Back from my vacation!
Haven't made too much progress during my time-off, I'm afraid, but here's a small update showing off two new things: Unity's lens flare effects (finally) and munching o...
2022-04-20 19:39:38 +0000 UTC
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As promised, I've started prototyping an option to munch on the cars – a lot faster than I expected, too, but turns out this is a lot of fun to prototype!
At the moment, the animations are ...
2022-04-07 23:15:32 +0000 UTC
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Just one more quick update, before I post the final video to twitter, for everyone to see!
Not including any future polish (and polishing never really stops), I'm considering this fe...
2022-04-05 17:36:58 +0000 UTC
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Here is some footage of cars getting flung around – again!
I have made a bunch of progress since the last iteration. So much so that I'm entering 'polishing' territory!
Here is a quic...
2022-04-02 20:15:35 +0000 UTC
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Made good progress with operation "fling a bunch of cars", so I'll gladly share the results!
Since the first iteration, I have added...
- Basic "pick up" and "throw" animations
...
2022-03-26 19:48:49 +0000 UTC
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Heya,
I've been taking it slow and riding that high of finishing the car models, last week. Now, I'm easing back into working on mechanics: Picking up and throwing cars.
There's a lot o...
2022-03-23 17:39:40 +0000 UTC
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Happy to...
2022-03-15 01:21:03 +0000 UTC
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Hey!
Quick update with the high-poly WIP of the bus exterior; still needs some minor work as well as a (very simple) interior, before I move on to the low-poly models, baking, textures, etc....
2022-02-28 19:07:09 +0000 UTC
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Truck model and textures are finally done and in the game – yay!

2022-02-19 16:21:03 +0000 UTC
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You know the drill: First there's a high-poly model, then a low-poly model, then a texture, etc. (For my next projects I'm going to go back to a more hobby-friendly workflow, sheesh...)
T...
2022-02-10 16:48:12 +0000 UTC
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I'm currently finishing up the van model and textures: So have two screenshots of what it will look like, in the game!
Next, I'll try to model a medium-sized box truck – hopefully it'll be...
2022-02-04 19:58:02 +0000 UTC
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Note: This is a request that has been send to me by a patron. Whenever I can I'll gladly answer questions directly, or make quick videos like this one. So alw...
2022-02-01 19:23:01 +0000 UTC
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Overview
Note: Initially, I've posted this article a f...
2022-01-29 18:11:13 +0000 UTC
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Quick look at the second type of car, for the game: The van!
I'm done now with the high-poly modeling, so I can go on to create the game-ready, low-poly versions, next.
Abou...
2022-01-29 16:28:54 +0000 UTC
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Here's a fun thing to look at: The new damage and deformation effects!
The particle effects are pretty basic, but the main attraction is the deformation, anyway.
2022-01-22 18:37:00 +0000 UTC
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Finally had some time to get the car's texturing done, and I'm really happy with the results!
The different color variations (as well as the taxi and cop configurations) provide some nice var...
2022-01-17 19:06:48 +0000 UTC
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The car still needs to be textured, but I've already had some fun prototyping it in the game – so I thought I'd share!
2022-01-12 19:04:57 +0000 UTC
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First post of the new year – a small patron-only preview!
As planned, I've finally started working on some cars to populate the city's streets with.
Here are some screenshots from Ble...
2022-01-08 19:08:10 +0000 UTC
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Here's a quick one – just squeezing in one more update, this year!

I set up animation events to...
2021-12-30 17:42:12 +0000 UTC
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As promised, here's the 2021 end-of-year supercut!
Depending on when you have found this project, you may be surprised to hear it's been going on for more than a year, haha.
It's always...
2021-12-29 17:59:35 +0000 UTC
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I'm back from my Christmas break!
Here's a small update, showing some changes to the character selection screen, which I hadn't touched in a while.
Local multiplayer UI input in Unity i...
2021-12-28 17:29:29 +0000 UTC
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This was a change to the growth mechanic that I snuck in a short while ago, but never had a chance to show off properly, so I thought I'd make a short patron-only video!
Characters get bigger...
2021-12-21 19:00:04 +0000 UTC
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Here's something Patrons will get to see early: The first split-screen image I've shared of the game!
This has been working for a while now, but I have a hard time recording split-screen game...
2021-12-18 19:02:00 +0000 UTC
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Here's a look at the new scoreboard! Both UI and camera animation still need some love, but at least in principle everything is there. With the scoreboard, the game now has a complete loop, with st...
2021-12-18 18:58:12 +0000 UTC
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The game now has a time limit and a simple, first-iteration scoring system: It's almost like a real game! (And no worries, of course there'll be options to turn off time limits and HUD.)
The ...
2021-12-14 00:13:40 +0000 UTC
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