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DavidKahlVFX

DavidKahlVFX

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DavidKahlVFX posts

Project Files | Chapter 1

Not that much has happened in chapter 1, but still.

After each clip I am going to share that status of the project with the Auditorium tier. 

Giving you the option to digg into fil...

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Terrain and Curve Preparation | Chapter 1 - Clip 1

Early Access to the first chapter. 

My plan is to put the introduction and this first chapter for an open release tomorrow.

The first clip of Chapter 2 will be available to you guy...

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Introduction to the new Railsystem

I have no time left to add descriptions and such but I wanted you guys to already get a look on the new introduction.

The first two chapters are ready to be uploaded and you guys will see the...

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Vex Quicktip - Function Overload

Hey guys 

I am experimenting with generated AI voice to create more content.

What do you guys think about these Audiograms?

Cheers

Dave



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DK Redshift Material Generator v1.0

Hey folks,

it was about time that I got back to work and create. While I can almost start to release the first chapter of the rail I managed to get deeper into python.

At the end of cre...

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Railsystem Update and Summary

Hey everyone,

after quite some time of adjusting to the additions to the family I kept on working to record the creation process of the rail system. 

At this moment I am working th...

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How to Import JSON Data into Houdini

 JSON is a very commonly used data format so you will come across it at  some point. 

In this video I show you how to get that data into houdini  and manipulate your proje...

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How to Import JSON Data into Houdini

JSON is a very commonly used data format so you will come across it at some point. In this video I show you how to get that data into houdini play around with ideas to visualize that data.

As...

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An update on the rail

Hello folks,

for everyone not strolling on the discord server let me give you an update on where things stand. I have converted the system to Houdini 18 and added alot of new ideas and featur...

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Going on a Rampage! (public)

 

This one was came very sudden since Rohan asked for a tool to be even lazier than before.

 He wanted a tool to banish the last line of vex that he can't get rid of. :)

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Going on a RAMPAGE!

This one was came very sudden since Rohan asked for a tool to be even lazier than before.

 He wanted a tool to banish the last line of vex that he can't get rid of. :)

@Cd.x = chra...

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The Discord Server is up

As it seems everyone who already uses discord got auto invited. So if you want to join you simply have to connect your patreon account to discord and you get access right away. 

The gene...

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Machine learning

I finally found an angle to approach this!

That is all I wanted to say! I wasn't that excited on content I discovered since I worked through the lake side series.

I already know that...

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Discord for Houdini Coders?

Hey folks,

Just a quick question. Since discord seems to be the current tool for communication - would you enjoy a dedicated discord server for this patreon page? It feels odd to call it a D...

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Happy new Year!

Hello folks, 

I hope everyone is well and reached the new year in one piece. 

2020 is going to be another busy year. So let me give you a quick update on things. 

M...

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Flatten and Wrap | Example file - PrimUV( )

A new file based around the function primuv. 

I think I first saw this on a blog written by Toadstorm. He used it to wrap a particle sim around a can.

And since we are now in H18 I...

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Randomized Transition | Example File - Lerp/Fit

A new file to share.  The idea  for this was to create random transitions foreach point, be it Position, Color or any other attribute.

The trick here is that each point gets assigne...

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Particle Forcefield | Example File - Cross

Hey folks,

this is the first of hopefully many entries. For one I wanted to share some ideas with people. Just simple ideas like this vex based forcefield effect. 

A buddy of mine ...

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The rail is evolving

 Hey folks,


since this project dragged itself so long, started to grow a beard and needed a walking stick, I decided to make the best of it. 

H18 is around the corner with...

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DK Tool v1.1 - Superwrangle and Mandelbrot

The file and demo for version 1.1

With this version I added the Mandelbrot Set tool. It also allows the use of the Julia Set and displacement according to that value. First experiments to cre...

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The Houdini Database is live

Yay 😅

After the third certification round I fixed all bugs and included the requested best practices.

Going to do a video after a short vaccation.

Cheers
Davis

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The strategy for the Railsystem and future projects

Hey folks,

this post is directly adressed to my patrons of the Auditorium tier - those that are able to watch the current videos of the railsystem and due to the tier already did so much to s...

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DK Tool v1.1 | Mandelbrot

I made a first run on what I had in mind with the mandelbrot set. 

This tool expects a grid on the first input and will create the typical mandelbrot figure. It uses the provided points ...

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DK Tool Asset Demo

I finally managed to fight through my switch from Adobe to Resolve and finished the demo video for the tool asset.

This is also the first experiment for recording with the native resolution o...

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Houdini Database | Alexa Devblog #1

I was wondering how the alexa developement could be integrated into the patreon. Obviously if people find the skill interesting, helpful and/or fun it might attract a few more people that are inter...

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Preview for Tool Asset v 1.1

It just so happened that I was interested in some areas, did the research and created the prototypes for it. 

All of these will be added to the tool asset as new features.

Since I ...

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A function library

I wanted to do this right from the start but using an asset with a UI felt more usable to share with others.

But I am still going to build this function library for myself and I am also going...

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Something Crowd related maybe...

I recently got triggered to recreate the A* pathfinding algorithm. To be fair - you can use the findshortestpath node but I love to digg into these algorithm and challenge myself to find a solution...

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Tunnel Carving | Railsystem Part 8

In this clip we isolate the tunnel segments to carve out the terrain.

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DK Tool File, Tool Demo File and Doku

Edit (12.09.) Reuploaded the demo file with cameras foreach example

Edit(13.09.) Rebuild the Asset as an hdalc file, almost completed the inbuilt Help and updated The Doku File and the demo f...

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