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Mithos56

Mithos56

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Mithos56 posts

December 8th Weekly Update

I had to take a little time this week to deal with some fallen tree branches(some really big fallen tree branches), but otherwise had a productive week


I did make some adjustments ...

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December 1st Weekly Update

I continued to work on various things this week, the highlight being adjusting the gun back to a useable item, from its own button.  Feedback was that it felt over emphasized, and that's a goo...

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November 24th Weekly Update

This week I finished off the last of the stealth kill animations, and official put it in game.  If you sneak up on an enemy, you'll get a prompt to do a stealth kill on them.  This will g...

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Latest Game Build to all patrons

This is the game build I released to $5+ patrons at the end of October.  If you've already tried it from then, nothing is new.

2019-11-17 17:01:00 +0000 UTC View Post

November 17th Weekly Update

Nothing super exciting this week.   


I continued to work on the animations for the stealth style kills on enemies.


I spent some time getting a character ...

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New figure feedback

I have a few models in the works that I need to finish, and get in the game, and I certainly want to do that.  

But I also want to try a little experiment for December or January.  ...

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November 10th Weekly Update

This week I took care of some planning and bug testing stuff, but put a big focus on setting up some animations.

Meridiana will be able to stealth kill enemies IF you don't want to charm them...

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November 3rd Weekly Update

I kinda rushed to get some stuff done as I really wanted to get that last build out in October.
It did leave me feeling a little burnt out, and I intended to take a few days off.  I ended u...

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October 27th Weekly Update

This update isn't very exciting.  I spent the week working on a few small adjustments, and a new animation.   Unfortunately the animation is not something that is fit for a public po...

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New Game Build

This build contains what I've got so far of the tutorial level, with a little Halloween secret bonus area.  Said bonus area has a few new animations.

I've also added a temporary spellbo...

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October 20th Weekly update

I worked on the tutorial level, as much as I'm going to get it done before the end of the month, and a few dirty NPC animations this week.   

Not a lot to actually write about. &nb...

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Just a couple animations I can't make public.

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October 13th Weekly Update

I focused on building out more level areas this week, with something specifically for Halloween.

Because I was so specific on what I worked on, this isn't a super exciting weekly update.
...

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NPC dirty animations

For the next build I want to do a few one cycle animations between some NPC characters.

I had a few things in mind, but I thought I'd leave it up to you guys.

I'll have everyone vote...

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October 6th Weekly Update

Did a variety of stuff this week.  I've been pretty busy, as I want to do a some sort of build release for October, and I've been trying to work towards that.

I took a little time to ge...

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This dirty animation was just a test.

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September 29th Weekly Update

This week I did some level work, as well as some model work I'm not ready to show off.  
But one of the bigger things I did was start to test adding simple firearms.

The world Meridi...

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Gun feel test

This build is mostly about testing out the gun and how it feels to use.  The controls are explained in game, except:


Hit 9 to start the target shooting mini game.  Let me...

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September 22nd Weekly Update

Made some good progress on various things this week.

I started to build out the area in the tutorial level where the player is shown how to use their various equipped items.   
...

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September 15th Weekly Update

This week I took some time to make a few smaller changes to a few things. A few of them just prepping for some possible future changes.

The bigger things I worked on was setting up enemy blo...

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September 8th Weekly Update

Had a bit of a busy week outside of this project with the holiday and my sister's birthday, but I still got quite a bit done.

I got a bunch of enemy animations done that'll I'll be showing o...

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Saucy Dress pics

I was doing some tests on how to control cloth simulations, so he's a couple images for you guys.

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September 1st Weekly Update

I worked on a variety of stuff this week.  

First, I took some time and went back and fixed the other costume so that it works better in game.  
Unreal Engine changed cloth simu...

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August 25th Weekly Update

This week I did a bit of reorganizing with how a few things work.  It might not be super apparent on the user end, but a few powers and abilities will be a bit more reliable now.

For ex...

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August 18th Weekly Update

This week I did focus on starting to build out the tutorial level some more, but I also took some times to start filling in possible abilities.  I also took a bit of time to finish and adjust ...

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August 11th Weekly Update

This week I worked on few things that I had been wanting to catch up on.

The succubus will act as the player's guide through the tutorial level, and I've given her a kinda joke costume to us...

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Don't trust these being public

Not sure if its safe to make these public, so I won't!

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August 4th Weekly Update

This week I took some times to add in the last of the natural abilities I wanted the player to have, or at least I experimented with them.

I wanted to build a parry as a companion to the blo...

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New Test Build

There's a few small changes in this build, besides the update to the visuals on the first part of the level.  

I've added an aimable version of the teleport if you hold down the telepor...

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July 28th Weekly Update

This week I focused on building out the actual environment for the tutorial level,  as you can see from the video.  I ended up not using my own assets yet, as some of the prebuilt ones I ...

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