Skills
Added 2018-03-28 19:23:29 +0000 UTCShould skills be breedable or should a species always have the same skills (how it is now).
Characters would have some guaranteed skills like Fly for Harpies etc. and wild ones will have some other random fitting skills/passives, which are breedable.
Comments
You could make it an Upgrade for the Farm. So once you unlocked it you'll have the Choice between breeding or teaching.
Bogglin
2018-04-02 18:05:59 +0000 UTCprobably today or tomorrow
Syvaron
2018-04-02 11:10:11 +0000 UTCAny news about new build?
zyllean
2018-04-02 11:02:09 +0000 UTCAs Creation, a squad of 5 giant Unicorns with Fly, Teleport, Aegis and FullHeal... XD. I still prefer a single Phoenix, which cannot die because of a bug and can spam Explosion with no AP or Mana cost. See my post under version 6.3.0 for details.
Alex
2018-03-30 17:27:24 +0000 UTCAs Evolution this set of abilities plus fullheal as a giant unicorn was i think the most no brain form you could have, pair with that some mana steal and maybe slow (because vampire not so much usefull at that point)... You can't die unless you really want it.
Arachnid
2018-03-30 14:40:43 +0000 UTCAn idea I thought of was rather than having a few set portals on one menu, there might be "event" portals that involve a bit "freakshow" of generation. IE insane amount of harpies, or some that involve two or morefactions fighting in the portals, leading to some possible 2v1's or 1v1v1's. I love a good brawl.
BoogerBrigade
2018-03-30 06:53:06 +0000 UTCI like Arachnid's idea, making it so it's like you character's ability limit, but through breeding, meaning you can get some sick late-game characters. Even better if high-level portals offered enemies who had that, making end-game things much, much more risk-reward. I'm just imagining fighting a centaur with insane AP, Aegis, Fly and Charge. Good god imagine getting a lucky tame on that.
BoogerBrigade
2018-03-30 06:48:22 +0000 UTCEvery character has some guaranteed skills they always have like movement skills. Some skills like Fly or specialForm skills won't be inheritable. The non guaranteed skillSlots will be filled first by skills which both parents have, and the remaining ones randomly from either the own species pool of skills or the inheritable skills of the parents. Species now have more than 4 skills in their own skillpool, so wild characters of the same species may have a different set of 4 skills. So species with small skillpools are more likely to inherit skills from their parents rather than just getting them from their own pool.
Syvaron
2018-03-29 15:45:18 +0000 UTCThe thing would be max skill pool would be 8 i guess, 4 for each parents, and maybe 4 passivs ? Would it be the same as traits ? 50% chance to pass down a skill and 100% if both parents got them ? Minus move skills like charge and fly which would be from birth, the exeption would be the pegasus : Fly or charge ? both can be usefull, but that's your choice.
Arachnid
2018-03-29 15:26:58 +0000 UTCAlso, a small request, could you have a creature's movement type be listed in the mouseover window during combat? It's fairly important information to have, and not always intuitive for a given creature.
Solusphere
2018-03-29 09:20:25 +0000 UTCPersonally I'd prefer to have skills transferred through training, perhaps by having a creature with the skill spending days to teach one without. It would give more use to creatures who's lower max level has otherwise rendered them obsolete, which is one thing I dislike in this game.
Solusphere
2018-03-29 09:08:15 +0000 UTCAs much as I'd like breeding skills, I think adding more content should be done first. A lot of sex scenes are still placeholders, and some events are outdated (the Treasure).
Alex
2018-03-28 21:47:52 +0000 UTCIt'd be nice to have f*cking a boss monster giving your special forms a new ability as well. After level 20, there's no need for sticking to them as far as my strategies have gone.
BoogerBrigade
2018-03-28 19:53:57 +0000 UTC