Didnt have much time the last few days so I just thought about story/setting related stuff that would also be fun gameplay wise.
So the main thing will be a conflict between two gods: "Evolution" and "Creation". The game starts with the death of both near your home, releasing their powers to search a new vessel based on their different ideals/goals. (You can choose which fits to you, changing gameplay/story goal quite a bit). Your girlfriend? gets the remaining one, emphasizing/confirming your different views, ending your already slowly deteriorating relationship. (Could potentially add a lot of meaningful choices throughout the game)
Both gods had a companion, which now follows you to explain everything (Story quests/goals etc.). Not sure I'll keep the designs in the picture, glowing small woman companion probably overdone, though I like the walking on mana shields instead of flying. maybe it'll just be a magic bird thing, making both companions animals
While both are learning, there can be many encounters/boss battles between the two rivals at different skillevels
Evolution aspect would be like the current maincharacter, possible to change/adapt/optimize based on existing features. Tries to save the world as it is and improve upon it.
with Creation aspect you would be able to create new characters instead of transforming (similar to the way you transform now). Also has unique summons instead of special forms. Wants to destroy all live and recreate it better (sounds cliche but kinda makes sense with those powers. if someone could just go to sleep and wake up with new skills (languages, instruments etc.) most people would probably want that. But if someone would spawn an exact copy of yourself with those new skills, you wouldnt just accept being killed just because an improved copy exists, even though effectively it would be the same as the first scenario).
The game will probably have a soft deadline in which you have to reach a certain goal (multiples for each god selection). You'll be able to delay that timer in many ways (unlocking certain forms, items, npc favours, going to special portals to destroy certain stuff etc...), so it won't feel to random and you always kinda know how youre doing. After reaching the goal you can continue in sandbox mode (,or just start in it). I wont focus much on story but there has to be at least something.

Syvaron
2018-03-15 01:18:05 +0000 UTCShiala
2018-03-15 00:59:14 +0000 UTCSyvaron
2018-03-14 23:59:27 +0000 UTCAfanofwriting
2018-03-14 23:30:59 +0000 UTCSyvaron
2018-03-14 18:35:53 +0000 UTCArachnid
2018-03-14 15:55:05 +0000 UTCSyvaron
2018-03-14 08:57:20 +0000 UTCJohn Belmont
2018-03-14 07:52:52 +0000 UTC