June build released for all patrons
This is the build from June, but now for all patrons. If you've previously downloaded that build, there is no need to download it again!
edit - Sorry about that! Not sure w...
This is the build from June, but now for all patrons. If you've previously downloaded that build, there is no need to download it again!
edit - Sorry about that! Not sure w...
I've got the new charm system completely implemented at this point, and it only needs some tweaks.
The new system involves Meridiana prepping enemies to be charmed by giving off pheromones t...
This week I was able to finish and insert all the newer animations for charming enemies.
Some of them are not appropriate and can't be shown publicly.
The actual charm I had made long...
This poses work better with this costume, as its a bit cloth parts are a bit more dynamic. I'll try to adjust the other costume, but I'm afraid I'll end up breaking it somehow.
2020-08-22 07:06:52 +0000 UTC View PostI had a bit a rough week, and didn't get as much as I'd like done. I did manage to finalize how the new charm system will work, but I wasn't able to get the animations done.
Once every...
This weeks progress is (believe it or not) directly related to what I was working on last week.
I got a some feedback that the way you charm enemies (rapidly tapping E) was pretty uncomforta...
This week I did spend time doing some new animations(they are too dirty for a public post!)
and I finally finished the design doc rework on charming enemies.
What was in place curre...
2020-08-02 16:00:04 +0000 UTC View Post
Can't let the public see the naughty stuff. I've got plans for an extended scene between Meridiana and this dude, as part of a tutorial.
I will likely keep the rest of it ...
This week I took some time to catch up on a few things.
People had pointed out you can teleport past some of the puzzle elements. I took some time to fix some bugs in the teleport, so ...
Like I planned, I took a few days off this week, but still got some stuff done.
My tablet came back from repair, so I spent a day getting that back up and working, and even conc...
Various attempts to get the goo shot looking correct. This is all vertex animation in a particle system.
2020-07-18 16:35:23 +0000 UTC View Post
Another week without my tablet when I really wanted to sculpt some characters. Also I'd really like to use zbrush to sculpt some of the effects I'm trying to make.
In the meantim...
This week wasn't overly exciting. I continued to work on some backlog animations.(All enemies in game can jump now, for example).
I also continued to work on different particle systems for...
I made this post a while ago, and I'm still hoping for more suggestions on a name for this character!
This week I've continued to work on slowly filling out the missing animations on the enemies. Currently I'm slowly building all of the enemy jump animations so I can eventually have them quic...
2020-06-28 16:00:05 +0000 UTC View Post
I'll go more into this in my weekly post, but I found out how to import and use vertex animation into Unreal Engine, and its time for goops!
Posted for you guys separately from the weekly up...
This week I finished doing one of the trainings that I recently got, and finished updating the Sorceress Tales Project to Unreal Engine 4.25.
I finished a training on building environments t...
Like I said, I started this week with doing some learnings and mini classes on environmental stuff. This class was a little difficult to follow, so I'm not sure its something I'd recomm...
2020-06-14 16:00:03 +0000 UTC View Post
Its been a busy week!
Last week I mentioned I split the level up into sub levels, and tried dynamically streaming them in as you played. I continued to straighten that out this week. &n...
2020-06-07 16:01:01 +0000 UTC View PostThis build has a few additional animations, but a lot of work was done on spells and skills.
I feel like things might be starting to come together as a game.
Updated Lin...
2020-06-03 16:30:08 +0000 UTC View Post
This week was a busy week.
I did take a couple days to work on some contract work, but once that was done I was free to get back to it.
I added the throw prop spell that I've been wan...
I worked on adding to and correcting bugs with the various props I've built.
I would like a lot of interaction between the player and props, and using them to navigate the environment...
This week I worked on fixing a few bugs, specifically with spell effects and ammo.
I've early reorganized most spell effects to come from a base ammo class. This simulates bulle...
Happy Mother's Day, I hope all you Mom's are getting the love you deserve from your family!!
This week I worked on a few things. I started by creating some extremely simple ef...
2020-05-10 16:01:00 +0000 UTC View Post
I had a busy week, and worked on a few different things.
Starting off, if you've seen some animations of the new male character, you've seen that his pose seems to be seated. I do have...
I'm in the process of remodeling the Incubus lady character. The original model I've never been super happy with.
She doesn't look very succubus/incubus like. Her arms are way...
This week ended up being the completion of what I was working on last week.
As you can see in the video above, I've finished up creating the freeze effect on enemies, as they can now be smas...
I really don't know what to do that's special for you guys as thanks for helping me out a little more.
I thought the least I can do is give you a little animation.
This week I wanted to hit on a few things, but the big thing I started with was trying to give the enemies some more variety between them. To do so I want to give them more ...
2020-04-19 16:00:06 +0000 UTC View Post
This week I got the new character rigged, and even worked on some spell effects.
Can't show off the dude, because he's naked, but I was able to get his rig complete.
Every time...