Ever wanted to find a child under a GameObject, in recursive fashion, and been super annoyed when there wasn't a function for that? So you sigh, and crack open the editor, and write that logic for pro...
2017-11-21 23:56:25 +0000 UTC
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Watch the above video (it's short), and pay attention to the moments when a dude gets punched and they explode. Or really anything else that explodes, we kinda dialed it up for the trailer.
You're s...
2017-11-09 16:23:34 +0000 UTC
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Ever just filter through images of subways / the underground, especially the in-construction bits, for just how... neat, it can be?
2017-09-25 16:12:25 +0000 UTC
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Pretty straightforward! This is what controls our soft locking / aim assist. You could convert it for FPS without too much effort (at which point you'd call it aim-assist).
AttemptedHitOnTarget() in...
2017-09-15 22:44:04 +0000 UTC
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This was just a code bug that made me giggle, so y'all get to see it first. I wanted to make some cool anime speed lines, and I did! It's pretty neat! Except then... oh god... they didn't go away. AND...
2017-09-15 19:10:30 +0000 UTC
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This is a public post, because it isn't my code, it just sort of arose out of a thing we were doing, and someone else had a REALLY COOL SOLUTION, so wanted to share it here. It wasn't all in one locat...
2017-09-09 22:32:59 +0000 UTC
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First, read the $1+ tier post on damping, since this feeds off that. Good? Good! Ok, so - like I said, I ...
2017-07-27 23:39:11 +0000 UTC
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No, not dampening. Not that I would EVER make that typo. Repeatedly. Ahem.
The basic issue is, I wanted springs, but, I didn't want to use an actual spring equation. It needed to be more controllabl...
2017-07-27 23:16:35 +0000 UTC
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We'll tweet this out to the randos eventually, but y'all get to see it early, because I AM SO EXCITED ABOUT THESE RAINBOW PIGEON STICKERS.
"Why is Megan making stickers?!" - well they're a focal thi...
2017-07-13 23:47:57 +0000 UTC
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Alright, so what we're doing here is simple. This leverages the latest version of PoolManager (here) which...
2017-07-07 20:30:58 +0000 UTC
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Someday, my intern is going to ask me about this function.
...
I... honestly don't know what I'm going to tell her.
If you want the long version, there's a big desc in the $3+ tier post,...
2017-07-07 20:20:30 +0000 UTC
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I try and update y'all with something cool at least once a month, and I WOULD be typing that right now, except I've got a playable deadline next Monday and a trailer-first-video deadline the week afte...
2017-07-07 16:15:22 +0000 UTC
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I get asked "so how much math do game developers REALLY need?" a lot, and usually I just shrug and say "linear algebra." But that doesn't help, because a lot of folks don't actually know what that is....
2017-05-30 17:21:50 +0000 UTC
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So, Switches! No, not the Nintendo kind, I mean the light switch kind. They're cool! You take a humble, core system, like a Switch: ht...
2017-05-30 17:05:06 +0000 UTC
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Ok everyone, sorry for the lateness, but I'm polishing up a REALLY NEAT SYSTEM right now, and I want to wait until it's done to share it here.
It's SWITCHES. But it's so much more powerful than that...
2017-05-26 18:49:48 +0000 UTC
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As promised, here's the updated Node. Now it uses a binary file, like it should have in the first place, and works fine. Still not efficient - I'd want to stream it to make it properly handle HUGE dat...
2017-04-16 00:43:04 +0000 UTC
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This is just the worst. Behold. I mean the cinematic stuff at the top is ok, and included for context, but when you see how I'm shitting the values into ASCII and back again on load, just... hahahahah...
2017-04-15 06:13:33 +0000 UTC
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Sup everyone! Ok, probably time I updated y'all on what Spartan Fist is, where it's going, etc.
First, notable update is that we're delaying from original launch plans. Won't hit in 201...
2017-03-30 23:50:55 +0000 UTC
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https://pastebin.com/1fR0Q0mQ
So, what this does is gets an axis about which you can rotate a bone. That axis is situated such t...
2017-03-30 23:26:33 +0000 UTC
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You think you're making a hardcore roguelike action game and then FWOOSH suddenly you're accumulating Amor and then you're developing to showtunes and 2017-03-13 17:33:49 +0000 UTC
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No, like actually a forgiveness system. HAH. <rimshot>
Folks curious what my code is looking like lately? Tada! That image was already public, but I'll throw it into a pastebin JUST FOR YOU SS...
2017-01-18 00:29:40 +0000 UTC
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There are some solutions on the Asset Store for multi-tagging. Some are free. They suck. Here's my clean solution.
This leverages an Asset Store find that does NOT suck, though is somewhat out of da...
2017-01-17 18:06:11 +0000 UTC
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First, let's define the problem. Typical 3rd person action games have a lot of spacing between enemies, even in hoardes. There's a lot of reasons for this. It gives them room for animations, makes the...
2016-12-01 00:05:51 +0000 UTC
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We're going to run a little experiment. I want to see if y'all can keep a secret. Good? Good. This video is, as you'd guess, the one we used to submit to IMB. That isn't super relevant - more relevant...
2016-11-30 23:52:23 +0000 UTC
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So we just elected an Annoying Orange as president. Shit got real. That means a lot of folks are going to ask in the...
2016-11-13 03:09:32 +0000 UTC
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It's based on this writeup of how Halo 2's AI worked.
I'm never going to p...
2016-10-31 19:38:30 +0000 UTC
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Hola patrons!
This is the first of, hopefully, many patron-only posts I do. Y'all are the only ones that get my long-form posts now, aside from the rare instances where I bother to polish them up en...
2016-10-31 16:32:11 +0000 UTC
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Thank you so much for the support this month!
2016-07-31 23:59:00 +0000 UTC
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Thought folks over here might like to see what we're working on next. This'd be Spartan Fist.
2016-07-13 19:02:03 +0000 UTC
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Thank you so much for the support this month!
2016-06-30 23:59:00 +0000 UTC
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