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Arvid Schneider

Arvid Schneider

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Arvid Schneider posts

MtoA 524: Python - Source Files


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MtoA 523: Refraction - Source Files


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ST Map Setup

Hi Patreons,

I will so be working on a tutorial about generating st maps and how to successfully use them in comp to refract / distort your backgrounds.

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MtoA 522 - Procedural Paint Chip

 Shading Assignment for Udemy Arnold course. Detailed step by step showing you the detail on how to breakup procedural noises and create something special.   

A complete fundamentals ...

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MtoA 522: Procedural Paint Chip - Source Files


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Live Stream Katana and Arnold


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CGI Integration with a shot plate

A complete fundamentals course for Arnold!  SPECIAL OFFER 50% OFF - Learn Arnold 2018-10-13 18:46:48 +0000 UTC View Post

LIVE CG Integration Source Files

Please find the link to the source files of the live session integration

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Live Stream Scheduled

Live stream scheduled tomorrow morning at 9AM PST  https://youtu.be/XEli-uN2LAo via @YouTube

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Aquaman Extended trailer

This is what I was working on for the last few months. Lots of water, lots of blue and lots and lots of creatures.

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Finally getting somewhere

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Some more houdini work

Playing around with vdbs wires grids and sops. Rendered in htoa.

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Some late night Houdini exploration

Some late night Houdini exploration
#weave #arnold #entagma #meshing #shading #randomwalk #structure #organic #thing




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Ocean & Beach

Currently working on a requested tutorial. Just takes a while to setup. I will be getting head head around bifrost which ships with maya to create some fluid sim. And then will be working on water sha...

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Back from vaca

Hey Patreons! 

I am about to prepare new tutorials, but before I begin recording I wanted to know if there is anything specific you would like me to present. 

Post your ideas and sug...

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Arnold Fundamental course

THANKS to everyone who enrolled in my Arnold Introduction course on Udemy. If you have not, this limited discounted link should make it easier!
2018-09-13 00:30:55 +0000 UTC View Post

On vacation for a week 😇

Just wanted to let you know that I'll be away for a week.

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LEARN ARNOLD - SHADING AND LIGHTING

Hello Patreons!

I have 50 coupons (discounted) to give away for my supporters!


One thing I am asking of you is if you like the course, 

please leave an honest review, ide...

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LEARN ARNOLD - SHADING AND LIGHTING

Hello Patreons!

For your generous support I am offering you my brand new course on Udemy for free! 

One thing I am asking of you is if you like the course, 

please leave an hon...

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LIVE: Arnold 5.2, Lightshader update and Lookdevkit


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PTRN 103 - Advanced Procedurals

Hello Patreon! Its time for another exclusive tutorial just for you! 


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MtoA 521 Crystal EP3 out now

Final episode is uploaded! 

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Just add some milk!

 Some preview renders using a new shader and plugin update of arnolds mtoa 3.1 core 5.2.
SSS shader using random walk, together with several blended displacement maps, sheen and several blend...

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MtoA 521 EP02 - Ice Crystal

Episode 2 is up! go check it out ;)

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MtoA 521 - Crystal Shading

 Presenting an advanced shading series using Arnold and Maya as the main software. Arvid is using procedural techniques to solve interesting shading challenges with noises, projections and volume...

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MtoA 521: Crystal - Source Files

All the source files for MtoA 521 are now available.

Feel free to follow along with the tutorials...

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Schedule LIVE

Scheduled LIVE sesssion be sure to check it out1

https://www.youtube.com/watch?v=fFBh0MOssO8

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Surface 2.0 now available

The brand new surface database is now on the App Store. Follow the link below

2018-07-14 10:07:43 +0000 UTC View Post

Quick renders for Surface 2.0 app

Hey just wanted to share these rendering with you, as they will be made available shortly in the iOS app Surface.


Arvid


2018-07-13 17:28:26 +0000 UTC View Post

Join Open Beta

‪Join Beta Testers - Surface App 

http://bit.ly/beta_surface‬

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