V0.7.0.2
Added 2018-07-02 15:12:11 +0000 UTCV0.7.0.5:
Fixed a bug where characters get duplicated after teleporting them home
Fixed a bug where virility/fertility requirements where way to high and scaled weirdly
Added option to reroll quests at the king
Windows:
https://mega.nz/#!hO4gyIIK!zIA4n4p0ppGDpOvBTNFej4CSiptyUbNSyCsYQQqTRFs
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V0.7.0.4:
Fixed another big bug: one type of quest can crash the game when created(possibility after completing any quest)
Windows:
https://mega.nz/#!NXAETKgI!2Xy6uFUU4UcYkPx5PGE7qsKKThkcouNexaodBDUtV9Y
linux:
https://mega.nz/#!AeBw2Q4L!ZW2M34qHDh7WnMjEqMI7BLajs8xHrLzLj6ZJx2u1MjA
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Edit:
Fixed Bug: after an arena battle and some other things characters would get removed after reloading the townscreen at any point
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Old saves are not compatible (except for the unlockables.sav)
- Kingsquests: get varying quests to fulfill (always 1 active), if you fail too many you lose (Replaces increasing rent and changes core gameplay a lot (still testing if it works better than rent))
- Many things scale with ingame days now (portals,shop,quests..)
- male Starting Character (mostly just a less complex basic character for now)
- Scenes for Evolution mc + lumira
- Basic clothing system for town npcs based on lewdity
- Sexskills now have an exp bar instead of leveling up randomly
- Mc sexskills increase all characters training-exp gained based on the action
- party stays formed, and automatic equipment removal can be toggled off
- magic and lustdamage dont scale with size
- possible to get to 4 in every gene through upgrades alone
- many other small changes, bugfixes + balancing
Comments
Or build a mansion for troll the king .
Mr Allaria
2018-07-10 18:58:31 +0000 UTCit seems a bit problematic that money has no real purpose later on. maybe you could add an option to pay the king with money to reroll?
True Administrator
2018-07-10 13:39:20 +0000 UTCHi , ok the news quest is not jo(king) ^^ . players need to be really prepared to completed them sometimes . But the concept is good anyway , instead of only money rent it gives a more interesting way to keep playing . -And the idea ofTrue administarator is not that bad , why not giving us some time between quest ? -Your game keep developing smoothly , it's always nice to see what you bring news on it . - I'm really curious to how you will be introducing job mechanic skill , we have someway already but plenty of them are hidden on wilds monster atm . -And as little request . can you adding a little tick box on monster description panel ? like an heart or a writing box ? for favorite or a reminder writebox to not sell it because stat , trait , job , rare skill on it . Cuz i'm messy and don't wanna selling it accidentally to our bartender cowgirl by mistake ;p
Mr Allaria
2018-07-09 16:16:25 +0000 UTCYour game bugs my notebook's energy configuration (i.e. brightness, sleep/hibernate configurations changes, although only while ingame) and it would be great to have that fixed. Leaving that aside, your game is awesome, thanks for all your hard work!
Random Necromancer
2018-07-08 06:09:40 +0000 UTCI don't think PC's size genetics change with transformations. It used to be if I mate a Giant PC with a medium character I could get medium, large or giant. Now I can only get medium
Brigma
2018-07-07 19:09:01 +0000 UTCTown NPC genders don't seem to change if you use potions. I game Mya the Futa potion and her picture didn't change. I also don't have the option to trade for "Milk". Tested with Aila also. I recruited her, gave her the female potion and split up but her town profile still says male.
Brigma
2018-07-07 19:07:52 +0000 UTCAfter testing the new mechanics, i think it would be a good idea if you wouldn't get a new kings quest immediately when you finish one, but rather at the time when the old was supposed to run out. then the reward for completing a quest early would be not having to worry about these things for a while.
True Administrator
2018-07-06 19:57:50 +0000 UTCAwesome! That's a lot of changes! *__*
Offshore - Adult Games Developer
2018-07-06 08:58:55 +0000 UTCWould you mind posting a Linux build of 7.0.5?
rcbcgreenpanzer
2018-07-06 06:28:29 +0000 UTCthe reward for finishing early is relation with the king, which you can use to increase the timer of any future quest or reroll it into a different type of quest. Quest difficulty only scales with ingame time, so the earlier you finish a quest the easier the next one will be.
Syvaron
2018-07-05 16:35:46 +0000 UTCwhile I mostly didn't get king's quests that were unreasonable (except one ridicolous once), I second the "early finish reward" idea. Especially if it increases the time for the following one. Would automatically balance unreasonable requests with normal requests.
KehxD
2018-07-05 16:30:33 +0000 UTCGotta say, I despise the new kings quest mechanic. The timer is too short for many things, and requests unreasonable. I especially disliked where his second quest gave me a giant insect and succubus and suddenly gave me -400 gold a day to upkeep them. Or when he wanted me to win 9 arena battles in 7 days. Maybe blend the two mechanics? Make the game give a stacking 5 gold per day cost, and 1 kings quest a month so you have a goal to work to without it being as unreasonable. Also, there should be some reward for turning in a quest early. Either more rep, monetary, or more time for the next one.
Shiala
2018-07-05 01:35:56 +0000 UTCThats true, but as you get more and more characters it feels messy to keep them all in one place, especially if they were caught/bred for a single purpose like milk-cows. Breeding for milk-production was a fun little distraction, and it helped me work out how inheritance works in this game. Especially with the producer trait from the tavern-girl. Now though it feels cluttered to have five or more girls who were made just for that. Especially since they share portrait-images with several other characters. I guess I could rename them so they're always together when I sort by names, but that feels like a jury-rigged solution. Can characters who are working not be selected for requests? As for exhaustion, I guess there could be a system where they could be set to automatically go back to work after resting to 100%, but... maybe that's too much automation.
iamnuff
2018-07-04 22:37:15 +0000 UTCwhen do you plan on making ritual for female characters?
