NokiMo
Dare Looks

Dare Looks

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Dare Looks posts

Lens Flares and Munching on Cars

Back from my vacation!

Haven't made too much progress during my time-off, I'm afraid, but here's a small update showing off two new things: Unity's lens flare effects (finally) and munching o...

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Eat your Car(b)s

As promised, I've started prototyping an option to munch on the cars – a lot faster than I expected, too, but turns out this is a lot of fun to prototype!

At the moment, the animations are ...

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Throwing Cars, Finale

Just one more quick update, before I post the final video to twitter, for everyone to see!

Not including any future polish (and polishing never really stops), I'm considering this fe...

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Throwing Cars, Almost Done

Here is some footage of cars getting flung around – again!

I have made a bunch of progress since the last iteration. So much so that I'm entering 'polishing' territory!

Here is a quic...

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Throwing Cars, Second(?) Iteration

Made good progress with operation "fling a bunch of cars", so I'll gladly share the results!

Since the first iteration, I have added...

  • Basic "pick up" and "throw" animations
  • ...

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Throwing Cars, First Iteration

Heya,

I've been taking it slow and riding that high of finishing the car models, last week. Now, I'm easing back into working on mechanics: Picking up and throwing cars.

There's a lot o...

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Catch the Bus!

Happy to...

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Bus, WIP

Hey!

Quick update with the high-poly WIP of the bus exterior; still needs some minor work as well as a (very simple) interior, before I move on to the low-poly models, baking, textures, etc....

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A Truck Gets Struck

Truck model and textures are finally done and in the game – yay!

2022-02-19 16:21:03 +0000 UTC View Post

Box Truck, High-Poly Model

You know the drill: First there's a high-poly model, then a low-poly model, then a texture, etc. (For my next projects I'm going to go back to a more hobby-friendly workflow, sheesh...)

T...

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Van, Texturing Progress

I'm currently finishing up the van model and textures: So have two screenshots of what it will look like, in the game!

Next, I'll try to model a medium-sized box truck – hopefully it'll be...

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Patron Request: Growth Speed?

Note: This is a request that has been send to me by a patron. Whenever I can I'll gladly answer questions directly, or make quick videos like this one. So alw...

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How It Works: Damage Effects

Overview

Note: Initially, I've posted this article a f...

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A Van! High-Poly Models Done.

Quick look at the second type of car, for the game: The van!

I'm done now with the high-poly modeling, so I can go on to create the game-ready, low-poly versions, next.


Abou...

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Time To Wreck Some Cars

Here's a fun thing to look at: The new damage and deformation effects!

The particle effects are pretty basic, but the main attraction is the deformation, anyway.

2022-01-22 18:37:00 +0000 UTC View Post

Cars in Color

Finally had some time to get the car's texturing done, and I'm really happy with the results!

The different color variations (as well as the taxi and cop configurations) provide some nice var...

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Fun with the Car Prototype

The car still needs to be textured, but I've already had some fun prototyping it in the game – so I thought I'd share!

2022-01-12 19:04:57 +0000 UTC View Post

First Car Model WIP

First post of the new year – a small patron-only preview!

As planned, I've finally started working on some cars to populate the city's streets with.

Here are some screenshots from Ble...

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Steppies! Final Update of 2021

Here's a quick one – just squeezing in one more update, this year!

I set up animation events to...

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2021 End-of-Year Supercut

As promised, here's the 2021 end-of-year supercut!

Depending on when you have found this project, you may be surprised to hear it's been going on for more than a year, haha.

It's always...

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Character Selection, Input and UI Animations

I'm back from my Christmas break!

Here's a small update, showing some changes to the character selection screen, which I hadn't touched in a while.

Local multiplayer UI input in Unity i...

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Character Growth, Slow-Down

This was a change to the growth mechanic that I snuck in a short while ago, but never had a chance to show off properly, so I thought I'd make a short patron-only video!

Characters get bigger...

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First-Look at Local Multiplayer

Here's something Patrons will get to see early: The first split-screen image I've shared of the game!

This has been working for a while now, but I have a hard time recording split-screen game...

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Time Out and Scoreboard

Here's a look at the new scoreboard! Both UI and camera animation still need some love, but at least in principle everything is there. With the scoreboard, the game now has a complete loop, with st...

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HUD, Timer and Scoring

The game now has a time limit and a simple, first-iteration scoring system: It's almost like a real game! (And no worries, of course there'll be options to turn off time limits and HUD.)

The ...

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