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Megan Fox

Megan Fox

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Megan Fox posts

FindChild Recursive (a handy util func)

Ever wanted to find a child under a GameObject, in recursive fashion, and been super annoyed when there wasn't a function for that? So you sigh, and crack open the editor, and write that logic for pro...

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Slow-mo Tips And Tricks

Watch the above video (it's short), and pay attention to the moments when a dude gets punched and they explode. Or really anything else that explodes, we kinda dialed it up for the trailer.

You're s...

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The next level theme

Ever just filter through images of subways / the underground, especially the in-construction bits, for just how... neat, it can be?

2017-09-25 16:12:25 +0000 UTC View Post

Soft Lock (aka Aim Assist)

Pretty straightforward! This is what controls our soft locking / aim assist. You could convert it for FPS without too much effort (at which point you'd call it aim-assist).

AttemptedHitOnTarget() in...

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TOO MUCH ANIME

This was just a code bug that made me giggle, so y'all get to see it first. I wanted to make some cool anime speed lines, and I did! It's pretty neat! Except then... oh god... they didn't go away. AND...

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Bobble Heads and Googly Eyes!

This is a public post, because it isn't my code, it just sort of arose out of a thing we were doing, and someone else had a REALLY COOL SOLUTION, so wanted to share it here. It wasn't all in one locat...

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Fake Springs and Fixed-Time Sproing-oing-oings

First, read the $1+ tier post on damping, since this feeds off that. Good? Good! Ok, so - like I said, I ...

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Let's talk about damping

No, not dampening. Not that I would EVER make that typo. Repeatedly. Ahem.

The basic issue is, I wanted springs, but, I didn't want to use an actual spring equation. It needed to be more controllabl...

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Want to see a 48-hour secret?

We'll tweet this out to the randos eventually, but y'all get to see it early, because I AM SO EXCITED ABOUT THESE RAINBOW PIGEON STICKERS.

"Why is Megan making stickers?!" - well they're a focal thi...

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Ok, but WHY is that dumb joke useful

Alright, so what we're doing here is simple. This leverages the latest version of PoolManager (here) which...

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Yes, this is really in my codebase

Someday, my intern is going to ask me about this function.

...

I... honestly don't know what I'm going to tell her.

If you want the long version, there's a big desc in the $3+ tier post,...

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(forgive the delay on this month's post)

I try and update y'all with something cool at least once a month, and I WOULD be typing that right now, except I've got a playable deadline next Monday and a trailer-first-video deadline the week afte...

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The Humble Dot Product

I get asked "so how much math do game developers REALLY need?" a lot, and usually I just shrug and say "linear algebra." But that doesn't help, because a lot of folks don't actually know what that is....

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Switch Systems 101

So, Switches! No, not the Nintendo kind, I mean the light switch kind. They're cool! You take a humble, core system, like a Switch: ht...

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Coming Soon: SWITCHES

Ok everyone, sorry for the lateness, but I'm polishing up a REALLY NEAT SYSTEM right now, and I want to wait until it's done to share it here.

It's SWITCHES. But it's so much more powerful than that...

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100% Less Horrifying Persistence

As promised, here's the updated Node. Now it uses a binary file, like it should have in the first place, and works fine. Still not efficient - I'd want to stream it to make it properly handle HUGE dat...

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The Worst Goddamn Persistence

This is just the worst. Behold. I mean the cinematic stuff at the top is ok, and included for context, but when you see how I'm shitting the values into ASCII and back again on load, just... hahahahah...

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Spartan Fist goings on

 

Sup everyone! Ok, probably time I updated y'all on what Spartan Fist is, where it's going, etc.

First, notable update is that we're delaying from original launch plans. Won't hit in 201...

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Team rocket, blasting off at the speed of light!

https://pastebin.com/1fR0Q0mQ

So, what this does is gets an axis about which you can rotate a bone. That axis is situated such t...

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Love Shines Through

You think you're making a hardcore roguelike action game and then FWOOSH suddenly you're accumulating Amor and then you're developing to showtunes and 2017-03-13 17:33:49 +0000 UTC View Post

Today, let's discuss forgiveness

No, like actually a forgiveness system. HAH. <rimshot>

Folks curious what my code is looking like lately? Tada! That image was already public, but I'll throw it into a pastebin JUST FOR YOU SS...

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Unity MultiTagging in 20 lines

There are some solutions on the Asset Store for multi-tagging. Some are free. They suck. Here's my clean solution.

This leverages an Asset Store find that does NOT suck, though is somewhat out of da...

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How to dodge in a dense, physical world

First, let's define the problem. Typical 3rd person action games have a lot of spacing between enemies, even in hoardes. There's a lot of reasons for this. It gives them room for animations, makes the...

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It's a little early for Christmas, but, here...

We're going to run a little experiment. I want to see if y'all can keep a secret. Good? Good. This video is, as you'd guess, the one we used to submit to IMB. That isn't super relevant - more relevant...

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Yes, games matter. Yes, even now.

So we just elected an Annoying Orange as president. Shit got real. That means a lot of folks are going to ask in the...

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Hierarchical FSM Code Dump

It's based on this writeup of how Halo 2's AI worked.

I'm never going to p...

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Thinking about where the market is

Hola patrons!

This is the first of, hopefully, many patron-only posts I do. Y'all are the only ones that get my long-form posts now, aside from the rare instances where I bother to polish them up en...

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July 2016 patron supported

Thank you so much for the support this month!

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IT BEGINS (also this is really rough)

Thought folks over here might like to see what we're working on next. This'd be Spartan Fist.

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June 2016 patron supported

Thank you so much for the support this month!

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