechanics and randomization

Hello everyone,

I'd meant to have this update ready by the end of last month, but some things got in the way. This month was mostly spent trying to get the new shadow system working, replaci...

View Post

End of February Update - More Lighting Shenanigans

Hello everyone,  

As mentioned in the last post, this month was mostly spent trying to port over tons of older assets to work within the parameters of the new rendering engine. While I ...

View Post

The Long-Awaited Lighting Update

Hello everyone,

As promised, we now have a functional prototype of the long-discussed lighting/shading engine. As seen in the video above, the actual lighting portion of it is essentially...

View Post

End of the year update: DORF now has physics

Hello everyone,

First off, thanks to everyone who voted for us in the IndieDB Best Upcoming Indie Games list. I honestly wasn't expecting to see that, given how little I kept that page update...

View Post

End of November Update - More Resource Buildings

Hello everyone,

This month was pretty slow, with some real-life issues consuming a lot of our programmers' time, meaning there isn't too much to show in the way of new gameplay features.<...

View Post

November Update - More Map Tools & Resource Lines

Hello everyone,


This won't be an exceptionally big update, but we still want to show off more progress.

Gustas has been continuing to update the map editor to include more i...

View Post

Quick October Update - Slopes, Cliffs and the Map Editor

Hello everyone.

You may have been expecting more updates regarding resource mechanics, but since our new programmer Gustas has gotten onboard, we've made some major progress regarding revampi...

View Post

Update on the End of September Update

Hello all,

Unfortunately, this month was plagued by (mostly) real life problems, and so progress in terms of adding additional resource mechanics was a bit slow. To top it off, there's a gam...

View Post

September Poll

Hello all,

This month, you can decide on whether we should focus our efforts on continuing to work on more naval units and field guns like last month, or focus on adding additional content re...

View Post

End of August Update - Ships and Field Artillery

Hello everyone,

Seeing as everyone voted for a tie between working on more naval content and more field guns and artillery, that's what I've been working on.


First off, nav...

View Post

August Community Poll

Hello all,

You know the drill, we're doing another monthly poll. While there are still more civilian assets that could be added to the game, I think it would be best to focus more on underexp...

View Post