NokiMo
Zan the Bonebreaker

Zan the Bonebreaker

patreon


Zan the Bonebreaker posts

Happy Halloween!

The Fog is coming

View Post

Forging an Arsenal

I've been thinking a lot about Durna's potential arsenal, and decided to grab some paper and lay it out.

While in Thief the weapons are always the same, here I'd like to give the player the a...

View Post

The Icepeak Dwarves (Hedon Wiki)

Hey guys, as you might have noticed, I stopped working on Hedon's Wikipedia documentation a while ago. The reason is quite simple - it takes just too much damn time to handle, and now that I'm work...

View Post

Hedon 2.4.1 is out!

You can find the changelog here.

Also, the 2023-09-29 10:36:39 +0000 UTC View Post

Hedon 2.4.1 Mini-Update Coming Soon

I've been working on a small update this week, which adds a few hand made maps/clue drawings to some of the levels that tend to overstay their welcome.

The Mansion map in particular has had s...

View Post

The Navmesh Issue

I remember the days when I used to make fun of modern games for requiring navigation meshes to work... and here I am now, suffering from bad karma.

Unfortunately, the current pipeline needed...

View Post

Animation Overview

I kinda suck at explaining things on air but I hope you get the gist of it :^)

View Post

Animation Update

Things are going smoothly, if this keeps up I should be able to wrap things up at the end of the next week (and by that I mean have all the important animations to test the guard AI). I might make ...

View Post

First Dwarf Animations!

Maaaaan this took a while to set up, but now that I finally got to the good part - actually making the freaking animations - and I'm feeling confident that I can handle this department.

Some ...

View Post

The fog is coming

The fog is coming

View Post

Hedon with Goblins

I'm away on a short holiday, so I figured I'd update you on Vostyok's project instead. He's still at it :^)

View Post

Animation Preparation

The last couple of weeks I've learned a whole bunch of things about animation, and spent a lot of time trying to figure out the best pipeline for getting the dwarves animated.

As far as I can...

View Post

Baking Lights

Being able to bake lights allows for the addition of a lot more lights than I could afford in Hedon without hitting massive performance drops. Of course, like everything so far, this comes with its...

View Post

More Trials and Errors

It took me 3-4 days to make this area in Hedon using GZDoom Builder. In Blender, I've been at it for two weeks and still have ways to go.
At this point I'm 100% sure that it's just unfeasible t...

View Post

Trials and Errors

I've spent the last couple of weeks mostly making and remaking stuff. It is an unfortunate reality that although Haggard is very much an old school game in style and scope, the engine it will run o...

View Post

A first taste of the visuals...

What do you guys think?

View Post

Laying the Foundation

Ever wondered how the abandoned dwarf town looked back when... well, it wasn't abandoned?


I guess we're going to find out :^)

View Post

Finding a New Look: Hedon vs Haggard

After spending the last week working on a set of textures to recreate the abandoned dwarven town, I decided that I might as well apply them in GZDoom and compare the Haggard visuals to the ones in ...

View Post

Haggard Texture Work

I decided to re-draw some of Hedon's textures to the style I want to use in Haggard, which will basically be more detailed and with a stronger painterly feel to it. The textures will still be pixel...

View Post

Hedon 2.4.0 is Out!

At long last, the new update has been released, featuring:

- Improved, non-slippery movement;

- Terrain-based footstep sounds;

- Weapon camera shake slider;
- New decoration sp...

View Post

Map09 Final Sketch & What's Next

And here's the 9th map in all its glory! So what's next?

Well a while ago I have decided to turn the final, 10th map into two separate ones, with the very final one being a short epilogue - ...

View Post

Map09 More Progress

This has been a tough one, but I'm getting there!

View Post

Map09 Concept Progress

With this level coming close to the end of the game, things need to be appropriately eye candy :^)

View Post

First Map09 Sketch

I have returned from the Easter Holidays, time to get the gears spinning again :^)

View Post

Map08 Final Sketch

This took a while, but I am once again extremely pleased with how it came out. There's definitely going to be a few challenges in modelling this one, but if I can even get 90% of what I have planne...

View Post

Map08 Sketch Progress

Making steady progress with this one. Hopefully the next update will be of the finished sketch :^)

View Post

Commencing Map08

Probably the most Hedon-like map so far :^)

View Post

Map07 Final Sketch

Aaand here's Map07 done! The top part cutting off is actually Map01, which you will revisit here. Once again, I'm pretty happy with the result, I feel like it's a well balanced (albeit bit long) ma...

View Post

Map07 Progress

This week's progress with the seventh map :^)

View Post

Map07 - First WIP

We're well in the second half of Haggard's level design concept with another fairly Deus Ex-istic piece. It's a blend of linear and open paths, verticality, and lots of opportunities to apply imsim...

View Post