I have finished testing the new Hedon update, to sum it up, it will introduce a non-slippery movement style, footstep sounds (based on terrain) and a series of decorative overhauls, primarily to th...
2023-02-25 18:06:59 +0000 UTC
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I took some time to work on Hedon's next patch, will be back on Haggard sketching next week.
Since it's been a fair point of criticism, I decided to implement an improved and less slippery movem...
2023-02-17 15:55:49 +0000 UTC
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This took an insane amount of effort to pull off, but it is probably the best map I've designed so far, with a lot of thought put into flow, puzzles, stealth, imsim interactions, story and looks (o...
2023-02-05 17:30:27 +0000 UTC
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Remember when I said I'd try to keep this map smaller?
I lied :^)
2023-01-27 15:25:52 +0000 UTC
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This has been more challenging than I expected, but then again, not easy to come up with four different ways of getting into a place and then balancing them out and inter-connect them. Expect a fai...
2023-01-20 16:24:15 +0000 UTC
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It took me a while to come up with an interesting overall design for Map06 - both in terms of aesthetics, objectives, and the actual level design that will bring everything together.
Coincide...
2023-01-13 17:06:28 +0000 UTC
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On the 1st of January 2022, I got my notes ready and started learning Blender, thus beginning the development of Haggard in proper.
Today on the 1st of 2023, I woke up and rushed to my ...
2023-01-01 14:08:40 +0000 UTC
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Merry Christmas! Santa has certainly brought me enough strength and inspiration to finish this beast!
As you can see from all the overlaying layers, it's probably the most vertical map I have...
2022-12-24 16:02:16 +0000 UTC
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This part of town is starting to take a good shape. A lot of verticality too :^)
2022-12-16 14:49:22 +0000 UTC
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I heard Dwarf Fortress finally released on Steam this week. Coincidentally, I have also been working on a dwarf fort :^)
2022-12-09 16:43:07 +0000 UTC
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I made use of the time waiting for the laptop to be fixed and started watching people play Hedon like I used to a while ago. As usual, this always results in me gathering an extensive list of thing...
2022-12-02 14:59:01 +0000 UTC
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Desktop is almost set up, unfortunately I still have no news on my laptop. Even with the desktop, I'll still need it to grab some files and stuff I need to continue working.
Until then, enjoy...
2022-11-25 18:13:00 +0000 UTC
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You might have seen my Discord rant but my laptop has crapped itself once again, this time with motherboard issues. The sunk cost fallacy is too strong at this point so I will do everything I can t...
2022-11-18 17:11:19 +0000 UTC
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Starting off a new map sketch. I did hang onto my promise to make it smaller, although this time around there will be a lot of vertical work to do :^)
If this doesn't scream Thief, I don't kn...
2022-11-11 17:07:45 +0000 UTC
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Looks like I graduated from using Doom's level editor to Quake's level editor :^)
Did a small test map to see what it is capable of and so far I'm pretty happy, although there are a few p...
2022-11-06 18:35:02 +0000 UTC
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Aaand it's done. At least the Map03 part of it. I swear, I will try to make the next maps smaller, this is getting ridiculous.
Regardless, I'm very happy with the end result, there's a ton go...
2022-10-29 13:18:12 +0000 UTC
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In case you're not able to tell right away, this level has been absolutely kicking my ass. It is probably one of the most ambitions maps I have sketched so far and it took me almost a month to piec...
2022-10-21 18:05:45 +0000 UTC
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Onward with the sketching! There's going to be quite a bit of verticality with this one.
I doubt anyone can tell what this place is since I'm trying to implement more abstract designs :^)
2022-10-11 15:56:25 +0000 UTC
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You might have noticed that I didn't post anything last week, and I figured it might be time to explain what's going on before I get right back on track.
This year has been kind of a mess and...
2022-10-04 17:57:02 +0000 UTC
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I wanna push myself to do more weird stuff :^)
2022-09-24 15:30:16 +0000 UTC
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Hey guys, a lot has happened last week, culminating with RD2022. Thanks to the guys who came to the watch party over on Discord, it was fun and we got our eyes on several promising indie games!&nbs...
2022-09-20 12:42:15 +0000 UTC
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Planning to release update 2.3.0 for Hedon this Friday, on the first day of Realms Deep 2022! There are many touch-ups and minor improvements coming, most notably a whole new area added to Map01, w...
2022-09-14 17:53:45 +0000 UTC
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I finally got my laptop back, hopefully this was the last time I will be unable to work for a long time. Hopefully.
Anyway, here's the Gnasher's sprite sheet :^)
2022-09-08 10:14:29 +0000 UTC
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I was planning on posting the full sprite sheet for this new enemy I've been working on, but guess what - my laptop is back in service (power button became increasingly unresponsive since the last ...
2022-09-02 11:32:07 +0000 UTC
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This has to be one of the most satisfying guns to shoot up to date :^)
2022-08-26 09:46:51 +0000 UTC
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Been working on a new weapon for Mira :^)
2022-08-23 10:30:25 +0000 UTC
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Damn this took ages to make. Here's Map01, though, although as you can probably tell from the file name, some of the areas will be common with Map07, which will be expanded further south.
Bel...
2022-08-16 14:07:40 +0000 UTC
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The map is expanding :^)
2022-08-05 20:04:33 +0000 UTC
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This took me way longer than I'd like to admit, but the reason is pretty simple - since this is where the game starts off (well, excluding the very first tutorial map), I wanted Durna's home to be ...
2022-07-29 16:43:32 +0000 UTC
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Instead of talking about the easter eggs inside Hedon, I figured I'd share with you guys something else this time around!
Hedon has been steadily growing for the past years and it receiving m...
2022-07-26 13:42:52 +0000 UTC
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