Work has continued on the strip club animation with a sample video in a couple of formats towards the bottom. Went into the latest animation, expecting it to be significantly easier than the first ...
2020-07-17 01:47:52 +0000 UTC
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Rendering of the animation went well with each frame taking roughly 1 minute to render. For the game I will construct as a transparent animation with a variable background depending on how busy the...
2020-07-10 14:15:53 +0000 UTC
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Following addressing a bug in the map hint system the remainder of this week has been spent flexing my animation skills. I selected a 20 second portion of a reference routine which has provided a n...
2020-07-10 06:42:45 +0000 UTC
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A glitch has been identified in the current hint system contained within the map screen. From the testing I have done, this is now resolved if you replace the existing location.rpyc file in the gam...
2020-07-06 07:56:34 +0000 UTC
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Firstly, thanks for your ongoing support. The funds recently collected will be put to good use procuring Daz3D assets required for the side mission in v0.50. Going to be a western theme side missio...
2020-07-03 03:03:32 +0000 UTC
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Minor update to 0.40 including the following:
- Inclusion of quest tracker and replay system.
- Minor bug fix.
- Spelling / grammatical error fix.
- Very minor adjustment to...
2020-07-01 01:03:55 +0000 UTC
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For those that haven't noticed the official release of 0.40 was published a few days ago. The 4k source images are also available to $5 and $10 Patreons. I will likely issue a small update to 0.40 ...
2020-06-26 03:22:11 +0000 UTC
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Worked over the weekend to complete the official 0.40.
PC Link: - https://m...
2020-06-23 14:01:19 +0000 UTC
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Managed to released the second beta a little ahead of schedule and have had my head down working on the side story. Beta testing has gone fairly smoothly, with feedback predominately creative contr...
2020-06-19 05:03:03 +0000 UTC
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Extremely close to completing the work required for the second beta. Have 5 renders to complete, then it is just tweaks to final coding, before I test the latest content myself. With some luck, thi...
2020-06-12 07:18:38 +0000 UTC
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I finally have my normal internet connection back working again. I can't believe my ISP has a technical support group that doesn't work on the weekend. Guess I'm going to be changing to an alternat...
2020-06-06 02:05:53 +0000 UTC
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Managed to complete all of the Kara backstory renders this week and am currently rendering the animations for the weapons training. Will finish off the stills for the weapons training tomorrow. As ...
2020-05-29 06:34:27 +0000 UTC
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As mentioned last week, I included some additional content in 0.40, to make the events on the ship more consistent with the situation at the end of the main story line content. The renders associat...
2020-05-22 02:43:02 +0000 UTC
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The release of the first beta last week went pretty smoothly from the feedback I have received to date. A minor error was identified in the prologue (that was there before) and a number of spelling...
2020-05-15 03:18:00 +0000 UTC
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The beta is so close to being finished, with me just now awaiting 12 animation frames and 3 stills to be rendered. It would have been done already, if not for a couple of snags I hit with the anima...
2020-05-08 05:45:10 +0000 UTC
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Video card has been processing animation frames continuously for the last couple of weeks now. There are about 150 frames left to be rendered (1755 frames completed to date), which should be comple...
2020-05-01 03:29:26 +0000 UTC
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Been a good week completing all of the animation posing for v0.40. Whilst I finished the posing yesterday, there are still 7 animations requiring their image series rendered. Hopefully I can proces...
2020-04-24 04:10:17 +0000 UTC
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Been a bit of a mixed week this week. Whilst the images series for the animations are looking really nice, the render time is greater than what I expected. Unlike most of the other games out there ...
2020-04-17 03:27:30 +0000 UTC
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Spent the start of the week creating some additional characters that you would have seen in the poll. Followed this up with tweaking one of my sets for night renders as seen below.
2020-04-10 04:28:30 +0000 UTC
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Well I managed to close out the the renders for the Liberation of Dione story arc. Ended up being a little more than I originally planned, as closing out the arc required a few more renders than ex...
2020-04-03 07:33:08 +0000 UTC
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Little bit of a mixed week this week. Managed to complete Liberation of Dione - location 2 on Monday and have now finalised all of the sets for location(s) 3. I have however only done a portion of ...
2020-03-27 09:47:12 +0000 UTC
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Been a good week of creating images / coding the first portion of the main story. I ended up creating a branch in the first part of the main story, which created significantly more work in this por...
2020-03-20 02:59:58 +0000 UTC
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Firstly thanks to all my Patreons that have pushed support income into 3 digits. These funds are currently being re-invested into the game, via the procurement of additional Daz3D assets. Currently...
2020-03-13 00:12:44 +0000 UTC
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Please find the download links below for Callisto 0.31. It does not contain any additional content beyond what was provided in 0.30. It merely corrects a few spelling mistakes and provides a bug fi...
2020-03-08 12:52:08 +0000 UTC
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Over the past week in addition to some beta testing and the release of 0.30 (Now available to $1 Patreons), I have been developing the set and the cast of alien characters for the Rogue Den. This w...
2020-03-06 03:44:07 +0000 UTC
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Please find links for the official release of Callisto v0.30. I have done my best to eliminate any bugs within the code, however if you happen to encounter any, please post in the designated
2020-03-03 12:06:53 +0000 UTC
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Just a quick sneak peak of the Mad Scientist that will feature in 0.60 and 0.70. He will briefly be seen in 0.40, however in a slightly different form.
2020-02-29 07:12:34 +0000 UTC
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Thankfully this will be the last update on v0.30, as I completed the content for this version yesterday, which is included in the uploaded Callisto 0.30c - Beta. All that I am really waiting on bef...
2020-02-28 01:43:27 +0000 UTC
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Been a hard week, but a very productive week. As an update to the hit list items:
- Main Story Renders - Rendering the final image now. Lots of emissives in it so it will be a little over...
2020-02-21 02:42:27 +0000 UTC
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Been a good week on the coding / story writing front. Did a few renders this week, however these have definitely taken a back seat. As far as coding and story line, I have completed about 70% of th...
2020-02-14 02:14:51 +0000 UTC
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