Hello,
So, I've recently returned from a forced five-day mountain vacation.
Even though I was set on sitting it out, I came across a very interesting video about mental heal...
2023-08-23 11:32:40 +0000 UTC
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Hello,
1. Workstation stuff
2. Status CH5 & changes to a certain scene in CH1.
3. Previews
2023-08-09 20:47:14 +0000 UTC
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Hello,
So...
Would you look at that... A Dev log with only good news.
Let's start with music.
I've secured "Some Days" & "R...
2023-07-26 13:14:11 +0000 UTC
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Hello,
So...
In a previous Dev Log, I wrote about the music issue and stuff... The bitterness that came with it, and me not wanting to contact and deal with them....
2023-07-12 07:32:44 +0000 UTC
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Hello,
So, first the two bad news.
If you saw the last WiAB Dev Log, you can skip the music part.
From the last WiAB Log:
"So, I got a...
2023-06-28 16:54:51 +0000 UTC
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Hello,
So, where are we...
60 seconds of the 1:30min intro cinematic are done. (Bellchen intro).
The render queue has around 190 renders in it, and I ...
2023-06-14 15:06:25 +0000 UTC
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Hello,
So... I'm around 1100 renders in, I've also finished a few animations & work on the phone is also progressing.
I also increased the weekly hours I put into Blende...
2023-05-31 20:58:50 +0000 UTC
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Yo,
So, how's it looking...
I'm around 935 renders in. I didn't make the four-digits, but that's alright as other aspects of the game are now in active development too. (The...
2023-05-17 17:10:33 +0000 UTC
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Hello,
SoOoOo...
How's it looking...
I'm around 640 renders in and I'd say the update is around 40% done.
The past few days have been incr...
2023-05-03 11:32:28 +0000 UTC
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Hello,
So...
The second Dev Log of Chapter 5, and I'm around 350 still renders in. I've also already made some animations.
While I said that Chapter 5...
2023-04-19 13:09:23 +0000 UTC
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Hello,
So, I've returned from my forced-Doggo-Sitting trip.
It was much worse than expected. I barely slept due to my doggo being a drama queen (Thanks Mom.) and allergy hit me ...
2023-04-05 18:11:21 +0000 UTC
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Hello,
First of all: I called this Dev Log #1 because it's the first solely dedicated Chapter 5 Dev Log.
Second of all, usually, there wouldn't be an SG Dev Log today, but a pro...
2023-03-15 20:17:47 +0000 UTC
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Hello,
So... For those that are only interested in the current status of the Full version, all renders have been created. (Still need to go through the queue.)
Wh...
2023-02-24 17:13:51 +0000 UTC
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Hello,
I'm on the finish line for the Chapter 2 rework, a few more renders, and some postwork and it's mostly done. (I will do the cinematic at a later point.)
<...
2023-02-10 10:43:11 +0000 UTC
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Hello,
So, so, so...
I'm around 620 renders into the Chapter 2 rework. These damn reworks are like actual updates... At least they require the same amount of work...
2023-01-27 03:42:13 +0000 UTC
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Hello,
The log is a few days late, and I had hoped I'd not need to make another one but well... Here we are.
So, I'm not entirely done with the first part of the rework yet. (A ...
2023-01-16 20:14:43 +0000 UTC
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Hello,
(I attached the new Steam/Ambient Trailer. Watch it in 4k. Otherwise, it looks like pixel-mud thanks to the YT compression.)
So... First of all sorry for not doing a Dev Log when...
2022-12-30 15:57:24 +0000 UTC
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Hello,
So, the first Dev Log after the initial Beta release.
I suspect that I will need two Dev Logs to finish the first half of the Chapter 2 rework that comes with Ch...
2022-12-03 10:02:07 +0000 UTC
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Hello,
So... Chapter 4.5 Beta is pretty much completely done.
It will release in two days (25th of November.) for the Autumn tier. (It will drop to the lower tier...
2022-11-23 17:07:13 +0000 UTC
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Hello,
Quick Bibi Log about the recent state.
1. WiAB
WiAB has released on the 31st of October and is currently in the BETA. It will be out of ...
2022-11-04 12:28:39 +0000 UTC
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Hello,
Here's a short Bibi Log about Chapter 4.5 and its current state.
But first, WiAB's now completely in postwork and testing.
It will release soon.
I kno...
2022-10-22 20:25:25 +0000 UTC
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Hello,
It's me... Ya boi.
Sooo... Chapter 4.5 has been in development for 9 weeks now (Every other day)...
Two weeks I took off (One directly after and on...
2022-10-08 07:17:06 +0000 UTC
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Hello,
So, today it's going to be a relatively short Dev Log.
WiAB's in the end phase and SG is closing in fast too.
But I still have something to ...
2022-09-23 23:58:55 +0000 UTC
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Hello,
It's me, ya not so immortal boy.
1. General
So... As you might have noticed in the last Dev Logs, I didn't mention any render count or progress p...
2022-09-09 11:11:29 +0000 UTC
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Hello,
It's me again... Ya boi.
So, today I have quite a few topics to talk about.
Prepare for a long boi.
1. General development
2...
2022-08-19 17:13:52 +0000 UTC
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Hello,
It's me, ya boy.
Soo... This is the first real dedicated Dev Log for Chapter 4.5.
1. General
The development is going amazing. The l...
2022-08-05 12:09:46 +0000 UTC
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Hello,
So... This is the first official Chapter 4.5 Dev log and the last Log about Chapter 4.
We'll start with some news regarding the Chapter 4 Final version. <...
2022-07-15 06:56:37 +0000 UTC
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Hello,
It wasn't planned to do a second Bibi Log to tell people what's up with the final... But I underestimated Daz's scene opening times.
So, I'm currently 390/6...
2022-06-28 14:19:45 +0000 UTC
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Hello,
So... It's been a week since the release of the BETA, and I am around 200/600 renders into the last segment of the Chapter 1 overhaul.
For those that don't know, it's...
2022-06-07 11:01:13 +0000 UTC
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Hello,
The BETA is pretty much done and the release of Chapter 4 will be tomorrow. (May 31st.)
It took a little longer as I had to wait for a few thingies.
<...
2022-05-29 22:50:16 +0000 UTC
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