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Mithos56

Mithos56

patreon


Mithos56 posts

Combat test build

This is a build that kinda shows off combat with a weapon (no spells here, yet), and enemy attacks.  It doesn't have any sexy stuff besides hitting N for nude mode.  

But if you do decide ...

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March 4th Weekly Update

 

Adding enemies back in now, starting with the goblin.   

I need to go back and create some additional animations for him, but that shouldn't be too hard.

The AI is still...

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Febuary 25th Weekly Update

After making a couple small adjustments to the spell casting, this week, I started getting the enemy AI rewritten.  I also did a few other things for the sake of variety.


Just to foc...

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Febuary 18 Weekly Update

I had planned to focus completely on creating the charmed spell, but this week I also went back and did a couple of adjustments to how a few systems worked.


I had previously put together ...

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February 11th Update

Not an exciting update, but stuff got done!


I've got the magic system in place, so you can now aim a spell, and then cast it.  I still need to build all the spells, but now the syste...

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Test Build of new combat stuff in progress.

This has been previously posted for $5+ patrons. 

This build doesn't have any sex stuff, but is the current interation of  combat stuff.  Its adds and AOE at...

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February 4th Weekly Update

This week I worked on getting status/spell effects in game, as well as started implementing the magic aiming system.


I added in hp bars for enemies/npcs, and then got to work setting up a...

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January 28th Weekly Update

This week, I put together animations for and finalized how the hold button attack, and air attacks work in game.


When you have a melee weapon, you can hold the button to do a charge attac...

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New Test Build.

This build doesn't have any sex stuff, but is the current interation of combat stuff.  Its adds and AOE attack from holding the attack button, and an air attack.

It also includes a dodge with s...

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January 21st Weekly Update

This week, I started by making some adjustments based on feedback of the latest build.  

I got a few critiques that it was sometimes hard to judge the exact attack distance, and because Me...

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Test of progress so far.

Here is a little test build of what I've been working on if anyone wants to check it out.  There is no dirty animations in this.

If you do decide to check it out, let me know how everythin...

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January 14th Weekly Update

This week I worked on setting up the melee portion of the combat system, and the weapon system.

This system will work for all creatures, not just Meridiana.  It gives me the ability to hav...

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January 7th Weekly Update

I hope everyone had a happy New year!


Getting back into the swing of things, I finished up the knock back with get up animations.  The characters in game (enemies and player characte...

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Some dirty animations!

One of the things I did this week was work animations for the Witch Doctor dude.   I don't want to violate any TOS, so this is patrons only.


Sorrry if they don't loop well, thes...

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December 24th Weekly Update

I hope everyone has a Merry Christmas/happy holiday!


I had planned on shoring up some animations this week, but I spent part of the week getting the rag doll to work how I wanted it to, a...

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December 17th Weekly Update

This week I meant to get some new animation done, but got focused on implementing the damage system.


I've tied into the damage system built into Unreal Engine, and have enabled the basic ...

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December 10th weekly Update

This week I finished going over the basic movement stuff, and getting the sounds and animation in place.  


I've got all the animations in place for the ledge climb, and implemented t...

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Patreon Changes

Just to make sure everyone is aware(although I'm sure you've heard by now), Patreon is making changes to what its patrons get charged per creator.  

They are shifting the processing costs onto ...

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Movement changes test

This is a small test of strictly the movement stuff I've been finalizing.  Its not super interesting, unless you're into this kinda stuff.  But if you'd like to check it out, here it is:

<...

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December 2nd Weekly Update

I did a lot this week regarding a rework of the movement system, trying to make everything a little more fun.  

Meridiana now has a dash, and can jump and glide.  I feel pretty satisfied w...

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November 26th Weekly Update

Besides putting the gallery mode up on patreon this week, I also went back and started looking at individual mechanics, and trying to polish each one that I'm keeping, as well as optimizing.  

...

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Gallery build

This build is strictly a gallery of the various sex animations in the game.  I've tried to build a camera that can move a round a bit, so you can probably get at some angles that will make things...

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Early Weekly Update Sorta

So I've been a little down lately(which I think is mostly because of the weather, I haven't seen the sun in like two weeks)  but also a bit with how things are coming along game wise.  

I'...

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November 12th Update

This week I implemented attack animations for the witchdoctor, as well as got everything in game.

When he sees the player, he will now do a ranged attack that sends a spell slowly moving towards the...

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November 5th Update

This week isn't a long update, nor is it particularly interesting.  I did get the new witchdoctor animations working in game, and have him all hooked up, but I still need to finish his more inter...

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October 29th Weekly Update

This week I finished updating the trees, and did some more animation for the witch doctor guy.


I mentioned a while ago how I'd started working on making better leaf textures efficiency wi...

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X Ray tests

I honestly think I'd be fine posting this on a public post, but I'd rather be safe then sorry.

I would like to add xray views at some point, so I've been doing tests with the best way to set that up...

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October 22nd Weekly Update

This week I got the Witchdoctor rigged, and started doing some of his animations.  

I also did some tests for some future xray stuff.


The Witchdoctor dude is rigged, and a coup...

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Latest Build for all Patrons.

This is the build that went live for $5+ patrons last month for all patrons!

 

64 bit build:

https://mega.2017-10-17 21:33:34 +0000 UTC View Post

October 15th Weekly Update

 

I took a few days off this week to take care of some stuff, so not a lot got done.  I have some models I'm working on, but I do want to keep it as a general surprise (nothing earth shatt...

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