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SubliminalOfficial

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Level ! Leak (pt 1)

A little sneak peek into Level !

Coming in Alpha 3... 

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Update #9 (Alpha 3 Update & General Updates)

Hi everyone! It's the Dev. Firstly thank you for Everyone's patience 😊. Thankfully the past day I've been on the way up out of having Covid for the past week and now finally alot here can resume...

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Small Development Delay

Unfortunately it looks like I (the Dev) am going to need to take a few days off development. I've had a great week but it seems my schedule lately has cought up to me and I've caught a bit of a bug...

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Update #8 (Level 80, Level ! and Video Compression)

Lots of Updates!

Highlights:

Overall:

• Zoom system added. (Focal and sensor crop)

• Video compression filter added. (Blur+noise+color compression+s...

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Alpha 3.1 Level Poll!

Vote for The Level you would like to see in the next Alpha!

The top-voted level will be in the 3.1 Alpha on release!

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Enviromental Build Livestream (April 22nd)

Due to some Level 2 animation work planned and some personal time needed the environmental build Livestream has been rescheduled for 10:00 am PST on April 22nd. 

It is p...

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Update #7 (Level 69 rework and 931 build)

Level 69 Environmental Rework!


Highlights:

Level 69:

Huge environmental rework.

Dynamic Rain Material made for street and si...

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News (Stream and Monday Update)

First News: The usual Monday Update has been delayed because of some stream complications but will be coming today at 3:00 pm PST.

Stream News: The stream did run as planned....

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Level 931 Build Livestream

Per the poll 2 days ago, we are going to have a Livestream for the build of Level 931!

In addition, a few days later there will be edits/clips posted here for anyone who would like to see the...

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Level 931 Livestream Poll

We've been thinking of doing some sort of Livestream for an environment build for a while now and with the addition of Level 931 it seems like a perfect time!

There are a couple of ways this ...

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Update #5 (Level 188 lighting & mechanics finish)

Level 188!

Highlights:

Level 188:

Finished lighting touches on most parts of the Level. 

Added a lot more ground debris and small en...

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Dev Update Schedule

We haven't had much of a schedule for development updates and it's about time we make one!

Development Updates will come Every Monday!

Extra updates will also come View Post

Update #5 (Level 2 procedural generation)

Procedural Generation!

Highlights:

Cleaned up and polished the main generation framework. (Much more efficient)

Added a couple more hallway variations.

Dy...

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Invisible Barrier Issue Fix

Unfortunately, there seemed to have been a collision bug in the 2.3 Patch Release earlier today that made a big part of the Level 119 map inaccessible. 

Fortunately though, everything ha...

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Alpha 2.3 Patch Release!

A rather small patch compared to previous patches, but we've finally got through to some harder-to-fix bugs (aka Raytracing bugs) along with a few additions to Level 119! :)

Important...

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2.3 Patch Update

The 2.3 patch is officially set:

March 29th at 12:00pm PST, 3:00pm EST, 8:00 UTC.

Thank you everyone for your support🖤

A patchlog will be coming out Tomorrow w...

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Depth of Field (Gameplay Poll)

A dynamic depth-of-field camera system has been in the works for a while and is ready for gameplay, but whether it would be a good addition is still in question. 

Do you enjoy having dep...

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Alpha 2.2 Patch Release!

The Subliminal 2.2 patch is officially out! 

Important Notes: Level 69 (Infinite Highway) is a new addition in this patch, so bug levels will most likely be higher in co...

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Patch Update

Due to a persistent crash bug in Level 119, the patch release date has been pushed back a day and is now set for:

March 20th

8:00pm PST, 11:00pm EST, 3:00am UTC...

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Update #4 (119 bug fixes and environment additions)

Finishing up bug fixes on level 119, including the underwater bug, can't run up steps bug, and others. 

We were able to get a huge boost in performance for the suspended hallways (around...

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Update #3 (Level 69 Recovery)

Level 69 is officially rebuilt and ready for release! This is a snippet of gameplay for everyone to get the feel for the atmosphere! 

Patchlog and Level 119 updates coming very soon!

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level 69 Colorgrade Poll

Firstly, I apologize for the lack of updates lately, the rebuild has been chugging along though and Level 69 is rebuilt and very close to release-ready!

Final adjustments and tweaks are happe...

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Atmosphere Poll

For those who have played both Levels 37 and 119, in which level did you like the atmosphere and feeling more?

And if you'd like to, why? 

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Slight Patch Delay

Sadly, due to some curruption issues, the 2.2 patch has been delayed a few days.

The estimated release is now March 16th.

Thank you everyone for your patience while the...

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Level Poll

The final candidates from the discord Level Contest have been chosen!

Vote for EVERY level you would like to see added.

The level with the most votes here will be added to Subliminal! View Post

Update #2 (Revised Tunnel)

Completely revised design for the main tunnel Exit in Level 69 (coming in 2.2 patch)

Also some cinematic and wireframe shots! 

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Update #1 (Level 69)

Finishing up Level 69 with some enviroment tweaks, colorgrading, and fog adjustments! 

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Discord Invitation

To anyone who hasn't joined the discord:  We'd love to have you! We have chat channels for game suggestions, tons of people ready to help with any game-related problems, an of...

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Storyline Poll

The balance between exploration and linear progression is a tough one. 

Do you prefer a more linear progression to gameplay and puzzles with exits throughout a central path that lead to ...

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Alpha 2.1 Release!

I'm so excited to finally release Alpha 2.1 to everyone!

Important Note: Level 69 (Infinite Highway) is ready for release but has a few bugs that weren't able to be fixed in ...

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