I've taken a break from the new map to take care of a whole lot of issues that have stacked up on the way. Been fixing some hitboxes (crates should be less derpy now), texts (and paragraphing), adjust...
2018-04-06 16:31:42 +0000 UTC
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The Grove portal fight soundtrack is on Youtube! Courtesy to Breathelast.
2018-04-01 16:38:48 +0000 UTC
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I've been going through the previous levels these last days, brushing up stuff here and there. One thing I did was redo most of the texts so that each line sorta forms a neater block now. Yes, it's no...
2018-04-01 14:25:14 +0000 UTC
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So 0.5.a. is out (go check it out if you haven't already http://www.moddb.com/mods/hedon/downl...
2018-03-27 11:23:19 +0000 UTC
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Been a crazy ride. Love ya so much for the support. Now go check it out!
2018-03-24 22:08:39 +0000 UTC
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Here's a nice harpy to oggle at.
2018-03-20 17:54:18 +0000 UTC
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Here it is, one hardcore ass chicken.
2018-03-20 17:52:47 +0000 UTC
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Sorry for being silent these days, I've been working on a ton of scripts and stuff for the last area of the Grove level. Wew, this is crazy, the map probably took me more than any other to make so far...
2018-03-16 17:14:22 +0000 UTC
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Getting closer and closer. Sadly, this is a very busy week so I will be slow as hell with progress, but we can talk about a new release in the upcoming weeks.
The problem is that due to t...
2018-03-09 18:04:13 +0000 UTC
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I've spent more time than I'd like to admit on this. I swear if I have to extrude more logs, I'll throw up ._.
BUT, it came out pretty damn awesome. I think this map is by far the most de...
2018-03-04 17:54:28 +0000 UTC
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New month is up, and we're already set up some money for our goal! Thanks a lot, I surely didn't expect to have a bunch of followers helping out in such an early stage of development.
I w...
2018-03-03 10:24:15 +0000 UTC
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Here's a top down look onto the first floor. Spent more than I'd like to admit on making these logs pop out on the floor (and ceiling) xd
I'm going to make more floors, aiming for 3 more ...
2018-02-27 09:24:10 +0000 UTC
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Here's a peek at the Reavers' strategy room. Had fun with a little miniature battlefield.
Another big chunk of the map I'm working on has been finished, and I'm one step closer to a new a...
2018-02-24 18:37:46 +0000 UTC
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Wew, this map turns out to be the most challenging I've done so far. Because of how I've designed it to be more open and allow for multiple approach paths, it turns out it's quite a bitch to balance t...
2018-02-20 18:02:33 +0000 UTC
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Here's something you don't see in every Doom mod. Pretty damn tricky to make, but I'd say it looks well enough. This is the end core of the level, it's going to have multiple floors on the inside wher...
2018-02-18 20:04:53 +0000 UTC
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It's finally here. I've decided to up the resolution limit of the reward sprites to 320x320 to allow stuff like character faces to be more understandable and such. I'll also be a bit more open to draw...
2018-02-16 19:01:57 +0000 UTC
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I'm currently working on the core of the level, which will be a sprawling forest similar to the one in the first map. This is going to be a heavily visited area, as it connects various points of inter...
2018-02-15 16:15:44 +0000 UTC
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First time I've actually made a roofed house in Doom. Everything else has been built into cave rock, but guess there's not that much around with all those trees. :^)
So yeah, a lot of 3D ...
2018-02-13 17:43:20 +0000 UTC
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A cultist meeting, how cute.
Wouldn't it be a shame if someone broke that cracked glass and flooded the whole room all of a sudden?
2018-02-12 11:45:45 +0000 UTC
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This took more time than I'd like to admit it did. But nonetheless, it came out awesome enough for me to not spoil it with a in-game screenshot yet. All I can say is that it's underwater.
2018-02-11 10:28:29 +0000 UTC
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I almost forgot how long it took to make a decent natural landscape. Here's one of the starting parts of the Grove, I'll give you some sneak peek screenshots once everything is in place.
2018-02-08 16:22:52 +0000 UTC
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Hey, guys, since I see that more and more people are taking interest in Hedon, I've decided to set some goals and put your money to some use. You can read about what's up in the goal description itsel...
2018-02-07 15:40:54 +0000 UTC
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Looks familiar, right? I really wanted to get the whole interlaced feel of the level design to a scale that crosses over levels, and have some bits of places that you revisit later in the game, even t...
2018-02-06 20:47:27 +0000 UTC
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Monday I'll make the draw for the monthly reward, and Tuesday I'll give an update regarding my first move and thoughts regarding the new level. Hang in there~
2018-02-04 10:30:21 +0000 UTC
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Finishing up with the misc stuff I've been adjusting based on recent feedback. Good extra news is that I've managed to clear up some time, so next Tuesday, I should be able to start working on the new...
2018-01-29 10:35:19 +0000 UTC
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Just bought the license to use one of Alexander's Brandon (BTW he's a super nice guy too) soundtracks. Yep. Hedon just got a lot more epic, people.
I've linked it before, you can listen t...
2018-01-24 19:10:48 +0000 UTC
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Few days ago I decided to contact Alexander Brandon (the legend who composed the soundtracks for games like Deus Ex, Unreal or Jazz Jack Rabbit).
It was more of a "what if..." impulse, and muc...
2018-01-22 17:54:18 +0000 UTC
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The final reward for the winter special - for Robopatron!
Since I already had Zan at higher res, this edit is also a bit larger than the regular reward sprites, so yeah.
Fearsome orc ...
2018-01-17 18:14:37 +0000 UTC
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I've been getting more tester feedback lately so I went back to the older maps and added some extra bits. For example, someone suggested that I should reveal more info about the mining outpost, as wel...
2018-01-15 17:50:59 +0000 UTC
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I've been working on a tweaked version of the Iron Maiden that stands her ground and defends (unless you damage her enough to make her come at you). Planning to use them in shield wall formations in s...
2018-01-14 13:19:28 +0000 UTC
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