NokiMo
Pen, Dice & Paper

Pen, Dice & Paper

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Pen, Dice & Paper posts

HEXROLL3 - Battlemap tools development

Greetings, Brave Adventurers!

Most of my hexroll development attention these days is dedicated to hexroll3. Our latest setup and playtests motivated me to explore tools tha...

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HEXROLL for 5E is now in beta and other news

Greetings Brave Adventurers,

I'm excited to announce that Hexroll-for-5E is now stable enough to transition fro...

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Just added: 13 new monster tokens

Greetings Brave Adventurers,

Quick update: I've just rolled-out 13 new silhouette monster tokens for both hexroll.app<...

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Archvillains & Spell Components: an updated Hexroll 2E model is now live

Greetings Brave Adventurers,

Following the conversion work done for the fifth-edition model, a few cool additions have now been back-ported to the OSR one:

Archvillains & ...

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5E conversion is ready for brave adventurers to test-crawl. Here be dragons.

Greetings Brave Adventurers,

Today, I’m excited to share with you the alpha version of https://5e.hexroll.app...

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New! dice-roller links and improved entity renaming

Greetings Brave Adventurers,

Earlier today I rolled out a new HEXROLL 2E update, adding predefined dice roller lin...

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HEXROLL3 user-experience: experiments update

Greetings Brave Adventurers,

I'm excited to share with you some of the progress I've made experimenting with new technologies for HEXROLL3.

My focus was to explore methods & tools t...

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Source code for the next work-in-progress version of Hexroll is now on GitHub

Greetings Brave Adventurers!

I’m excited to share a big shift in how I build Hexroll from now on. I'm starting to break down the walls around our little code garden here in...

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Development Poll #2: Which device would you like HEXROLL 3 to run on?

It's time to revisit the devices poll from (almost) two years ago so I can make the best technical decisions for HEXROLL 3 moving forward.

Choose the device you will most likely run the next...

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For HEXROLL 3E, how important to you is having it running offline?

Greetings Brave Adventurers,
I'm currently exploring ideas and technologies for HEXROLL 3E, and I'd love to get your input to help guide my decisions. This is the first question I'd like your th...

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New! export map as SVG and expanded token options

Greetings Brave Adventurers,

I've just added two new features to HEXROLL 2E this weekend that I hope you'll find useful:

Export map as SVG

You can now use the ...

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Hexroll-Backpack 0.9.15 fixes issues with macOS Sonoma

Greetings Brave Adventurers,

If you are using macOS Sonoma and have experienced hexroll-backpack crashing when opening your HBF file, please try downloading the latest build from 2024-08-04 08:33:01 +0000 UTC View Post

HEXROLL 2E - b̶e̶t̶a̶ ̶u̶p̶d̶a̶t̶e̶ ̶#̶1̶1̶ - Released!

Greetings Brave Adventurers

With today's update, HEXROLL 2E is officially out of beta \o/

This basically means I think things are stable enough, and I think I can kee...

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HEXROLL 2E - beta update #10 - solo hex crawling, map pins and quick help

Greetings Brave Adventurers,

Today's update introduces the new solo hex-crawling mode, map pins and a quick help window.

The new solo-mode generator (an online-only feature) is now av...

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HEXROLL 2E - beta update #9 - new features, descriptions and plot hooks

Greetings Brave Adventurers,

Beta update #9 is now live and it is dedicated almost entirely to new content.

Commissioned from Alex Gray (www.adgraywriting.com), one of dscryb.com ...

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HEXROLL 2E - beta update #8 - Smaller dungeons, more labels, and a new subscribers theme

Greetings Brave Adventurers,

Beta update #8 is now live with an option to generate smaller dungeons, some useful map orientation features, and a new flavorful map theme.

Featuring the...

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HEXROLL 2E - beta update #7 - Sandbox mods & editable titles

Greetings Brave Adventurers

Today's update opens up new content possibilities beyond what is and will be available when using the built-in generator model.

You can now optionally use ...

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HEXROLL 2E - beta build #6 - Wilderness Battlemaps, Settlements in VTT, and a new theme!

Greetings Brave Adventurers,

Beta update #6 is now live with exciting features for everyone, and some unique features for Brave Adventurer subscribers.

Firstly, everyone now gets a View Post

HEXROLL 2E - modding the generator using SCROLL - part 1

Greetings Brave Adventurers

TL;DR - SCROLL beta is now available to experiment with. It will become the 'modding' tool for adding-to or modifying the 2E generator....

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Reveal settlement maps to players when using VTT?

This feature is already in-development - but I wanted to double check and see if/what should be the default setting that will work best for you when it's completed.

EDIT: It's 'especially cit...

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HEXROLL 2E - beta build #5 - No-spoilers, 3D dice and improved page editing

Greetings Brave Adventurers,

Just in time for your weekend games, here's the 5th beta update with exciting new features covering solo gameplay, VTT and content editing.

The new no-spo...

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HEXROLL 2E - beta build #4 - table of contents, token tags and more

Greetings Brave Adventurers,

Today's beta update brings a mixed bag of new features, changes and bug fixes.

Let's take a closer look at some of them:

First in the list is the ne...

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HEXROLL 2E Roadmap - the path ahead

Greetings Brave Adventurers,

It has been over a year since I started working on 2E and today I feel privileged to be a part of our amazing community. You play the game using a variety of sy...

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HEXROLL 2E - beta build #3 - subtle experience improvements

Greetings Brave Adventurers

Today's beta update brings a few subtle improvements and corrections that I had the ...

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HEXROLL 2E - what would you like to see next?

Greetings Brave Adventurers

17 months ago I asked you to help me plan hexroll next. Thre...

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HEXROLL 2E - beta build #2 - stability and correctness

Greetings Brave Adventurers

Firstly, I'd like to welcome those of you who recently joined our adventure. Thank you! for helping make HEXROLL possible  \o/

Today's ...

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HEXROLL 2E is now in BETA

Greetings Brave Adventurers

I'm happy to announce that from today, HEXROLL 2E is officially in BETA.

To celebrate this, I have maxed-out all of my cheesy video making s...

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HEXROLL 2E - alpha build #12 - the beta candidate

Hello Brave Adventurers

I've just rolled out HEXROLL 2E alpha build #12 - and I'm happy to say this is the last alpha build and the candidate to be the first BETA version \o/...

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HEXROLL 2E - alpha build #11 - random weather, syndicates and more

Hello Brave Adventurers,

Today's version includes quite a few content additions and changes that will now be applied to any newly generated sandbox.

One of the things I...

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HEXROLL 2E - alpha build #10 - rivers direction, hex features and bug fixes

Hello Brave Adventurers,

HEXROLL's 10th alpha build is now live with more incremental fixes and improvements. I've worked on aligning rivers in cities and towns, drawing improvements, fixing ...

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