NokiMo
SummersGone

SummersGone

patreon


SummersGone posts

Chapter 4 - Bibi Log #15

Hello,

So, welcome to a new Bibi Log. 


As the name suggests, it's a Bibi (Baby) log and it will be pretty small and to the point.


I'm currently 600/22...

View Post

Chapter 4 - Dev Log #14

Hello,

So, I've got quite a few topics today. 


1. Music 

2. Still renders & Postwork

3. Left to do

3.1. Gallery update

4. Previews

...

View Post

Chapter 4 - Dev Log #13

Hello,

As always, 4k Res attached. 


So, I'm around 2150 renders in... and pretty much almost done with the Tabletop session ~ 250 lines.  

I started and fini...

View Post

Chapter 4 - Dev Log #12

Hello,

4k Res of all previews is attached. 


Remember when I said the render count was 1700 and I needed around 100 more renders for t...

View Post

Chapter 4 - Dev Log #11

Hello,

4k Res of all preview attached.

So, the current still render count is above 1700 now and I assume I'll need around 100 renders more for the...

View Post

Chapter 4 - Dev Log #10

*Edit: Added High res of all images attached for download.

Hello, 

Sorry for the slight delay of this Dev Log but I had to spontaneously fly across the country and had to take car...

View Post

Chapter 4 - Dev Log #9

Hello, 


Welcome to the 9th Dev Log. 


Progress on Chapter 4 has been good. I'm currently also writing a lot more again (Future chapters and changing/Polishing ot...

View Post

Chapter 4 - Dev Log #8

Hello,

Today, It's gonna be a rather short Dev Log.


Good progress has been made in the last couple of days. I had some small natural lows here and there but that's just because ...

View Post

Chapter 4 - Dev Log #7

Hello, 


Time's flying. 

So, welcome to the 7th Dev Log of Chapter 4. 


In the last Log, I mentioned I started working on a big limiter in my pr...

View Post

Chapter 4 - Bi - Weekly Dev Log #6

Hello,


So... first Dev Log of 2022. 


Another part of Chapter 4 is finished and I'm now at the biggest part in the update. (TBT is much bigger in terms of workload....

View Post

Chapter 4 - Dev Log #5

Hello,


Welcome to the last Dev Log for this year. 


There isn't really much to say, I've been trying out some new Lighting techniques and also figured out how to mak...

View Post

Chapter 4 - Dev Log #4

Hello,

So, WiAB is fully released now and also cross-released to this Patreon here. If you missed it, you can find the post View Post

Chapter 4 - Bibi log

Hello,

So, been a while since I last did an SG log.

WiAB has just been released into the Beta state and with its final release it will also release for the 10$ and above here on thi...

View Post

Chapter 4 - Dev log #3

Hello,

Last Dev log I told you guys about the Workstation I ordered.

I managed to build it and everything went well.

I still lost around 3 days of developing due to all the...

View Post

Chapter 4 - Dev log #2 - Workstation

Hello,

First of all... I'm so sorry, I fucked up my calendar. I actually thought I had to do the Bi-weekly Log on Thursday.  
I made a mistake when I modified my Dev-Log appointment...

View Post

Chapter 4: Dev Log #1

Hello,

So, last week's poll resulted in a clear winner.
Bi-weekly Dev logs, which I think is a nice middle ground.

Today, the new schedule starts.



In the last bi...

View Post

Chapter 4 - Bibi-log & Tabletop

Hello,

As mentioned before, the first parts of Chapter 4 can't be previewed for spoiler reasons.

But good news, these parts are done.
I'll spoiler now that MC will not die in the...

View Post

Chapter 4 info & Goal reached

Hello,


So, Chapter 3.5 has been released fully. (Now available for the Summer tier, too. (5$).
(You can find it 2021-08-24 20:42:51 +0000 UTC View Post

Chapter 3.5 Postlog & Final info.

Hello,

It's been almost two weeks since the Chapter 3.5 Beta was released and I want to thank everyone who kept and started supporting me!

You guys are the reason this game can expa...

View Post

Chapter 3.5 - Explaining the new features and a few words.

Hello,

In a few hours, the update will go live.

Let me use this time to explain the new features and say some words about the update.
I will also do a recap in the following wee...

View Post

Chapter 3.5 - Release date

Hello,

I guess it is time to give a release date.

The release will be on the 30th of July.

Which is tomorrow.


As always, the Chapter will be released as a Beta. ...

View Post

Final rendering has finished.

Hello,

So... After a while, I managed to get that nightmare of a scene under control and did finish it.

This is just a quick update letting you guys know that the rendering has fini...

View Post

A little more patience - The last scene for Chapter 3.5.

Hello,

So, the month is almost over and I haven't released yet.

And I have to ask for a little more patience.

I also want to give a little insight into what is giving me a not...

View Post

Update on the Blender short stories.

Hello,

As I am sure some of you noticed I recently added a Blender comic to some of the tier rewards.

I am doing them to learn Blender on the side while also providing my supporters wi...

View Post

Chapter 3.5 - Dev Log #3

Hello,

  1. General
  2. Benefits of the 3090
  3. Public Previews


1. General

The update is going along fine, it could be better but Covid is final...

View Post

Chapter 3.5 - Dev log #2

Hello,


Welcome to the second Dev log of Chapter 3.5.


The last two weeks were a little bit more stressful due to me moving across the country but besides that, the development ...

View Post

Chapter 3.5 - Dev log #1 & poll results

Hello.


With this short Dev Log, Chapter 3.5 officially enters development. (It has been in development for two weeks now.)

Today you are going to see the first previews of the up...

View Post

Chapter 3 - Final version

Hello,

1. General

2. Gallery

3. New small route.

4. Links and changelog


1. General<...

View Post

Update on the GPU situation.

Ladies and Gentleman,  

We got him.



I managed to find one in stock a w...

View Post

Dev log #8 November

Hello,


So, I know that I said the game will release this month even without the 2nd PC but I didn't' take Daz's unbelievably long "opening" times into account.

For example,...

View Post