True Administrator
2018-07-03 22:07:02 +0000 UTCi'm fine with it so . good works ! hang in there !
Mr Allaria
2018-07-03 21:37:36 +0000 UTCI'll probably add smaller optional quests, but not sure i'll make them related to rerolling kingsquests, so they can have better rewards, which can be characters etc. which you could potentially help you to fulfill the kingsquests etc. Currently there needs to be a reason to complete quests before the deadline which will be the case if ou can use the relation to reroll/ get extra days etc.
Syvaron
2018-07-03 15:07:54 +0000 UTCSeems like it's currently basically impossible to get any kind of progress, something like half of the King's quests are asking for nearly unobtainable breeding combinations (intelligent beautiful traits with relatively high fertility genes) or in one case asking to train a soldier and then for the entire following 7 days never seeing a RankD battle to rank the soldier up. King's quests definitely need some major balancing still
Flintfire
2018-07-03 12:00:46 +0000 UTCGot a bugged King's Quest. Asking me for a male with at least 0% virility, short sighted, 5 strength and 5 lust. Took some work but I managed to breed up a cow 'girl' that meets all those criteria and I still can't turn it in. Between that and the demands to breed up high beauty concubines when it's really hard to control beauty, I'm unable to get a game going for any length of time.
Glalev
2018-07-03 08:40:36 +0000 UTCHi , why not create sub-quest with differents areas focus ? Let me explain : more easier quests with requirement from each one of the tab ( example : deliver a monster at tavern with value 3pt min , breed a number of monster at farm , success beat 3 arena , explore a map at X% , buy some items at shop , etc ) If completed this subquest give token point similar to tavern point and with it you can roll the main one but keep money option too . But they are low in requirement , low in up relation too ( kinda trivial task ) . That's way we have better interest to diversify our way to get money and explore more parts of the game for begineer . So what's you think about it ?
Mr Allaria
2018-07-03 06:55:16 +0000 UTCSome of the kings quests are nearly impossible and more stressful than fun to complete, id prefer the rent system back or a reasonable quest
Dirty Tea
2018-07-03 06:48:39 +0000 UTCTeleporting a character from the world map appears to be broken. It spawns a copy of the character in your farm, but it doesn't remove the character from you party. When you return home you have 2 of the character
Brigma
2018-07-03 03:55:04 +0000 UTCthanks, that was just an error it took the maximum instead of the minimum of two values also means it scales to infinity with infinite ingame days etc.
Syvaron
2018-07-03 01:04:04 +0000 UTCit was a breeder quest, my second quest in the run. i was supposed to bring him a male character with virility>84%, among other things. but even my starter centaur with virility genes 2 on max lvl had only 64%. was i doing something wrong? centaurs should be pretty virile, right?
True Administrator
2018-07-03 00:58:30 +0000 UTCsounds like a good idea!
True Administrator
2018-07-03 00:50:46 +0000 UTCadded
Syvaron
2018-07-03 00:49:10 +0000 UTCwhich type of quest? , they are usually meant to be more on the easy side easy to leave time for other stuff. maybe it was bugged or something
Syvaron
2018-07-03 00:47:47 +0000 UTCI'll probably just let the player reroll for a new type of quest using some relation with the king Or make it so you can choose possible questtypes in the starting difficulty menu
Syvaron
2018-07-03 00:46:14 +0000 UTCkeep in mind that you are now expecting your players to put effort in every part of the game. i, for example, never really took much effort into gene maxing and breeding while a friend of mine never really did arena stuff. this is especially important to consider for new players, as there is a lot of pressure right from the start to understand how everything works. you should decide carefully how much freedom/challenge you want for your players. Keep it up!
True Administrator
2018-07-03 00:39:04 +0000 UTCthe kingquests need a lot of balancing. i got one right away which was outright impossible to do for me. since they are mandotory, it quickly throws you out of the game that way. :-/
True Administrator
2018-07-03 00:30:47 +0000 UTCAs usual, waiting last version (V0.7.0.4) for linux.
2018-07-03 00:17:45 +0000 UTCwith the current way you always know everyone that isnt at home is actively doing something, so you don't have to check anything. When characters get removed because of exhaustion you have a good opportunity to replace them/fill requests etc. if you want to.
Syvaron
2018-07-02 21:52:24 +0000 UTCHaven't tried the new version yet, but I see that you've changed the way your battle-party is handled to make it easier to organise (or keep organised) Would it be possible to split up your character-list into multiple small lists? If the farm wasn't set to return all characters who aren't actively being milked then you could just store cows/breeders there. Have them rest there when off-duty and set them back to work when rested without ever returning to the main characters page. A separate place for brothel-workers to rest, or combat-troops. TLDR: three or four small groups organised by occupation are easier to understand than one big list of characters.
iamnuff
2018-07-02 21:27:13 +0000 UTCthk syvaron for update . i will try it right away
Mr Allaria
2018-07-02 19:00:56 +0000 UTCit give a goal. And focus to improve .
Mr Allaria
2018-07-02 18:59:41 +0000 UTCI strongly disliked that rent thing with increasing days, you felt like you need to make money all the time and can't focus on other things
Niforan
2018-07-02 17:13:26 +0000 UTC