NokiMo
Arvid Schneider

Arvid Schneider

patreon


Arvid Schneider posts

PHOTOGRAMMETRY - 3D Scanning using your phone and Display Land

Check out this video on how to capture a 3D environment the easy way!

View Post

EP608: Photogrammetry - 3D scanning just using your phone and Display Land - Source Files

 A step by step guide showing you how to create amazing and accurate 3D scans aka photogrammetry by just using your phone and the Display land app. You can use this in any software like cinema...

View Post

EP607: Flamethrower - Source Files

Get access to the Houdini hip file!


View Post

How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607

Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold. 

View Post

Cinematic Lighting Techniques | #ep606

 A cinematic lighting introductory video, helping you to create better looking images by applying Hollywood film set techniques to your renderings. You will learn basic lighting tips and trick...

View Post

EP606: Cinematic Lighting Techniques - Source Files


View Post

ACES - What I have been doing wrong!

An in-depth explanation about the ACES rendering workflow using OCIO (Open Color IO) and important tips and tricks to consider to render better-looking images using Arnold and Maya 2020. Training y...

View Post

EP605: ACES - Source Files

An in-depth explanation about the ACES rendering workflow and important tips and tricks to consider to render better-looking images using Arnold and Maya 2020. 


Specifically, ...

View Post

The star of Mandalorian


<...

View Post

EP604: Shader Transfer - Source Files

Get access to the Houdini and Maya files to follow along


View Post

We are growing!

First of all, I want to thank each and every one of you, for your great support, feedback and help here on Patreon and also on YouTube.


I would like to invite you to my very own Di...

View Post

Some renders from using LEGO

Just wanted to share some in depth renders with you.


2020-02-09 18:10:54 +0000 UTC View Post

Shader Automation

 You will be learning how to create automated advanced shading setups, to work with several different models. Arvid is showing you how to use python and simple scripting to create automated sh...

View Post

MtoA 603: T1 Shader - Source Files


View Post

Discord

We are now on discord! There is a separate channel for Patreon only! Thanks


https://discord.gg/ZeZRncu

View Post

MtoA 602: Surface follow along - Source Files


View Post

Getting started with Arnold Surface Shader - Introduction of basic lookdev workflows - MtoA 602

Learn about the basics of shading using Autodesk Maya using Arnold. Arvid explains the basic of the modern brute force renderer Arnold and helps you to understand the basic concepts. This is target...

View Post

Heading home

Returning to Vancouver this week and will be available for 1 on 1 sessions. πŸ‘

View Post

Happy Holidays ☺️

I wish you all happy holidays and a great time off if you have any :)

See you in 2020 with more videos to come!


Thank you all very much for your support πŸ‘πŸ‘‹

View Post

MtoA 601 - Interior Lighting

 Using the new GPU Workflow using Arnold 6 and the latest Maya 2020  Support me on Patreon:  2019-12-14 06:03:40 +0000 UTC View Post

MtoA 601: Interior - Source files


View Post

Maya 2020 and Arnold 6

Great stuff in there! Especially big GPU improvement.

View Post

MtoA 531 - Water Droplets

 Presenting a simple approach to generate water droplets on any surface. Using arnold clip geo shader and a displacement node with a noise to generate the effect.  

View Post

MtoA 531: Droplets - Source Files


View Post

Digital Asset Louise: Live Session - Source Files


View Post

Space Drift

Doing some late night renders. Trying a few assets on my HDD

View Post

MtoA 530 | Orc Horde | Lookdev and Lighting | Part4

Another great collaboration project with Eduardo Ruiz Urrejola. He was kind enough to make his work available for free. 

This is a four part series working on shading and lighting this h...

View Post

MtoA 530 Horde Orc Part 2

Another great collaboration project with Eduardo Ruiz Urrejola. He was kind enough to make his work available for free.

This is a four part series working on shading and lighting this hero a...

View Post

MtoA 530: Orc - Source Files


View Post

MtoA 529 - Mouth Shading

Hyper real shading tutorial for the interior of the mouth. Main focus are the teeth to get the correct feel of the material, and then shading the gum using SSS. The shader was provided by Daniel Ba...

View Post