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Arvid Schneider

Arvid Schneider

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Arvid Schneider posts

MtoA 529: Gum Teeth - Source Files

Source files will contain a decimated mesh and textures, including shaders and lights


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Tutorial preparation

Tutorial preparation for a gum and teeth shader. Still need some more work on the teeth..but a good wip pass. Model and texture provided by Daniel Bauer #gum #teeth #3d #arnold #sss #randomwalk2 View Post

MtoA 207 Rock Shader

Check out the Rock Shader tutorial on YouTube. 

Need the source files? Check out the Tier and support me

2019-08-31 08:11:38 +0000 UTC View Post

MtoA 207: Rock - Source Files

All the source files for the new material rock series.

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Digital Asset Louise - Live Session

If you have misses the Live Session here is the recorded stream where I am talking about the Digital Asset Louise and showing you a few things here and there ;)

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LIVE: Digital Asset Louise at 10PM PST

Hey I am schedulng a live session tonight at 10PM PST. 

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Testing out the probability shader

Messing around with the new probability shader, sss and xgen with the digital asset Louise. #arnold #maya #autodesk #rendering #pbr #xgen


2019-08-10 17:22:33 +0000 UTC View Post

MtoA 528 - Probability Shader using OSL

Learn the basics of osl scripting and script a production ready shader.

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MtoA 528: Probability - Source Files

Get the source files for the MtoA 528 probability tutorial.

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MtoA 527 | Spiderweb

SOURCE FILES: https://www.patreon.com/posts/mtoa-527-source-28344349

KATANA COURSE: 2019-07-13 11:00:00 +0000 UTC View Post

MtoA 527 Source Files

Find the Houdini and Maya scene files with caches and exports

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Some spider action

Messed around with Houdini and Arnold again. This was rendered in Maya though.


I might create a quick tutorial for this.. Nothing to special.



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HtoA 502 - Final PART 3! Working on final shaders for the liquid simulation

HtoA 502 - Final PART 3! Working on final shaders for the liquid simulation. Go check it out! 

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New Tutorial! HtoA 502 - Part 2

New Tutorial! HtoA 502 - Part 2 is up! Go check it out, I am showing how to get those liquids rendered and make the nice. 

2019-06-15 17:27:06 +0000 UTC View Post

HtoA 502 - Viscous Fluid | Part 1

 Here is another exciting tutorial on how to create viscous fluids using houdini and rendering them using Arnold. This is a multi part lesson where I am showing you all important aspects 1 by ...

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HtoA 502: Viscous Fluid - Source Files


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Working on a few things..

I be been spending quite a few long hours at work these days. But I am slowly cooking a new Tutorial Together, it will be based on Houdini using Arnold.


I’ll keep you guys poste...

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Absence restored

Hey fellow Patreons!

I was taking some time off for the last few weeks but I am back in full action now. 

Feel free to reach out to me any time and I'll respond asap. 

<...

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MTOA 526 Eye Shading using the GPU

New Tutorial online - source files available on Patreon

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MtoA 526: GPU Eye/Skin Shading - Source Files

Hey all! 

New source files are up! Feel free to check them out!


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KATANA | MASTERCLASS - 75% EXCLUSIVE DISCOUNT

Hello Patreons! 

I am happy to announce my brand new course on Udemy. Its fully packed with advanced topics about lighting and lookdev template creation. It is very technical with a spec...

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MtoA 525 GPU Hands On

New Tutorial! 

MtoA 525 GPU Hands On

https://youtu.be/7ItAok94LYQ

2019-03-23 22:45:16 +0000 UTC View Post

MtoA 525: GPU Hands-On - Source Files

Want some simple geometry with displacements to follow along the tutorial? 

Model and Textures are provided. 

2019-03-23 21:16:55 +0000 UTC View Post

KATANA - Mastering Lookdev & Lighting

Hello Patreons! 

Currenlty I am workng on a new advanced Udemy course and would like to get some feedback from you. What are things you definitely want to see? Are there any topics you w...

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HtoA 501 | Primvars in Arnold


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HtoA 501: Primvar - Source Files

Get access to the full source files including .hip and .abc files!


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New tutorials

Hello fellow Patreons! I really appreciate your continued support throughout the years. Its time for me to gather new request and ideas for future tutorials. 

Please share your ideas, re...

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Merry Christmas & thanks for your Support!

See you in 2019

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MtoA 524 - Python - Practical applications


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MtoA 524 - Source Files availbale now.

The Source files will only include the script, and the lights. 

NOT the geometry. That can be downloaded for free from Mecabricks.

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