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Jeremy Parish

Jeremy Parish

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Jeremy Parish posts

Game Boy World #049: Pipe Games Double Header

Hello friends, this week's belated episode is finally here—a hefty production that explores another one of those odd Game Boy coincidences of timing (e.g. Othello/Taikyoku Renju, the Penguin games)....

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First draft

I'm happy to say that the first draft of all text for the Good Nintentions book is complete! I have sent it along to a volunteer copy editor, who perhaps doesn't realize exactly what he's getting into...

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Born on wings of steel

Here's the 50th (!) Game Boy World script, a look at Vic Tokai's wonderful Daedalian Opus. Hopefully I'll have time to produce the videos for this and Blodia over the weekend, though who knows. It loo...

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September 2015 Patreon supported

Thank you so much for the support this month!

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Scripts ahoy (betcha bite a... script?)

Life is settling down a little, and I've managed to find the time to put together the next Game Boy World script. This one's for two games, as once again two very coincidentally similar games debuted ...

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Cover art

I don't know if anyone saw yesterday's post, since I published it at like 6 a.m. on a Sunday — not really Internet browsing prime time, I realize — but you should check it out! There's an interest...

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Print preview

I feel like almost every post I make here lately has been some variant of "Wow, my travel schedule sure is making it hard to work on side projects." And here we are again: Less than 48 hours after I g...

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I'm back! Here's a glimpse at the future

And by future I mean past.

Yes, I'm finally back from my two-week international trip and something something arms tired. I found it surprisingly difficult to squeeze in time to get any work done...

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Game Boy World #048: Dead Heat Scramble

God bless wi-fi equipped airplanes. Here's the latest episode of Game Boy World, assembled lovingly while somewhere over the Pacific.

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Game Boy World #047: Ninja Boy

Right, so. New Game Boy World episode. Sorry it's taken a bit longer to get up than would be ideal, and that the video quality is a little lower than usual... traveling means using other people's wi-f...

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Dead Heat Scramble

Another script today, for another not-so-great game. It's the Game Boy miracle: Many releases of wildly varying quality.

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Ninja Boy script

I'm about to head out of town for two weeks, so I've been banking a ton of GBW footage that I can cut together while I'm away. I'm also writing up and recording as many scripts as possible. Here's the...

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Game Boy World #046: SD Lupin III

Ah, I lied last time. I said I'd have one last video up before the end of August... but I wasn't counting on YouTube to hit me with a copyright strike for including a snippet of footage from The Castl...

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August 2015 Patreon supported

Thank you so much for the support this month!

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Game Boy World Episode 44: Cyraid

Hello there! It's been a busy week, but here is the latest episode of Game Boy World. Expect one more of these before the end of the month. This, I command!

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SD Lupin III: The scriptening

Another Game Boy World script! I'm very sad that a game based on Lupin III wasn't better than this turned out to be!

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I finally found words to describe Cyraid

Which took some doing, I've gotta say. The script is attached...


I'll be leaving town for the rest of the month soon, which of course will be quite an impediment to video production, so I...

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It's Game Boy World Episode 43, yo.

Man, yesterday was pretty much the worst day I can remember. BUT I did channel all of my waiting and anxiety and frustration into productivity by taking my mind off things through the magic of video e...

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Game Boy World #045: Batman

Yeah, I'm going a bit out of sequence here, but only for you cool backer types. 


Kinda weird how every fifth episode in the chronology seems to be a surprisingly good release! I thin...

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Super Mario Bros. 2: The good and the bad

I sat down last night to record a few levels of Super Mario Bros. 2, and before I knew it, it was somehow two hours later and I was at the final stage. But the good news is that with this video I'm fi...

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Game Boy World #042: Serpent

Hi everyone, I had hoped to have this episode up a bit sooner, but personal matters interfered. And yet, here we are: The 42nd episode of Game Boy World, reaching back into the dim and distant year of...

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Scripts ahoy

Aw, I was hoping to post a Patreon update every day this month, but got too caught up in work and family stuff yesterday. Alas! In any case, here are two more GBW scripts for you to browse in advance ...

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A heartwarming tale of tragedy

Wow, check out this hour-plus of Metroid Zero Mission footage I captured for use in a new Anatomy series! Rad, right? Well, almost. I captured this from a RetroN 5 since ZM is not yet available on the...

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Game Boy World #041: Football x2

Wow, this one was pretty painful to put together. I'm not a big fan of sports games under the best of circumstances, and neither NFL Football nor Soccer Mania are what you'd call "the best of circumst...

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I'M BATMAN

Another Game Boy World script is in the bag (attached here!). I had quite a bit to say about it. The game has problems, but it's still a step above most Game Boy action titles. 


Next...

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"I want you to tell your friends about me"

Hello! Here we have the first-ever Game Boy World 60fps capture session: SunSoft's Batman. I tried to record the entire game, but it turns out the final boss is a cheesy sumbitch with waaaay too many ...

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Fusion finale

http://www.anatomyofgames.com/2015/08/06/the-anatomy-of-metroid-fusion-17-a...

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Game Boy World 041: Script

Hello, everyone, here's the latest Game Boy World video script. I struggled with this one for quite a while, because football is not my thing at all, and NFL Football is not a good football title by a...

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Making sausage is a messy affair

Another look behind the book/video making process with this dicey video of The Goonies for Famicom. This was captured for the upcoming Anatomy of Games book for the sake of still screens — which mea...

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Bookmaking

I've had almost zero time for working on projects this week, but I have managed to make a little progress on the next Anatomy of Games books. The new screen caps look nice and sharp in the PDF and sho...

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