(unexpected from me) delay + but how is this even possible + ETA
Greetings. It's me.
I'm fighting my computing machine again. I'll try to be more specific, because just two months after...
2026-01-30 16:44:07 +0000 UTC
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Greetings. It's me.
This week I've been working on particles (both regular particles and COOM), designing level effects similar to character curses and blessings, loot generators, and entity ...
2026-01-25 17:17:25 +0000 UTC
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Greetings. It's me.
The new passives and curses/blessings seem ready and stable (bugless). Right now, I am cleaning up code for the new components that different entities - characters and ene...
2026-01-18 17:27:20 +0000 UTC
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Greetings. It's me.
Short progress report again. I finished the remainder of Aster's nodes. Now I'm testing and balancing different combinations of them and trying to break the game as a play...
2026-01-11 17:33:35 +0000 UTC
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Greetings. It's me.
Short progress report today. I am mostly bringing to life things I briefly mentioned last week. I took a few days off for the holidays and it seems I have finally finished...
2026-01-04 17:23:25 +0000 UTC
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Greetings. It's me.
Work is going on. This week I was focused mostly on finishing some of the non-stat (the "complex" and unique) passives from Aster's Skill Tree, as well as fixing the weigh...
2025-12-28 16:58:58 +0000 UTC
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Greetings. It's me.
Work is going on. This week I was focused on fixes (as you can see from the post names) of the current version 1.5a. I could not find enough time to work on the remainder ...
2025-12-21 17:23:09 +0000 UTC
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TL;DR: Hello, I'm fine and okay. The game is not abandoned! Sorry about my absence last week and thanks! My SSD in my "work" machine failed, but of course I had backups. Curses/Blessings and Skill ...
2025-12-14 16:46:54 +0000 UTC
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Greetings. It's me.
Looks like I drifted off the plan. I underestimated the amount of work, and some of the changes turned out to require way more time to finish, especially the new implement...
2025-11-30 13:36:52 +0000 UTC
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Greetings. It's me.
Work is still going (almost) according to plan. This week I spent most of the time on technical and boring things like preferences/settings, fixing lots of bugs I run into...
2025-11-23 17:36:05 +0000 UTC
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Greetings. It's me.
Another almost-empty post this week... Work is going (almost) according to plan. No surprises, no serious issues. Everything as usual - adding new things, fixing stuff, cl...
2025-11-16 17:33:03 +0000 UTC
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Greetings. It's me.
Not really a full Progress Report this time - more of a something post.
Just like the previous week, the one before that, and the one before the one before ...
2025-11-09 17:28:03 +0000 UTC
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Greetings. It's me.
Sorry, no teasers today. This week was a really tough one for me - not in terms of development, but IRL - so I didn't manage to prepare a teaser for today. Just like last ...
2025-11-02 17:22:43 +0000 UTC
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Greetings. It's me.
This week, just like the previous one, I was doing a bit of everything. But this time more on the UI side, visual fluff, and other nice-to-have things. Also did some small...
2025-10-26 17:29:56 +0000 UTC
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Greetings. It's me.
This week I've been busy with everything - backend work, frontend polish, bug fixing, and small tweaks here and there. All in all, a mix of different tasks, but nothing sp...
2025-10-19 17:27:34 +0000 UTC
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november
Greetings. It's me.
This week I've been working on the creative side of things - writing and animating - and a bit on the technical side, doing fixes and tiny adjustments.
<...
2025-10-12 17:25:36 +0000 UTC
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Greetings. It's me.
This week I've been working on the same technical things again - adding and fixing curses and blessings, and this time also writing small dialogue instances about some of ...
2025-10-05 17:16:29 +0000 UTC
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Greetings. It's me.
Not a lot to talk about today. I'm still working on the same things I've been going into detail about over the past few weeks - so this week it's mostly technical stuff an...
2025-09-28 17:30:32 +0000 UTC
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Greetings. It's me.
Another small teaser pic. This time it's a mouthful of unknown fluids.
Mentor's climaxes have been one of the most requested things since the very first build, so I ...
2025-09-21 17:17:36 +0000 UTC
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Greetings. It's me.
Short report today too (making up for it with some pictures)
This week I've been working on the day-night cycle, "AI" improvements, and UIs. Lots of UI work - really...
2025-09-14 17:32:48 +0000 UTC
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Greetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
I (almost) finished th...
2025-09-07 16:02:30 +0000 UTC
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Greetings. It's me.
This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with dif...
2025-08-31 17:07:35 +0000 UTC
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Greetings. It's me.
This week, I've been working on Aster's passive skill tree and actually implementing a big part of the passives - designing new ones, redesigning two-week-old ones, and tr...
2025-08-24 17:47:09 +0000 UTC
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Greetings. It's me.
I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. T...
2025-08-17 17:18:20 +0000 UTC
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Greetings. It's me.
This week, I've been working on new enemies (+ their stats and skills), the camping mechanic, and the skill trees (yes, again)
For next week, my goal is to finally s...
2025-08-10 16:59:06 +0000 UTC
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Greetings. It's me.
This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be us...
2025-08-03 17:51:46 +0000 UTC
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Greetings. It's me.
This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll...
2025-07-27 17:34:22 +0000 UTC
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Greetings. It's me.
Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.
This week, I've been gathering feedback from the public ...
2025-07-20 17:05:25 +0000 UTC
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