NokiMo
Zan the Bonebreaker

Zan the Bonebreaker

patreon


Zan the Bonebreaker posts

Chores chores chores...

I've taken a break from the new map to take care of a whole lot of issues that have stacked up on the way. Been fixing some hitboxes (crates should be less derpy now), texts (and paragraphing), adjust...

View Post

Dead Coins

The Grove portal fight soundtrack is on Youtube! Courtesy to Breathelast.

View Post

Catching up with chores

I've been going through the previous levels these last days, brushing up stuff here and there. One thing I did was redo most of the texts so that each line sorta forms a neater block now. Yes, it's no...

View Post

New Map. New Beginning.

So 0.5.a. is out (go check it out if you haven't already http://www.moddb.com/mods/hedon/downl...

View Post

0.5.a. is Out!

Been a crazy ride. Love ya so much for the support. Now go check it out!


View Post

Kiyu69's Reward!

Here's a nice harpy to oggle at. 

View Post

Karitan Aegis' Reward

Here it is, one hardcore ass chicken.

View Post

Final touches for Map05...

Sorry for being silent these days, I've been working on a ton of scripts and stuff for the last area of the Grove level. Wew, this is crazy, the map probably took me more than any other to make so far...

View Post

Final part of Map05 in the works

Getting closer and closer. Sadly, this is a very busy week so I will be slow as hell with progress, but we can talk about a new release in the upcoming weeks.


The problem is that due to t...

View Post

Another Great Stump floor done

I've spent more time than I'd like to admit on this. I swear if I have to extrude more logs, I'll throw up ._.


BUT, it came out pretty damn awesome. I think this map is by far the most de...

View Post

The Craftsman + New Month Update

New month is up, and we're already set up some money for our goal! Thanks a lot, I surely didn't expect to have a bunch of followers helping out in such an early stage of development.


I w...

View Post

Earth Mother Tree Design

Here's a top down look onto the first floor. Spent more than I'd like to admit on making these logs pop out on the floor (and ceiling) xd


I'm going to make more floors, aiming for 3 more ...

View Post

Miniature

Here's a peek at the Reavers' strategy room. Had fun with a little miniature battlefield.


Another big chunk of the map I'm working on has been finished, and I'm one step closer to a new a...

View Post

Testing & Stuff

Wew, this map turns out to be the most challenging I've done so far. Because of how I've designed it to be more open and allow for multiple approach paths, it turns out it's quite a bitch to balance t...

View Post

Great Stump

Here's something you don't see in every Doom mod. Pretty damn tricky to make, but I'd say it looks well enough. This is the end core of the level, it's going to have multiple floors on the inside wher...

View Post

Elm's 10$ Reward

It's finally here. I've decided to up the resolution limit of the reward sprites to 320x320 to allow stuff like character faces to be more understandable and such. I'll also be a bit more open to draw...

View Post

Map05 Progress

I'm currently working on the core of the level, which will be a sprawling forest similar to the one in the first map. This is going to be a heavily visited area, as it connects various points of inter...

View Post

Cottage

First time I've actually made a roofed house in Doom. Everything else has been built into cave rock, but guess there's not that much around with all those trees. :^)


So yeah, a lot of 3D ...

View Post

Underwater Menace

A cultist meeting, how cute.

Wouldn't it be a shame if someone broke that cracked glass and flooded the whole room all of a sudden?

View Post

More Progress

This took more time than I'd like to admit it did. But nonetheless, it came out awesome enough for me to not spoil it with a in-game screenshot yet. All I can say is that it's underwater.

View Post

Map 05 Progress

I almost forgot how long it took to make a decent natural landscape. Here's one of the starting parts of the Grove, I'll give you some sneak peek screenshots once everything is in place.

View Post

Quick Goal Update

Hey, guys, since I see that more and more people are taking interest in Hedon, I've decided to set some goals and put your money to some use. You can read about what's up in the goal description itsel...

View Post

Here we go again

Looks familiar, right? I really wanted to get the whole interlaced feel of the level design to a scale that crosses over levels, and have some bits of places that you revisit later in the game, even t...

View Post

2 days to go...

Monday I'll make the draw for the monthly reward, and Tuesday I'll give an update regarding my first move and thoughts regarding the new level. Hang in there~

View Post

Another Update

Finishing up with the misc stuff I've been adjusting based on recent feedback. Good extra news is that I've managed to clear up some time, so next Tuesday, I should be able to start working on the new...

View Post

It's on!

Just bought the license to use one of Alexander's Brandon (BTW he's a super nice guy too) soundtracks. Yep. Hedon just got a lot more epic, people.


I've linked it before, you can listen t...

View Post

Possible Brandon Tracks in Hedon

Few days ago I decided to contact Alexander Brandon (the legend who composed the soundtracks for games like Deus Ex, Unreal or Jazz Jack Rabbit). 

It was more of a "what if..." impulse, and muc...

View Post

Armored Zan

The final reward for the winter special - for Robopatron!
Since I already had Zan at higher res, this edit is also a bit larger than the regular reward sprites, so yeah.


Fearsome orc ...

View Post

Minor feedback brush ups and updates

I've been getting more tester feedback lately so I went back to the older maps and added some extra bits. For example, someone suggested that I should reveal more info about the mining outpost, as wel...

View Post

Iron Maiden Shield Wall

I've been working on a tweaked version of the Iron Maiden that stands her ground and defends (unless you damage her enough to make her come at you). Planning to use them in shield wall formations in s...

View Post