NokiMo
Mithos56

Mithos56

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Mithos56 posts

Quick bonus animation

Started out as a pose and then it was like 5 am....


https://gfycat.com/kaleidoscopictinyfantail&...

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Couple shots

Just need to add some corrective joints for his elbows and knees!

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April 5th Weekly Update

This wasn't a very exciting week, and admittedly I didn't get a whole lot done.

I did manage to get all the retopology, UV mapping and baking done on the dude I've been working on, so this w...

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March 29th Weekly Update

This week, as seen in the video, I took the time to implement what I've been working on for the last couple weeks, or at least parts of it.

As seen in the video, you can now activate the sec...

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Game build for all Patrons

This build was previously released at the end of February for the higher tiers.  Its unchanged from then, so there is no reason to download it again if you already have!

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March 23rd Weekly Update

This week wasn't a super impressive week, but I took care of some technical stuff that I'll need to get to at some point.

Typically its not smart to update to a new engine version unless the...

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Dude Images

Not appropriate for public posts is all.  Not 100% done, but I've got the figure and most of the broad strokes as I want them.

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March 15th Weekly Update

I got a bit of the flu from my sister, so that kinda slowed me down towards the end of the week.  For that reason, I'll also kinda keep this brief!

I've been taking a little time to bru...

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March 8th Weekly Update

I tried to stay busy this week, although I did take a little time for Super Tuesday.

Starting with feedback from the build.   I tried to make as many adjustments based on the feedba...

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March 1st Weekly Update

This was a busy, but productive week!

First I'd like to say thank you and welcome to all the new patrons, I really appreciate your interest and support!

I did put out a new build this ...

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New Build



This is a new build of the demo level, with the changes made to make it easier in...

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February 23 Weekly Update

I tried to spend a lot of time this week finishing the exteriors of the fishing village buildings, so that I have an area you can run around and fight in.   

This type of stuff is ...

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Heads up on downtime

My patreon was showing up as removed earlier today.   

This was an error, and Patreon was quick to correct it when I contacted them.  

It had nothing to do with the conte...

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February 16th Weekly Update

Houses aren't any less stupid this week!


I continued to work on the parts for the modular fishing village, this time trying to get the roofs and windows done.   I still n...

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Minotaur and Incubus

I said I wanted to get an animation done this week, so I worked a bit more then usual to get this one done.

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February 9th Weekly Update (stupid houses)

This week I put a lot of time ( a lot) into trying to build out modular parts to build this fishing village area.  The good news is that a lot of what I did will certainly be reusable for othe...

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Incubus Vs Minotaur

The new animation I wanted to do this week, played in Maya

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Just an in engine view of that earlier minotaur animation

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Joint scaling issue in Unreal Engine and How I solved it.

Just wanted to show off something that I ran into a little trouble with, and the solution I found.

Scaling joints for game animation is generally a bad idea, but in some cases (like squash an...

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February 2nd Weekly Update

I spent some time working on a final layout for the enemy area, and try a few different building types.  

For REASONS I wanted this to be a fishing village, maybe it was abandoned, and m...

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January 26th Weekly Update

I worked on a few things this week, most of them small quality of life things.

The big thing I tried to tackle was making the small puzzle in the dungeon easier to understand.   ...

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January 19th Weekly Update

I was fairly sick this week, so it made it a bit difficult to concentrate.  

That being said, I didn't want to try to work on anything too complex like puzzles and such, and instead foc...

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Dirty Image

Hey dirty image from my sick delirium!

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January 12th Weekly Update

This week I got the rig on the Minotaur finally completed, and got him in engine.  I've got some materials set up that let me change his skin color, just to give us a little bit of variety. View Post

January 5th Weekly Update

Happy New Year!

The new years holiday fell late in the week, so with the extra vacation days, I ended up not doing a whole lot.  

I had a few tweaks that I've made on the mino...

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Minotaur oh my!

I wanted to put together something with this dude, as a test and because it was just a lot of work to get him done, and I didn't want to do that and then nothing to animate.

I think it turne...

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December 22nd Weekly Update

Last one of the year.

First I hope everyone has a lovely holiday!  Merry Christmas!!


This week as you can see above, I took a little time to make throwing things like ba...

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Making the big Ds fit!

One of the problems with the minotaur, and with the Ogre in the past, was that they have extremely large dicks, and my female models just can't handle it.   

There's a limit to how...

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December 15th Weekly Update

Minotaur!!!   I worked pretty hard and was able to get all the retopoloy and UV mapping and painting for the minotaur done.  I'm pretty happy with how he turned out and looks.  ...

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Minotaur to hot for Public Patreon

Was able to get all the Minotaur retopology and painting done this week.  

I still need to come up with a good symbol to put on his belt (Replace the triforce that's there for fun right...

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