NokiMo
Unnie

Unnie

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Unnie posts

Fixes and Requested Features

-The text box will now fade away and you won't be able to advance text when a "cutscene"(mostly just NPCs walking during dialog) is going on, instead of having to hit through "...". Once the event ...

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Mostly technical stuff

-Pre-intro added, which sets up more of the story adds a little more exposition. Linked the intro area.

-Pause menu and options. Press ESC to toggle. You can map keys to whatever you want. Ot...

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Text Log feature

Hi All,

Sorry to say that I didn't manage to finish the intro story yet.

Nevertheless, I've to added a text log in game. This is currently toggled with Tab or Insert. Saves the last 100...

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Intro Part 2

Intro Part 2 is partially done. I've decided to split it into 2 days, which I still aim to finish before the year ends. So there will be a part 3.

Feedback while I'm still working on this wou...

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NPCs and depth sorting test

Hi All,

If you have a moment, please try running this.

Just walk around the area. I'm mainly looking at how bad the frame rate gets, if at all. Seeing as how I'm still getting error rep...

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Intro fixes, new scene, update

Global changes:

-Changed how conversation work.

MC will now appear on the right side of the text box alongside the NPC, which is on the left. This is mirrored, so I expect some minor in...

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Face sprites

When working on NPCs I've realized there weren't enough facial features to make every named character/look have a distinct appearance.

I don't intend to make any head part unique to an npc, b...

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Update 20211031

Playable area. I expect about 20 minutes out of this, though my perception may be skewed.

This is actually the 1/3 intended story intro sequence. 

My plan for the full intro is as ...

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Progress Update

Hi, update! 

Sorry for the silence. I've been swarmed at work and very well missed every estimate I had.

Nothing playable yet, will update the demo when I finish another scene I'm ...

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New area playable preview

New area preview. No new encounters or scenes set up. I've sprinkled the other monsters across the place, but that's just to have something to bump into. I won't be putting this area into the coffe...

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Coffee 20210712

New encounters

Red Ghost

Randomly generated appearance.

Turns character into itself on contact.

Character turns back in 60 seconds.

Found past the lib...

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Birth animation preview


The humanoid variant is complete. I'm more or less happy with it and don't intend to change it. The quantity goes up to octuplets, up to stage(month?) 9 and quadruplets up to stage(month...

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Do you want me to post progress updates like this?

I didn't disappear. In fact, I check every outlet I'm on daily. I just don't think stuff that isn't content is worth anyone's time.

But I appreciate that most patrons will probably have some ...

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Do you like the xray feature?

Was it worth the effort?

This was incredibly hard to implement, and will be even harder to maintain, for what looks like little gain. I could have spent the month doing scenes, or working mor...

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Xray Update Part 2

-Xray for eggs/other added. Press B or Num6 for bowel variant and V or Num5 for womb.

-Affected scenes: Flesh wall, spider hugger, wormhole crest.

-Added wormhole crest affliction, to s...

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Guts preview

Not sure whether this looks fine. Should I redraw this?

Still hoping to finish xray part 2 this week.

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Coffee 20210519v2 X-ray Hotfixes

-fixed crash when exceeding max pregnancy; prevented any potential way of exceeding max quantity

-pregnancy won't advance if it causes to exceed max

-harlequin won't attempt to do anyth...

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X-RAY update part 1

Update 20210519v1


-X-ray/Cross-section  for humanoid pregnancies im...

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Development priorities

I didn't realize Patreon had default entitlements set up. Nor that I had people here! I guess I need to do something here then. Currently the plan is to finish up xray view and birth cutscenes. I t...

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