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prostochel2002

prostochel2002

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prostochel2002 posts

Lack of Progress Report

(unexpected from me) delay + but how is this even possible + ETA

Greetings. It's me.

I'm fighting my computing machine again. I'll try to be more specific, because just two months after...

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Progress Report 46

Greetings. It's me.

This week I've been working on particles (both regular particles and COOM), designing level effects similar to character curses and blessings, loot generators, and entity ...

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Progress Report 45

Greetings. It's me.

The new passives and curses/blessings seem ready and stable (bugless). Right now, I am cleaning up code for the new components that different entities - characters and ene...

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Progress Report 44

Greetings. It's me.

Short progress report again. I finished the remainder of Aster's nodes. Now I'm testing and balancing different combinations of them and trying to break the game as a play...

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Progress Report 43

Greetings. It's me.

Short progress report today. I am mostly bringing to life things I briefly mentioned last week. I took a few days off for the holidays and it seems I have finally finished...

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Progress Report 42

Greetings. It's me.

Work is going on. This week I was focused mostly on finishing some of the non-stat (the "complex" and unique) passives from Aster's Skill Tree, as well as fixing the weigh...

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(FREE) (FIX6) prototype-rev-1.5a

Windows: https://pixeldrain.com/u/CGtjuAEk

Linux: 2025-12-22 17:21:29 +0000 UTC View Post

Progress Report 41

Greetings. It's me.

Work is going on. This week I was focused on fixes (as you can see from the post names) of the current version 1.5a. I could not find enough time to work on the remainder ...

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Post

TL;DR: Hello, I'm fine and okay. The game is not abandoned! Sorry about my absence last week and thanks! My SSD in my "work" machine failed, but of course I had backups. Curses/Blessings and Skill ...

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Almost there 🙏

Greetings. It's me.

Looks like I drifted off the plan. I underestimated the amount of work, and some of the changes turned out to require way more time to finish, especially the new implement...

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Progress Report 40

Greetings. It's me.

Work is still going (almost) according to plan. This week I spent most of the time on technical and boring things like preferences/settings, fixing lots of bugs I run into...

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Progress Report 39.5 2

Greetings. It's me.

Another almost-empty post this week... Work is going (almost) according to plan. No surprises, no serious issues. Everything as usual - adding new things, fixing stuff, cl...

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Progress Report 39.5

Greetings. It's me.

Not really a full Progress Report this time - more of a something post.

Just like the previous week, the one before that, and the one before the one before ...

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Progress Report 39

Greetings. It's me.

Sorry, no teasers today. This week was a really tough one for me - not in terms of development, but IRL - so I didn't manage to prepare a teaser for today. Just like last ...

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Progress Report 38

Greetings. It's me.

This week, just like the previous one, I was doing a bit of everything. But this time more on the UI side, visual fluff, and other nice-to-have things. Also did some small...

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Progress Report 37

Greetings. It's me.

This week I've been busy with everything - backend work, frontend polish, bug fixing, and small tweaks here and there. All in all, a mix of different tasks, but nothing sp...

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Progress Report 36 + ETA + kisses

november

Greetings. It's me.

This week I've been working on the creative side of things - writing and animating - and a bit on the technical side, doing fixes and tiny adjustments.

<...

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Progress Report 35

Greetings. It's me.

This week I've been working on the same technical things again - adding and fixing curses and blessings, and this time also writing small dialogue instances about some of ...

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Progress Report 34

Greetings. It's me.

Not a lot to talk about today. I'm still working on the same things I've been going into detail about over the past few weeks - so this week it's mostly technical stuff an...

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Progress Report 33

Greetings. It's me.

Another small teaser pic. This time it's a mouthful of unknown fluids.

Mentor's climaxes have been one of the most requested things since the very first build, so I ...

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Progress Report 32

Greetings. It's me.

Short report today too (making up for it with some pictures)

This week I've been working on the day-night cycle, "AI" improvements, and UIs. Lots of UI work - really...

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Progress Report 31

Greetings. It's me.

This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.

I (almost) finished th...

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Progress Report 30

Greetings. It's me.

This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with dif...

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Progress Report 29

Greetings. It's me.

This week, I've been working on Aster's passive skill tree and actually implementing a big part of the passives - designing new ones, redesigning two-week-old ones, and tr...

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Progress Report 28

Greetings. It's me.

I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. T...

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Progress Report 27

Greetings. It's me.

This week, I've been working on new enemies (+ their stats and skills), the camping mechanic, and the skill trees (yes, again)

For next week, my goal is to finally s...

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Progress Report 26

Greetings. It's me.

This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be us...

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Progress Report 25

Greetings. It's me.

This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll...

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Progress Report 24

Greetings. It's me.

Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.

This week, I've been gathering feedback from the public ...

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(Public Game Update) prototype-rev-1.4c

Windows: https://pixeldrain.com/u/21cZVCM2

Linux: 2025-07-14 17:16:03 +0000 UTC View Post